Quest 3 setup (link cable)

I just bought a quest 3 to use with this game, and I need some guidance in setting it up.
I found guides on how to do it wirelessly, but I want to use a wired connection.
I have the frontier version of elite.
How do I set it up?
 
I dont know about the quest 3.

but...

On the quest two, In the headset I press connect to link option from quick settings.
I have the meta app running on the PC.
Once the headset link is running.
I use the ED profiler app to set up my settings for Elite to be VR on the PC.

I then launch the Frontier Launcher from the EDprofiler.
Then I launch the game from the Frontier Launcher.

I run the actual game window very low res...
Here are my High settings. just as a reference. I wouldnt copy them exactly as Im no expert :)
Screenshot 2024-12-09 214052.png
 
Im not using that profiler... but I think I managed to get it running - I needed to install the meta quest link app on my pc.
Now my issue is, that somehow the vr is positioning me slightly behind the pilot seat, slightly turned right.... how do I reset this positioning?
 
Im not using that profiler... but I think I managed to get it running - I needed to install the meta quest link app on my pc.
Now my issue is, that somehow the vr is positioning me slightly behind the pilot seat, slightly turned right.... how do I reset this positioning?
On the quest 2 you press a button on the VR right hand controler. That takes you out of the game and into the link room from there you press a button agiain to reset the Head position.
 
Keep in mind that wired is not a display port or HDMI connection, instead it is the exact same compressed AV stream that wifi uses. There is no guarantee even if you have USB3/SS labels on your ports that your motherboard will not degrade it to USB2 and look worse than your wifi. Likewise there is no guarantee that you actually get power delivery to charge your battery on your port. My old motherboard had both those problems, so I invested in a good Wifi6 router and did a dedicated channel for VR.

With wired if you are not happy with Meta Link you have no other choice than an archaic version of virtual desktop classic.

With wireless you could use MetaLink, or Steam Link or wireless Virtual Desktop, and just released M$ Remote Desktop.
 
Now my issue is, that somehow the vr is positioning me slightly behind the pilot seat, slightly turned right.... how do I reset this positioning?
Look in Elite’s settings - Miscellaneous/Reset HMD Orientation - I think the default is f12 though it has been a long time since I rebound it to something more convenient on my controller.
 
Thanks for the replies guys.

I new at the VR scene, and I do find it difficult to find a detailed updated guide in how to set everything up for the quest 3 in relation to ED. (what software to isntall, how to set up best image quality in the headset and in the software...) There do seem to be quite a few people writing about it, but with various solutions.
So I guess it would be nice to have a clear guide going through the details for both the wired and wireless setup, for all the different installations (I have the game directly from Frontier).. Most guides seems to be dedicated to steam and/or wireless.
 
Thanks for the replies guys.

I new at the VR scene, and I do find it difficult to find a detailed updated guide in how to set everything up for the quest 3 in relation to ED. (what software to isntall, how to set up best image quality in the headset and in the software...) There do seem to be quite a few people writing about it, but with various solutions.
So I guess it would be nice to have a clear guide going through the details for both the wired and wireless setup, for all the different installations (I have the game directly from Frontier).. Most guides seems to be dedicated to steam and/or wireless.
The pinned topics in the VR subforum are so old they are laughable - I agree that there should be updated threads for current hardware and purge the old ones.

I’d happily write a post for Meta headsets though I’d need assistance for launchers other than the stand-alone launcher, which could then be compiled into the opening post.

There is a wide spread of equipment between the regular posters here and I’m sure some wouldn’t mind writing setup instructions - they can probably just cut’n’paste from their old posts.
 
Btw, I see "HMD quality" mentioned several places - I am assuming thats an ingame setting? But I cant seem to find it?
 
Btw, I see "HMD quality" mentioned several places - I am assuming thats an ingame setting? But I cant seem to find it?
It's under the Quality settings once you expand them:
HMDQ.jpg

It basically does the same job as Super Sampling but in a more efficient manner; with SS the game upscales the image and then downsizes it, then hands it over to the VR headset - HMDQ upscales the image and then hands it over to the VR headset, which then makes it fit your headset's resolution.
 
Thanks a bunch!!! finally found it.

Now I wonder about all the other settings... 😅
It seems some settings are for the normal monitor display and others are for the headset....
And like mentioned before there seem to be many suggestions as to how to set things....
Does it matter if the monitor resolution is low or high? I mean, does the monitor resolution impact the headset quality? (I assume that if not, I might as well set it low, to free up some processing power on the GPU).
And what about all the other settings.. Is there a walkthrough of them somewhere that I havent found yet?
 
The monitor settings are for the echoing the hmd display to your monitor. It should of course match your monitor rez or less and be windowed so the game gets inputs, if it mismatches and is full screen then alt-tabbing to it can cause annoying monitor resyncs. Alt-tabbing is necessary for inputs to go to that window. It is also barely useful if someone wants to watch.

In theory that window steals gpu and cycles from the game doing hmd display and your streaming link...but is normal for pcvr to have them. Seems this is your first pcvr game?
 
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Thanks a bunch!!! finally found it.

Now I wonder about all the other settings... 😅
It seems some settings are for the normal monitor display and others are for the headset....
And like mentioned before there seem to be many suggestions as to how to set things....
Does it matter if the monitor resolution is low or high? I mean, does the monitor resolution impact the headset quality? (I assume that if not, I might as well set it low, to free up some processing power on the GPU).
And what about all the other settings.. Is there a walkthrough of them somewhere that I havent found yet?
If you are struggling for fps then dropping the monitor resolution will give a tiny amount of performance back - from a couple of VR dev interviews I’ve read, it seems like once the computer has done all the processing to build the image going to each eye then mirroring one of those images to the monitor has such a low performance cost it’s a “might as well” thing to do.

As for the rest of the settings, it’s a case of tinkering I’m afraid* 😁 Stay away from the VR presets as they’re not great - I’d suggest going with your normal flatscreen settings and try altering stuff while at a performance heavy location (so a spaceport or surface settlement) until you’re happy. There’s a handy piece of software in the Meta install location - it used to be in Oculus/Support/Oculus-diagnostics but that may have changed with the new name - called Oculus Debug Tool. You can have performance graphs in your headset (overlaying any game) to show how you are doing - I usually use the graph that shows how much headroom I have left and tweak my game settings until the computer starts to sweat.
IMG_3681.jpeg


*Depth of Field can be switched off straight away, it doesn’t do anything in VR.

Also, I bought my first VR headset in 2017 primarily for Elite though I’ve played some superb stuff since - it’s probably the biggest paradigm shift I’ve experienced with games since I first played Space Invaders back in the mists of time 😁
 
Thanks.
I did find that tool, and tried setting the visible HUD to "performance" - however, I did not see any overlay ingame...?
 
Thanks.
I did find that tool, and tried setting the visible HUD to "performance" - however, I did not see any overlay ingame...?
When you’ve got Elite running, alt+tab to the debug tool and change the visible hud to performance (or if it already is, set to none, then back to performance) and it should show up in the game 👍

Remember to alt+tab back to Elite afterwards or your controls won’t work 😁
 
(PC) Async Space Warp is OK for auto you can force it on/off - what it does is synth missing frames - you need high HMD fps to keep headlook from making you VR sick - so it is better to have AI frames if you do not notice AI artifacts. In VD which drops to half rate I get 120Hz projected in HMD while the game does around 60Hz - that was better than not hitting 90Hz and running the game at 45Hz.. But if you can do 90Hz without the AI frames you might like it better. Debug that with the overlay and frame drop indicator.

Turn link sharpening off - while the MetaLink sharpening is pretty good in general and probably the best sharpener in the chain to use - it is a problem in badly done PCVR games like Skyrim with thatch roofs and ED horrid space station and planetside flatscreen jaggies getting badly aliased it just make things worse - so you want softer not sharper jaggies. Of course you can fiddle with it - but soon as you look at a jaggie you will realize you want it off. You also need to dig thru Steam VR and the game make sure no other sources of sharpening.

Encode bitrate start at 500, then turn it down until you are happy with the latency vs. compression artifacts tradeoff. IIRC the default wired link is actually pretty low bitrate. Of course this presumes you actually get USB3/C/SS wired performance - on my old motherboard if you had any USB2 devices plugged in on the bus it reverted every port on the bus. You do not want dynamic bit rate - that is for crappy links.

MetaLink user app you what auto setup off - put it at max rez then max fps that you can tolerate at that rez (w/wo ASW). This is the only place you want to do oversampling - unlike monitors there is optical warping that needs digital warping to correct for so it is not 1:1 pixel mapping. If you used only panel rez here (it defaults to whatever it thinks your CPU/GPU/fps can sustain) then your central vision would actually be undersampled because of the digital warping. You do not want to do oversampling elsewere - other tools are unware of the digital warping and Meta Link downsamples the game/steam down to whatever Meta rez you set in the HMD. You do not want to stack resamplers/sharpeners earlier in the chain.

The rest of it leave alone.

This advice is on assumption of your decent 4080 rig - other rigs are not going to tolerate max rez/fps/mbps
 
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Thanks for those deatils!
I did a bit of playing around with the bitrate last night - I'm unsure if I see the difference between 200 and 500+, but it was just a quick tryout.
I did play with the HMD quality. It was quite clear that using 1.5 started dropping frames a lot, and 1.25 was more acceptable.
Which is kind of annoying, since I really like how things look much better using 1.5
But I am assuming this setting is a matter of the processing power of the quest 3, not the 4080 in the pc, right?
 
No all the q3 does is uncompress the stream, synthing misssing frames if asw on...and doing the digital warping to the panel. Dropped frames are not as bad as on flat screen because q3 synths the missing frame for stable display rate even when input is not stable. So turn off the df report and see if you can actually detect it. Usually it's edges of smooth contrasted objects get a bit ai wiggly....it has had years of ai improvement.

Make sure your steam vr is set to 100% ss mine was defaulted to 150%. Likewise hmd quality in game. You are wasting cpu and gpu in steam/game upscaling what metalink is scaling down. You want metalink rez at max with steam ss at 100% and the game scaling at 100%. That is not less rez that is actually more!...the 100% rez is determined by what metalink is set to.

I could detect 500 vs 200 in Skyrim lots of distance terrain moving foliage...very noticeable if you looked to side of horse racing past foilage.. You need lots of detailed motion to detect compression. But in ED your cockpit itself does not move much so even if fast combat only the window part moves fast.

Eventually you will realize Virtual Desktop is more performance with vdxr and better codecs. But check best you can do with metalink first.
 
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