Apologies if this is an old conversation, but I struggle to comprehend why both ships behave differently and would love some expert feedback please. The corvette has a terrible jump range compared to the Anaconda. Both Ships have a type 6 Jump Drive. I can accept that knowing the base tonnage of the corvette is double that of the base Anaconda. having engineered modules like crazy, drop the mass and the jump range increases. so far so good.
However, both ships have type 7 Thrusters. Once again, understanding optimised mass when engineering leads me to accept that lower mass means better turn rate. The corvette turns faster but the base tonnage is again more than double an Anaconda. Ok the corvette has a Type 8 Power Distributor but a Type 8 over the Anaconda Type 7 cant make up that difference, or does it?. I feel it can't as a cutter has type 8 thrusters and a type 7 power distributor but turned like a dead horse in comparison to both Corvette and Anaconda.
Could anyone explain and clarify what I am not seeing or am I just expecting too much Real life physics type stuff to a Sci-Fi game.
Thank you in Advance.
However, both ships have type 7 Thrusters. Once again, understanding optimised mass when engineering leads me to accept that lower mass means better turn rate. The corvette turns faster but the base tonnage is again more than double an Anaconda. Ok the corvette has a Type 8 Power Distributor but a Type 8 over the Anaconda Type 7 cant make up that difference, or does it?. I feel it can't as a cutter has type 8 thrusters and a type 7 power distributor but turned like a dead horse in comparison to both Corvette and Anaconda.
Could anyone explain and clarify what I am not seeing or am I just expecting too much Real life physics type stuff to a Sci-Fi game.
Thank you in Advance.
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