Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

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Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

UPDATE 2018-02-15 : Frontier have added a new Status.json file which provides live LAT/LON and Altitude as your ship approaches a planet, goes into orbital cruise, when you are flying around near the planet surface, or whilst driving an SRV.

This will be available when E: D 3.0 goes live.

It goes a long way towards the goal mentioned in this thread, and I and other 3rd party application devs are already updating our respective applications to take advantage of it. So in some respects, Frontier have answered this call, but this mainly helps PC players. Console users don't yet have access to 3rd-party applications.

Original post below :


Dear People Who Decide What Gets Done in Frontier,

Planetary navigation is terrible.

This becomes apparent when trying to reach a set of LAT/LON coordinates on a planet surface, when there is no waypoint (like in a surface recovery mission).

Try reaching a LAT/LON from space, to glide, to the surface. It is nigh on impossible.

Sure, we can get into Orbital Cruise, and we have a display of LAT/LON. But then you're trying to change direction of orbit relative to planet surface and the coords. Trying to get the coords to go up/down/positive/negative at just the correct rate so they will converge at the desired LAT/LON.

Then, even when you're getting close to the target, you have to try and judge the right moment when to come out of orbital cruise to glide down to the surface - you'll probably overshoot badly.

In short, this is a terrible experience.

So for 2.4 - please, please allocate some dev time to marking a surface waypoint we can target, by way of the 3D surface map in the System Map.

Please!?


UPDATE
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Can everyone mentioning GPS please stop.

Currently our ship's computer can ascertain a planet's LAT and LON coordinates - presumably because it's measured the planet radius and has determined where the planet's North and South is.

(Incidentally I was wondering how a planet's North & South poles are decided and came up with this explanation and presumably the game uses this or something similar : https://en.wikipedia.org/wiki/Poles_of_astronomical_bodies)

Anyway, it has the planet's radius, and it has determined it's North and South, and from that it can calculate the LAT/LON coordinates. Our ships already do this. No Global Positioning Satellites are needed for this!

Forget GPS and any and all arguments related to it!

The problem: currently - HERP DERP! - someone forgot to load a HUD subroutine which a) marks a specific LAT/LON coordinate and b) draws HUD elements which can aid the pilot in reaching those coordinates.

What I'm asking for is for a galactic-wide software update so that this missing feature is installed on all our ship's HUDs!
 
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Yes... I have gotten a lot better at this with quite some practice, but it is still annoying, and being able to set a bookmark or something at specific coordinates on a planet would make this MUCH nicer.
 
This is embarrassingly why I've never been to visit anything interesting. I find it such a monumental chore trying to follow coordinates and give up after 6 or 7 hours (exaggerating a bit). I know a lot of people have no issues with it but my sense of direction is so appalling that I always quit in frustration.
 
This is embarrassingly why I've never been to visit anything interesting. I find it such a monumental chore trying to follow coordinates and give up after 6 or 7 hours (exaggerating a bit). I know a lot of people have no issues with it but my sense of direction is so appalling that I always quit in frustration.

I second that. It's not hard to find a specific coordinate, but good god its a fiddly and laborious task. However I now feel like I'm missing out on the megre new content so am biting the bullet and heading on down. The fun is being sucked out of the experience however by the constant need to just stare at those numbers, rather than the pretty landscape.

No normal person uses coordinates to navigate in this day and age, let alone 1000 years in the future!
 
I suspect FDEV could re-use the bit of game code responsible for showing a surface waypoint, used in surface recovery missions. So there's a bit of less work involved in dev time right there.

The most dev time I could see would be in implementing something in the 3D Surface Map 'page'.

At the very least you would have an input box for LAT and LON coordinates.

Once entered, you feed this to the already-existing surface waypoint code.

Now, having not seen the game's code, I don't know exactly how much work would be involved, but I cannot imagine it's more than a day's work for one of the godly devs - maybe two at the most. Perhaps at a stretch, a week.

But it would make for such an instantly massive QoL improvement.
 
This is embarrassingly why I've never been to visit anything interesting. I find it such a monumental chore trying to follow coordinates and give up after 6 or 7 hours (exaggerating a bit). I know a lot of people have no issues with it but my sense of direction is so appalling that I always quit in frustration.

@Op - Agree 100%, planetary bookmarks and the ability to punch in coordiantes should have been in from the start.

However... I've said this probably a hundred times now - Guy's you don't even need to attempt to learn planetary navigation.

Type in Rhumb line calculator into google, pick whatever free calculator you'd like to use, enter your coordinate's, the calculator will give you the correct bearing from your current location.

It will save you a huge amount of frustration if you are not good at navigating manually. Am surprised EDDI hasn't implemented a Rhumb line calculator.

Edit - Just checked, someone has a Rhumb line tool for ED here http://hotdoy.ca/ed/bearing/
 
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@Op - Agree 100%, planetary bookmarks and the ability to punch in coordiantes should have been in from the start.

However... I've said this probably a hundred times now - Guy's you don't even need to attempt to learn planetary navigation.

Type in Rhumb line calculator into google, pick whatever free calculator you'd like to use, enter your coordinate's, the calculator will give you the correct bearing from your current location.

It will save you a huge amount of frustration if you are not good at navigating manually. Am surprised EDDI hasn't implemented a Rhumb line calculator.

I should note that I coded a built-in Bearing Calculator into Captain's Log ;)

Also calculates distance round the sphere (Haversine formula)...

6QFZJJC.png


Which would be made more useful if we could get a live update of our current LAT/LON, I'll also note.
 
However... I've said this probably a hundred times now - Guy's you don't even need to attempt to learn planetary navigation.

Type in Rhumb line calculator into google, pick whatever free calculator you'd like to use, enter your coordinate's, the calculator will give you the correct bearing from your current location.

It will save you a huge amount of frustration if you are not good at navigating manually. Am surprised EDDI hasn't implemented a Rhumb line calculator.

Edit - Just checked, someone has a Rhumb line tool for ED here http://hotdoy.ca/ed/bearing/

I applaud the effort, but its a solution to a problem that really shouldn't exist in the first place.
 
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