[Quality of live improvment] New service on stations:: - send ship to target shipyard at station or FC! Please Fdev!

Hi Fdev, i love to explore but its super anoing the trip to my exploration zone. (has i dont have a carrier (cant aford) and i mostly play alone, due to lack or real life time to coordenate play with other players).

For me this would be a major quality of life improvment,
Is it possible for you to update the shipyard service, that alows transport or stored ships.

To alow me to send a ship to a target shipyard (withouth having to be at the destination shipyard) in stations + fleet carriers, (this could be balanced out, as to only alow for it to work in already discovered systems (to alow player progression) and any fleet carrier that as a shipward (and alows all CMDR to dock) to alow for exploration of uinhabited zones of the galaxy.

this way it would engage more in player progression over the galaxy map, as it would make the reward of exploration mutch more apealing a way to "fast travel" instead of only credits.
(also contra balaced by the service cost and time to execute as it is already in place).

Example 1 - Lets say im in sol and what to explore around colonia, but dont have time in real life to make the trip. this would alow me to send my exploration ship there or the ship im corrently using in case i whant to go with it.

Example 2 - Im in colonia, and i whant to parcipate in a CG in the buble,but again im too far away to arrive in time or i dont have time in real life to make the trip. this would alow me to send the ship to the buble, go to sleep, return to the game the next day and participate in the cg. After do the same to return to colonia and resume my operations there.

Example 3 - My friend has a FC and i whant to go there to help on some operation, but im on the other side of the galaxy. This would alow for me to plan my gameplay ahead, and send my cmdr and my ships there (in case i need to change ships) in the morning before i go to work. and be able to continue after i came back from work already in my Friend FC.

Waiting your reply.
Best regards
07 RDZ
 
Doing this negates you having to make build choices, effectively giving you the best of optimaxxing a combat build while not having to suffer any shortcomings for that set of choices.
 
A good tip for getting a secondary ship to a far-away destination quickly:
-> When you reach the halfway point go to a station or carrier with a shipyard. Have your secondary ship transferred to it. Then when you reach your final destination your other ship is already halfway there.

I know this isn't what OP is asking for, but it does address getting a secondary ship to your destination much quicker. This is a good method for getting a ship with terrible jump range to your destination. I have used the reliably located DSSA Fleet Carriers to get ships across the galaxy. You can travel in a ship with 70LY jump range and have your clunky 20LY ship follow behind. With good planning a secondary ship (or modules, whatever) can show up soon after you arrive, instead of waiting a week or more.

Edit: The cost of ship transfer is based on ship value. So this is a fantastic method for moving lower value ships. Crazy expensive if you are moving expensive ships. I would not use ship xfer to move an Imperial Cutter across the galaxy.
 
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Hi Fdev, i love to explore but its super anoing the trip to my exploration zone. (has i dont have a carrier (cant aford) and i mostly play alone, due to lack or real life time to coordenate play with other players).

For me this would be a major quality of life improvment,
Is it possible for you to update the shipyard service, that alows transport or stored ships.

To alow me to send a ship to a target shipyard (withouth having to be at the destination shipyard) in stations + fleet carriers, (this could be balanced out, as to only alow for it to work in already discovered systems (to alow player progression) and any fleet carrier that as a shipward (and alows all CMDR to dock) to alow for exploration of uinhabited zones of the galaxy.

this way it would engage more in player progression over the galaxy map, as it would make the reward of exploration mutch more apealing a way to "fast travel" instead of only credits.
(also contra balaced by the service cost and time to execute as it is already in place).

Example 1 - Lets say im in sol and what to explore around colonia, but dont have time in real life to make the trip. this would alow me to send my exploration ship there or the ship im corrently using in case i whant to go with it.

Example 2 - Im in colonia, and i whant to parcipate in a CG in the buble,but again im too far away to arrive in time or i dont have time in real life to make the trip. this would alow me to send the ship to the buble, go to sleep, return to the game the next day and participate in the cg. After do the same to return to colonia and resume my operations there.

Example 3 - My friend has a FC and i whant to go there to help on some operation, but im on the other side of the galaxy. This would alow for me to plan my gameplay ahead, and send my cmdr and my ships there (in case i need to change ships) in the morning before i go to work. and be able to continue after i came back from work already in my Friend FC.

Waiting your reply.
Best regards
07 RDZ
Example 3. The fleet carrier of your friend on the other side of the galaxy. if you cannot afford a fleet carrier now, you will most likely not be able to afford ship transfer to the other side of the galaxy. And we have not even talked about the transfer time.... see example 2...

Example 2. your ship will NOT arrive in good time. as the transfer time between Colonia and bubble are ~60 hours or more... so that that is some 2.5 days real time you have to wait. so in example 3, on the other side of the galaxy, the transfertime will be even longer!

Example 1. and that exposes the biggest flaw of your examples. How will you get to colonia to use your ship? We do not have instant teleportation between our ships! so even if you could send your "exploration" ship ahead, you still have to get yourself to the destination as well. And the only options you have is, fly yourself, or find a fleet carrier that will take you there, and then you need to disembark yourself when you have arrived... or you could find yourself on your way back to where you started from...



So I cannot see how adding this option would in any way make your situation any better. all it would allow you todo, is to spread out ships all over the place, and then what?
And if we add the, you need to have visisted the place before even getting the option to sending your ship there, then that pretty much kills the sending ships to Colonia in the first place...


Reducing transfer times are very unlikely, as this is what most players voted on when FDev asked about it when ship transfer was added to the game, and we was asked about it.
Teleportation is also very unlikely, as we got Apex Taxi service, in Odyssey, they did not even add instant teleportation for On foot conflict zones, and instead you have to wait out the travel time to the conflict zone! Even in the beta with Apex Taxi, they picked a system with lots of destinations, but many having 15+ minutes of travel time, that should tell us something about how unlikely it is for us to get instant teleportation as a travel mechanic.



Galaxy is big, travel takes time, so plan ahead.
 
im on the other side of the galaxy. This would alow for me to plan my gameplay ahead, and send my cmdr and my ships there (in case i need to change ships) in the morning before i go to work. and be able to continue after i came back from work already in my Friend FC.
What wait. I just re-read the OP. You want auto-travel of your cmdr and your stuff across the galaxy? Major game breaking idea. Not gonna happen.
 
Doing this negates you having to make build choices, effectively giving you the best of optimaxxing a combat build while not having to suffer any shortcomings for that set of choices.
I disagree. The manner in which this game manages its ships is asinine. I either always have to leave a ship behind or pay millions having it transferred at a location I physically have to occupy. There should be a service to transport your ships around the universe. I agree it should be a place you've been before, but it has nothing to do with outfitting your ships. It has to do with time and spending hours shuttling ships back and forth, else drop millions.
 
I disagree. The manner in which this game manages its ships is asinine. I either always have to leave a ship behind or pay millions having it transferred at a location I physically have to occupy. There should be a service to transport your ships around the universe. I agree it should be a place you've been before, but it has nothing to do with outfitting your ships. It has to do with time and spending hours shuttling ships back and forth, else drop millions.
And you should still have to pay millions to shuttle your ships around!

And this have everything todo with ship builds and your decisions... because if you choose to a no-compromise build for a given task, then that is choice you have made. there are several other ways to go about, but that means, that you have to adapt how you play and outfit your ships to better make use of the available options, min/maxing is valid option to play by, but doing so, comes with some drawbacks like moving ships around as that for most builds is not part of the min/maxing.


If you make choices that requires a ship to need 20 jumps to go from A to B, then that can be quite time consuming when moving that ship around alot. compared to if the ship only needs like 4 jumps to do the same journey! that makes moving the ship around ALOT easier, and you do not need to have that bubble taxi to get around and then transfer the ship to where you are... So here both the choice of ship and loadout, can have a huge impact on these things.
These are choices, that players make. so if you opt for the 20 jumps build, then you have made that choice. Other players have made other choices, to adapt to this... Some player reconfigure their ships to improve jump range to move the ship around, transfer the modules, and can then go out and do their activities, while waiting for their modules to arrive, and only need to be playing a bit more cautious, and then when the gear arrive, swap out the stuff and have not really lost any time. instead of taking the bubble taxi, then transfer the ship, be upset about I have nothing todo while the ship is in transfer...


outfitting choices matters. you make choices, that impact the game play.
 
The manner in which this game manages its ships is asinine.... There should be a service to transport your ships around the universe.
When thinking about suggestions you gotta think about the impact on the game.

Using the OP's suggestion:
Auto-Travel using an E-Rated T9 ship with zero risk while you aren't even logged in playing the game. Pointless to upgrade the ship. Jump range means nothing. Obviously you stack valueble missions to long-distance destinations. Great suggestion, just broke the game.

Can't people think for 5 minutes before posting suggestions? Obvious flaws should come to mind just in the time to type the forum post.
 
Alright, call down!
All i whanted was to sudgest was some viable metode to have some type of "fast travel" that added to the exploration mode of the game cause it fiels too empty.
I tough about the station shipwyard service, because its someting alredy existing ingame and would be less resurce intensive for Fdev to give us (players) this update.

But::
What i mean is ELITE is a game! MMO (RPG) and not a Simulator. (if its was soposed to be a simulator you wound't even have FSD! as those dont exist yet..)
and so its gameplay should be realistic yes, but most important it has to be FUN!
Were is the fun if you only have 2h per day to play, and you need almost 2 week to get to colonia, duing nothing but jumping? (not even exploring the systems cause it would take a insane amount of time!)
(and dont reply to the previous FSD frase, claiming its year 3300.. bla bla.. i will only reply to you:.. 3300 and not even a autopilot jumping capable existes in a module format?
almost all space related games has this types of autopilots since the1990...sorry had to take that one out of my chest..)

I wood like mutch more to be able to play combat or missions to earn credits, in those 2h of my day then transfer my ship + my cmdr somewere..wile im offline, even if it takes days... And dont forguet, you have to been there before + the time delay + credits... i think it would be fair.
If you think its not enauff simple add more time to the time delay, its unfortunate but it would give players that dont have time to play 24/7 a chance to see the galaxy, intead of emidialy casting them out (the casual players)!

Since Elite has bieng losing players at a astoning level, i would assume this kind of sugestions would interest fdevs as it would be a way to retain at least some of them.
Sorry if you feel its unbalanced, therefore its only a "Susgestion" not a feature, but remenber im a player, not a fdev.. as so i can only point out my personal experience (and what i can sugest to improve it).

In my point of view:
Its beeter to have a smaller galaxy full of life..
Than to have a bigger one but empty..
 
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Alright, call down!
All i whanted was to sudgest was some viable metode to have some type of "fast travel" that added to the exploration mode of the game cause it fiels too empty.

Fast travel wouldn't make it less empty, that's on the players who play it to experience it as "empty" or huge and full of potential. Making it small doesn't improve the game, plenty of smaller "worlds" out there already if that's what you are after, but it's unlikely you will ever find anything that someone hasn't already found.
 
Alright, call down!
All i whanted was to sudgest was some viable metode to have some type of "fast travel" that added to the exploration mode of the game cause it fiels too empty.
I tough about the station shipwyard service, because its someting alredy existing ingame and would be less resurce intensive for Fdev to give us (players) this update.

But::
What i mean is ELITE is a game! MMO (RPG) and not a Simulator. (if its was soposed to be a simulator you wound't even have FSD! as those dont exist yet..)
and so its gameplay should be realistic yes, but most important it has to be FUN!
Were is the fun if you only have 2h per day to play, and you need almost 2 week to get to colonia, duing nothing but jumping? (not even exploring the systems cause it would take a insane amount of time!)
(and dont reply to the previous FSD frase, claiming its year 3300.. bla bla.. i will only reply to you:.. 3300 and not even a autopilot jumping capable existes in a module format?
almost all space related games has this types of autopilots since the1990...sorry had to take that one out of my chest..)

I wood like mutch more to be able to play combat or missions to earn credits, in those 2h of my day then transfer my ship + my cmdr somewere..wile im offline, even if it takes days... And dont forguet, you have to been there before + the time delay + credits... i think it would be fair.
If you think its not enauff simple add more time to the time delay, its unfortunate but it would give players that dont have time to play 24/7 a chance to see the galaxy, intead of emidialy casting them out (the casual players)!

Since Elite has bieng losing players at a astoning level, i would assume this kind of sugestions would interest fdevs as it would be a way to retain at least some of them.
Sorry if you feel its unbalanced, therefore its only a "Susgestion" not a feature, but remenber im a player, not a fdev.. as so i can only point out my personal experience (and what i can sugest to improve it).

In my point of view:
Its beeter to have a smaller galaxy full of life..
Than to have a bigger one but empty..


Exploration, is usually a lonely task. going out into the unknown. So how can that be more full of life? what do you expect to find out in the galaxy?


So lets skip exploration, lets just look at the bubble, which consist of some 20 000 populated systems. how much smaller does it need to be according to you? How much of it should be "cut".



Colonia travel, a thing down to PLAYER CHOICES... if you want to get to Colonia, you have to make the choice if you want to commit to it or not. Even with your suggestion, you need to get there first... so if you can't be bothered with going there now, why would you go there if your suggestion was implemented?
And then what about other far away places, like Beagle Point? if you are not interested in exploration to begin with, then what do you expect to "find" at these remote locations? a thriving gaming community, that is having fun without you?



Fast travel, here is the real problem. When you have big game worlds and as a "fix" you add fast travel. then the size of the map stops being a thing. Because once you have unlocked all the fast travel points, then most travel would primarily be, get to the nearest fast travel point and then move on from there. the map would still be big and mostly empty, because it was so big to begin with. And if we then also start to restrict the huge game map, to force players together into fewer locations, then what is point in doing that? especially as PvP is optional, because when to much unwanted PvP is happening, due to cramming more players in a limited play area, then players will move away from playing in Open, to be playing in Solo/PrivateGroup instead, so despite the efforts, we will still end up with a pretty empty play area...
 
Exploration, is usually a lonely task. going out into the unknown. So how can that be more full of life? what do you expect to find out in the galaxy?


So lets skip exploration, lets just look at the bubble, which consist of some 20 000 populated systems. how much smaller does it need to be according to you? How much of it should be "cut".



Colonia travel, a thing down to PLAYER CHOICES... if you want to get to Colonia, you have to make the choice if you want to commit to it or not. Even with your suggestion, you need to get there first... so if you can't be bothered with going there now, why would you go there if your suggestion was implemented?
And then what about other far away places, like Beagle Point? if you are not interested in exploration to begin with, then what do you expect to "find" at these remote locations? a thriving gaming community, that is having fun without you?



Fast travel, here is the real problem. When you have big game worlds and as a "fix" you add fast travel. then the size of the map stops being a thing. Because once you have unlocked all the fast travel points, then most travel would primarily be, get to the nearest fast travel point and then move on from there. the map would still be big and mostly empty, because it was so big to begin with. And if we then also start to restrict the huge game map, to force players together into fewer locations, then what is point in doing that? especially as PvP is optional, because when to much unwanted PvP is happening, due to cramming more players in a limited play area, then players will move away from playing in Open, to be playing in Solo/PrivateGroup instead, so despite the efforts, we will still end up with a pretty empty play area...
Hi there Misty,
I Belive your missing the point here::. Its not about finding anything, its about real life time optimisation.
giving the "average" player (that "low life" that can only play for 2h per day in the previous example because, he has family to feed and a job to keep) a reason to explore.
And a way to do it without impacting its real life and balacing this "average" player to another "pro" player that has all the time of the day to play elite.
(not helping one over the other but just guiving the possibility so they both can enjoy the game the same way).

I dont intent to "cut" on anyting especialy at the buble. Since here all stations that have a shipyard would have this service, there would be a lot of locations for players to use it without "forcing players together into fewer locations" as you pointed to avoind PvP.
(+ adding a fixed 1h delay time for this service would render it useless, for traveling inside the buble therefore not compremising the FSD jump range nor the ship upgrades as previusly stated by Greasetrap42)

-regarding exploration.. it would add to the game giving players "sence of reward" and another "reason" to go out there, asside from only credits that are not attractive on their own...
( another way to give this "sence of reward", would be to give players a option to change the icon/color from the marks in the galaxy map) for the folling example.
If you wish to scout a sector for mining places, and you need to mark them asside from the other exploration markers (so to clear up the mess a bit, without having to relly on external tools)
+ guiving the average player the change to see the hole galaxy, instead of bieng held back near the buble, because they dont have real time to make those trips...

And yes travel to colonia or other distant places, is a Player Choice. As it would be to use the "ship transfer system" !
Responding to your question to why? Because it would give a sence of imediate meanfull reward to the player. (asside from credits cause you can get those else were)

To avoid any confution about "fast travel" cause i see most of you dont like that word.
This system would not be FAST in any way... it would have to be balaced to be SLOWER than existing means (as it already is, or more if necessary).
And it woud only give the payer the option to be offline. (meaning they would not need to be conected for this to work) and this is the only real life player bonus.
for the buble = [1h delay + trip time + cost ]
for long trips = [1h delay + trip time + cost + 24h recover time ]
would be a good start to balance it out i think.

The only down side i do see,
As Greasetrap42 pointed out... "Auto-Travel using ship with zero risk while you aren't even logged in playing the game." = More players active in open mode + reduced pvp ganking due to more escape routes available.
...oh wait this was soposed to be the down side...

Also i understand your conserns for the pvp with this "system" do think we would see bigger players battles but not so mutch ganking. as it would became more of a terratorial dispute rader than random player ganking. + explorers and traiders would have alot more escape routes.

but this is only my opinion.. as i stated before its only a "sugestion" ..that Fdevs will probably ignore anyway.
 
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The best way to optimize your life is stop playing video games.
I agree with you but..
Your coments dont seem to be productive in any way for the game or to this conversation... since this is a sugestions forum post, and that is what we are discusting here, game improvements as well as improving the players gameplay and quality of life when duing so.

Instead of straitly sugesting players to stop paying the game. (even the ones that are interested enugh with the game, to bother with all others players that are leaving, and to write here)
For that i find your coments mostly unpolite and out of place.
Cause if the game was perfect, there was no need for a sugestion forum in the first place.
And secondly using your point of view again:, if you shout every player that makes a sugestion, out of Elite.
You probably end up with your perfect game... Alone. (hey at least you fixed PvP congrats)
 
You probably end up with your perfect game... Alone. (hey at least you fixed PvP congrats)

Rather than YOUR perfect game you mean? What happens when changes you want get made that drive other players away? Bad luck for them? As it's a "discussion forum" other players are quite entitled to argue against any idea they don't like.

For that i find your coments mostly unpolite and out of place.

So no, not polite and out of place, germane and in place, in the "discussion forum." It would certainly be a poor "discussion forum" if other players weren't allowed to say stuff you don't agree with!
 
Then simply say, you dont agree... i dont show you the way out @varonica
As for "What happens when changes you want get made that drive other players away? Bad luck for them?"
No, but wasnt you the one who said it was a player choice do travel? then is player choice to use the service to... if you give them. istead of not give them any as it is atm.
 
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Then simply say, you dont agree... i dont show you the way out @varonica

Well that's the thing, if your changes make the game unplayable for the way I enjoy it you just might be, how many threads have we seen wanting to draw in features from other games like EVE and NMS. Elite has a technology basis that is used to develop the game, trying to shove things in that don't fit that technology base essentially change the game in basic ways that many players would look at and walk away from. How they express that is up to them, but unless it comes down to a personal attack then they can express it any way they like, what is called on other forums "tone policing" is probably not the way to go here.
 
But im not the one policing this post... im trying to reply to your conserns whith at least some lever of construstive subject...

So Far I havent seen anybody yet, comenting on how it should be balanced if existed. in a constructive way...

But only rather, complaining that they dont like.... because they dont like....
(im a very open and concern with others type of person)
But should i be concerned with your view of a "perfect game", when you dont even concider my view for it, and strait show me the door?
 
This has been asked for many, many times since the first implementation of ship transfers.

I suspect, therefore, that it isn't something FDev want to do. Sorry.

While I can appreciate the thought process, there have also been many, many things that have not happened for years only to inexplicably happen at a later date. Additional SRV types, just as one idea among many.

FDev doesn't seem to have the manpower to implement too many things. If there were enough support for something like this, I could see it happening.
 
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