I'll be honest and say that I do not keep up with everything in any game as to who is in charge of what department, new things coming down the line, what happens on the forums, ect, ect... So with that said who makes the call on things such as the final in game design of ships compared to the concept art?
The reason I ask is pretty simple really. I see the concept art and then I see what we actually get and I want to smash my head on my desk... lol... My prime example is the python and the beluga. In concept those ship along with many others were an absolute work of art. In game however, they simply fall flat to me and the python is my favorite ship in game. A huge amount of the artwork is not translated over IMO... Then the sense of scale is simply thrown out the window with the MASSIVE cockpit glass and thumbelina sized chairs peeking through. Why such a drastic change from concept to final in game design? I understand that not everything can translate over from "paper" per say to the 3D world but geez... lol...
Perhaps I'm the only one that feels like I'm flying a small ship no matter which ship I'm in due to this. The only time I get that full sense of scale is landing on a moon and looking from the outside camera while in my SRV. I mean heck the Python is 1/3 of the length of the Titanic and twice as wide and it's only a medium ship.
The reason I ask is pretty simple really. I see the concept art and then I see what we actually get and I want to smash my head on my desk... lol... My prime example is the python and the beluga. In concept those ship along with many others were an absolute work of art. In game however, they simply fall flat to me and the python is my favorite ship in game. A huge amount of the artwork is not translated over IMO... Then the sense of scale is simply thrown out the window with the MASSIVE cockpit glass and thumbelina sized chairs peeking through. Why such a drastic change from concept to final in game design? I understand that not everything can translate over from "paper" per say to the 3D world but geez... lol...
Perhaps I'm the only one that feels like I'm flying a small ship no matter which ship I'm in due to this. The only time I get that full sense of scale is landing on a moon and looking from the outside camera while in my SRV. I mean heck the Python is 1/3 of the length of the Titanic and twice as wide and it's only a medium ship.