Quest 2 has a few ergonomic problems that irks me.
1. The focus point seems to be very narrow. You have to place it precisely relative to your eyes to get clear focus. Any bit off, and the off center starts to go blur. The more off focus you place it, the more blur you get.
2. The correct focal point seems to be a bit low relative to the lens. So, you have to put the whole goggle slightly higher than previous generations of Oculus. This causes the damned lower rim of the Quest 2 to rest its weight on the lower rim of my eye sockets... awww...
3. The damned stupid el'cheapo default ski goggle design that EVERYBODY copies including the slight Sony PSVR inspired forehead plate and the back triangular so called "Elite" strap do nothing good to counter the torque that is generated due to the cantilever mass center of the VR goggle. This exerts a force on the wearers' face. Not to mention they don't counter the torque that is generated to the entire contraption. The poor attempt using the back of the head triangular thing to try to cuddle the back of the head in vain (it does help, but not much, and it's particularly useless if you have long slippery hair on the back of your head; baldies have an advantage here.).
#3 really irks me since the CV1 days. I have been meaning to "fix" this since CV1 days..... and the funny thing is... this problem has been solved long time ago for years -- with the US military helmet and the NVG goggle adaptors. Notice the newer generation of helmet has two chin straps vs the old WWII steel helmets having just one chin strap? That 2nd strap connecting the chin to the back of the helmet counters the torque that is going to be generated by attaching additional weight on the front, like NVG goggles.
For a $299 Quest 2, a price conscious product, using a cheap ski goggle design to save costs is understandable. But for high price products like the Valve Index... it's a bit cheap and lazy.
Mine looks like in the following pictures.
It's a Wilcox NVG goggle adaptor, costing about $99. It's an aluminum clone... I would not use the other $50 plastic version. The real one costing something like USD $400+. It has 3 degrees of freedom, up/down, forward/backward, and tilting up/down, in addition to the flipping up and down. You can also press the front button to detach the whole goggle off from the adaptor, and put the ski goggle strap back on easily (but why would I?). I do have to saw off a bit of the front lip of the helmet to get the Quest 2 high enough into focus.
The helmet is a toy Airsoft tactical helmet about $50, not even rated for impact, never mind a real Kevlar ballistic helmet (no need for that).
The yellow rig is 3D printed (surprisingly PLA works just fine without needing ABS.). The hollow truss is completely unnecessary. It's there simply because I could, and it looks good. The design is supposed to use something less hackish like a bungee cord, but the rubber band came from a local Ramen shop works great, although not looking great.
It's not completely finished... I am waiting for shipment of some theater masking fabric to block out the light leak. But it works great so far, if you don't mind light leaks from the sides.
I will probably publish the detailed design, and the 3D model for the yellow rig during the Xmas vacation. You can totally do it yourself.