Question about fleet carriers

I'll bump this thread to ask a question or two.

Is the cost 5 billion credits everywhere or is there some way of getting one cheaper?

I'm guessing you have to add shipyard, outfitting, etc. How much does it cost to add those?

I'm in Colonia currently at 2.6 billion. The plan is to get a carrier and then load my ships on the carrier and return the the bubble. What's the jump range of a carrier? I'm wondering if it would be better to return to the bubble first in one of my ships and then get the carrier.

How do most people equip their carrier and what are the advantages aside from having all of your ships in one place?
 
I'll bump this thread to ask a question or two.

Is the cost 5 billion credits everywhere or is there some way of getting one cheaper?

I'm guessing you have to add shipyard, outfitting, etc. How much does it cost to add those?

I'm in Colonia currently at 2.6 billion. The plan is to get a carrier and then load my ships on the carrier and return the the bubble. What's the jump range of a carrier? I'm wondering if it would be better to return to the bubble first in one of my ships and then get the carrier.

How do most people equip their carrier and what are the advantages aside from having all of your ships in one place?
There was a CG that reduced the cost of Carriers for one week or one month or something along those lines back in November/December last year IIRC.

AFAIK, that is the only ever discount.

No, you do not need to add any services IIRC. You, the owner, can store all your ships and modules without having shipyard or ouutfitting.

What is your plan to make enough cash for the purchase? Not sure if that will be easier in Colonia or Bubble.

I currently have all services except secure storage enabled (37Mil/week upkeep), but I participated in the Golconda cash cow CG at the beginning of June so I have a lot of cash and that is how I got my carrier in the first place. So I have not owned one for very long yet.

 
What's the jump range of a carrier? I'm wondering if it would be better to return to the bubble first in one of my ships and then get the carrier.
Jump range is 500Ly.

To get your FC from Colonia to Bubble:
  • you need to perform about 40 jumps
  • it will take about 13 hours
  • it will take about 8000t of tritium

How do most people equip their carrier and what are the advantages aside from having all of your ships in one place?
it is mobile station for the owner.
 
There was a CG that reduced the cost of Carriers for one week or one month or something along those lines back in November/December last year IIRC.

AFAIK, that is the only ever discount.

No, you do not need to add any services IIRC. You, the owner, can store all your ships and modules without having shipyard or ouutfitting.

What is your plan to make enough cash for the purchase? Not sure if that will be easier in Colonia or Bubble.

I currently have all services except secure storage enabled (37Mil/week upkeep), but I participated in the Golconda cash cow CG at the beginning of June so I have a lot of cash and that is how I got my carrier in the first place. So I have not owned one for very long yet.


I"m doing massacre missions in a system with a compromised beacon and I'm also mining.
 
5 Billion to buy, and another 3 Billion to set up and install initial services. If you installed and enabled everything prob 9-10 billion?
plus add weekly cost to maintain, and this is why im still in the bubble preparing. Prob another 2 months making money and stocking up for the trip to Colonia and aventually the black. Have 19k tritium loaded on the carriers inventory and that cost another billion but, should get me around 40kly, after that gotta grind the tritium and havent yet figured out a economic way to do that. When all said and done should have enough cash on hand to take care of the carrier expenses for around 25 years, so should be good for a while after that except mining tritium in the black. prepare. prepare
 
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Colonia Bridge phase 1 was the only time Fcs were offered at discount.
Uses, makes 500 LY jumps, holds ~20k commodities, can be used to organise your friends/squadmates/alts. Transfer credits between cmdrs. Bring your entire fleet and collection of engineered modules to a system. Can act as a base in a hostile system. Hold rare goods to reduce waiting time. Semi automation of travel. repair facilities in the black. Transfer Odyssey mats.
Shipyard and Outfitting is only necessary for offering those services to other cmdrs. It's part of the basic package for the owner.
Reload refuel and repair would be the most common services.
A lot offer various commodities for sale.
In the black some offer cartography and vista genomics.
 
I said the following on a recent thread on the price of fleet carriers and my opinion hasn't changed in the slightest!

In general I reckon they should be cheaper for everybody - before they were announced, I expected them to cost MAYBE one billion to buy, then another billion or less to outfit, but of course they cost at least five times that and have constant "running costs" on top of that!

If they'd come out as I expected, RELATIVELY cheap and with no running costs, they'd be a nice target for the games' "endgame", when you have all the ships you want fully outfitted and decently engineered...

However as they exist in the game, they're really only something people who still plays the game near constantly for many hours a night can afford to buy and crucially pay the running costs to stop them being "decommissioned".

Personally I only get a fraction of the time I used to to play any games and generally play whatever games I'm playing in "binges", game X for a week or three, game Y for another week or three etc

I used to play Elite more regularly, but I played it for a few weeks about a month ago and must get back to it, while I hadn't touched it for a few months before that...

A few years ago when I could put more time into the game, I still couldn't make rapid progress or the sort of money necessary to buy, outfit or crucially maintain a fleet carrier, I mostly spent my first two or so years in the game flying the starting Sidewinder A rating it, then flying and A rating a Cobra III, Asp Explorer, Python then briefly in a Krait mark II...

Then the following two or so years saving for, buying and slowly outfitting an Anaconda, while saving the money and earning the rank for a Federal Corvette.

I had only just bought the Corvette and become Elite in trade when there was a particularly lucrative CG paying hundreds of millions of credits for data a year or so ago which saw me go from having generally 100-300 million credits in my account to suddenly more than 1.6 billion!

I was suddenly "rich" and could buy any and all ships I wanted, I pretty quickly A rated the Corvette though haven't done much with it since, while I have about 1.2 billion sitting in my (unfortunately not real) bank account.

And though was suddenly "rich", I still wasn't close to buying a fleet carrier as they exist in the game and still can't think about buying one!

In recent months, I worked hard to get my combat rank high enough to unlock Lori Jameson and more recently have been planning to do my first bit of long range exploration in my mostly combat and mission focused, though quite long jumping Anaconda - I don't have the time, energy or crucially, the materials to fully outfit and engineer a new exploration only ship .

Anyway, as said, as Fleet Carriers exist in the game, they're FAR from my plans, but if the Devs slashed their prices and got rid of their damn running costs, I would certainly think about buying one! .

So long story short, please Devs , drop the price and cost of buying and running a fleet carrier in the game and make them something us mere mortals can even think of buying and using! :O :D .
 
I said the following on a recent thread on the price of fleet carriers and my opinion hasn't changed in the slightest!

In general I reckon they should be cheaper for everybody - before they were announced, I expected them to cost MAYBE one billion to buy, then another billion or less to outfit, but of course they cost at least five times that and have constant "running costs" on top of that!

If they'd come out as I expected, RELATIVELY cheap and with no running costs, they'd be a nice target for the games' "endgame", when you have all the ships you want fully outfitted and decently engineered...

However as they exist in the game, they're really only something people who still plays the game near constantly for many hours a night can afford to buy and crucially pay the running costs to stop them being "decommissioned".

Personally I only get a fraction of the time I used to to play any games and generally play whatever games I'm playing in "binges", game X for a week or three, game Y for another week or three etc

I used to play Elite more regularly, but I played it for a few weeks about a month ago and must get back to it, while I hadn't touched it for a few months before that...

A few years ago when I could put more time into the game, I still couldn't make rapid progress or the sort of money necessary to buy, outfit or crucially maintain a fleet carrier, I mostly spent my first two or so years in the game flying the starting Sidewinder A rating it, then flying and A rating a Cobra III, Asp Explorer, Python then briefly in a Krait mark II...

Then the following two or so years saving for, buying and slowly outfitting an Anaconda, while saving the money and earning the rank for a Federal Corvette.

I had only just bought the Corvette and become Elite in trade when there was a particularly lucrative CG paying hundreds of millions of credits for data a year or so ago which saw me go from having generally 100-300 million credits in my account to suddenly more than 1.6 billion!

I was suddenly "rich" and could buy any and all ships I wanted, I pretty quickly A rated the Corvette though haven't done much with it since, while I have about 1.2 billion sitting in my (unfortunately not real) bank account.

And though was suddenly "rich", I still wasn't close to buying a fleet carrier as they exist in the game and still can't think about buying one!

In recent months, I worked hard to get my combat rank high enough to unlock Lori Jameson and more recently have been planning to do my first bit of long range exploration in my mostly combat and mission focused, though quite long jumping Anaconda - I don't have the time, energy or crucially, the materials to fully outfit and engineer a new exploration only ship .

Anyway, as said, as Fleet Carriers exist in the game, they're FAR from my plans, but if the Devs slashed their prices and got rid of their damn running costs, I would certainly think about buying one! .

So long story short, please Devs , drop the price and cost of buying and running a fleet carrier in the game and make them something us mere mortals can even think of buying and using! :O :D .
How much is the maintenance fee?
 
Jump range is 500Ly.

To get your FC from Colonia to Bubble:
  • you need to perform about 40 jumps
  • it will take about 13 hours
  • it will take about 8000t of tritium


it is mobile station for the owner.
Can you equip a fuel scoop?
 
Mining trit is a waste of time. Better make credits and buy tritium. You would be a very good miner if you can get +200 ton per hour

This ☝️

Instead, mine Platinum, sell it and buy Tritium

It's about 10 times more productive than mining Tritium. At least 10 times.
  • mining Platinum is at least twice as fast than mining Tritium
  • Platinum sells for at least 5 times more than what one will pay on a single ton of Tritium

And there are lots of ways to make credits, so if mining is not someone's cup of tea, they dont really need to do it.
 
How much is the maintenance fee?
Further up in the thread someone said 37 million credits a week, the sort of money you can supposedly easily make with a carrier IF you stay around the bubble, however if you head in the black, it's a constant drain on your resources!

That's like buying a Ferrari for one million Euros/Pounds/Dollars etc, THEN having to pay them a couple of thousand a week for the privilege of keeping it!! :0 :D .
 
Baseline upkeep is Cr 5million per week.
Mine is around 16 million, including repair, refuel, rearm and shipyard.
Apparently Universal Cartographics and Vista Genomics will easily pay upkeep for a dedicated explorer.
 
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