Question about stacking massacre missions.

Are there massacre missions you can stack from multiple stations and systems which all target the same pirate group and system? I ask because right now I'm doing massacre missions out of Ithaca and they only have one orbital where I'm getting the missions to kill pirates in Aulis.

I'm finally feeling pretty decent with pve at the high res sites. killing 45 pirates doesn't take me too long with this build https://coriolis.io/outfit/alliance...iasbDXgBAAA=.EweloBhBGA2EoFMCGBzANokMK4fiIA==

I have the mats to engineer the shield. boosters plus armor and hull to at least g4 but I havent even bothered yet because Im handing these pirates as is.
 
I don't know of the systems that you can do it from, but basically you are looking for a system or systems within 10ly of an anarchy system. Then you take missions from various factions that target the same anarchy faction.

There are system orientations that are setup perfectly for this as they are on their own, around the edges of the bubble. It's up to folks who knew them to give the names though, but I honestly don't know I'm afraid beyond the method.
 
Massacres stack when they're issued from different factions, targeting the same faction. It doesn't matter what station or system you got it from.

The condition for a massacre or assassination spawing on a mission board is that there's an anarchy faction within 10Ly. So if there is only one anarchy within 10 Ly, all massacre/assassinations will target that faction.

Sveit and Tripitaka are my go-to's at the moment... both of these only have pirates in San Yax within 10Ly.
 
Are there massacre missions you can stack from multiple stations and systems which all target the same pirate group and system? I ask because right now I'm doing massacre missions out of Ithaca and they only have one orbital where I'm getting the missions to kill pirates in Aulis.

I'm finally feeling pretty decent with pve at the high res sites. killing 45 pirates doesn't take me too long with this build https://coriolis.io/outfit/alliance_chieftain?code=A4pktkFflndpsif47k7k271717170404030kB1m92b27272b2bm725.Iw18RQ==.Aw18RQ==.H4sIAAAAAAAAA42OOwrCUBBFJyaR/CQYYvw0/lAkOxAEXYKdLsNCsHEZLsAlWLoAl2RnMuOdV0QLhTx4hwtzuDMWr4motADvCcYRi2Q3h0ganOnIBoojEJ8LkTQpRTqLgKg3wmR6jWHaPFDTUfOk5vYlkjx8ovTShmnqXF6q5AK+Lgl0NNY00TTTNNckHu+rOnxytM49dIma9xA7TZ3/kX7Og68S+58U8q6SPCBfAeZwc3N/M4QU1ZFadSSh6r0BiasbDXgBAAA=.EweloBhBGA2EoFMCGBzANokMK4fiIA==

I have the mats to engineer the shield. boosters plus armor and hull to at least g4 but I havent even bothered yet because Im handing these pirates as is.

Your a bad Cmdr
 
I love my Chieftains, hull tanking with a 6C reinforced and fast charge shield is a great combination. However, it seems you don’t have these done just yet so it’s worth a warning when it comes to massacre missions - you may drop in to find one Anaconda only to find four or five smaller ships appear and start attacking. These are easily killed but they can knock your shields down considerably whilst you’re busy finishing off that Anaconda.

I took a behemoth of a Corvette in last night (7C biweave, reinforced/fast charge and a tonne of shield boosters) and was stripped of my shields completely on occasion. Small ships are easy to deal with but several getting free reign whilst you‘re dealing with the greater threat can be very irritating.

Definitely worth trying to sort out some engineering, or keeping a very close eye on your shield and hull health until you can.

.....and don’t forget to pick up the bounties as well as the mission rewards, they stack up very quickly too!
 
I love my Chieftains, hull tanking with a 6C reinforced and fast charge shield is a great combination. However, it seems you don’t have these done just yet so it’s worth a warning when it comes to massacre missions - you may drop in to find one Anaconda only to find four or five smaller ships appear and start attacking. These are easily killed but they can knock your shields down considerably whilst you’re busy finishing off that Anaconda.

I took a behemoth of a Corvette in last night (7C biweave, reinforced/fast charge and a tonne of shield boosters) and was stripped of my shields completely on occasion. Small ships are easy to deal with but several getting free reign whilst you‘re dealing with the greater threat can be very irritating.

Definitely worth trying to sort out some engineering, or keeping a very close eye on your shield and hull health until you can.

.....and don’t forget to pick up the bounties as well as the mission rewards, they stack up very quickly too!
Thanks for the heads up. Im going to go ahead and engineer everything I listed earlier because it seems to be needed.
 
I'm finally feeling pretty decent with pve at the high res sites. killing 45 pirates doesn't take me too long with this build
Finally. Someone posting a decent combat build :D
It's almost overkill for NPC ships...but if you play in open and want to avoid being turned to toast by a gank wing then it's the way to go.
However, there are a few things I personally would change. You should see an improvement in DPS
1. Go for armoured mod on the power plant.
2. Short range mod for MCs...this gives you 5% more dps. yes it reduces range, but at 3km MCs don't hit much anyway. The extra heat generated will be offset by the cooler running PP from pt 1
3. Swap fixed MCs for Gimballed. Your DPS will be drastically improved
4. You only need one pulse with the emissive effect (I think this is correct)
5. Swap the Point Defence for either chaff or another shield booster. (I'd go one heavy duty booster, 2 res augmented)
6. On your Frame Shift Drive use Mass Manager instead of deep charge, this gives you more jump range.
7. Thermal Res on the shields massively helps when fighting NPC and they use a lot of thermal weapons.
 
Last edited:
Small ships are easy to deal with but several getting free reign whilst you‘re dealing with the greater threat can be very irritating.
Always take out the small ships 1st...during the scenario you've described I've found the small ships all have rails and can cause some nasty damage. Take them out asap, then worry about the big ship.
 
Finally. Someone posting a decent combat build :D
It's almost overkill for NPC ships...but if you play in open and want to avoid being turned to toast by a gank wing then it's the way to go.
However, there are a few things I personally would change. You should see an improvement in DPS
1. Go for armoured mod on the power plant.
2. Short range mod for MCs...this gives you 5% more dps. yes it reduces range, but at 3km MCs don't hit much anyway. The extra heat generated will be offset by the cooler running PP from pt 1
3. Swap fixed MCs for Gimballed. Your DPS will be drastically improved
4. You only need one pulse with the emissive effect (I think this is correct)
5. Swap the Point Defence for either chaff or another shield booster. (I'd go one heavy duty booster, 2 res augmented)
6. On your Frame Shift Drive use Mass Manager instead of deep charge, this gives you more jump range.
7. Thermal Res on the shields massively helps when fighting NPC and they use a lot of thermal weapons.
Thx for the tips. My MC's and lasers are gimballed. Forgot to list that.
 
Last edited:
Thx for the tips. My MC's and lasers are gimballed. Forgot to list that.
I forgot one thing. If you heavy duty deep plate your Reactive armour, which you should, then in your Class 1 module slot put a HRP with thermal res + reflective plating...this will bring the thermal res up to a decent level. For all other HRPs go heavy duty + deep plate.
 
Back
Top Bottom