Don't encourage him.... I implore you!
We are way past that stage, don't you think?
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Don't encourage him.... I implore you!
We'll release the video in a few weeks that goes into more detail about the art side of the video.
Michael
I haven't seen it mentioned, but can I ask if you would consider addressing the the following question, perhaps in the video about the video:
Given that was the in-game engine rendering, what hardware was it running on (CPU, RAM, Graphics card) and what resolution was it driving? I take it to run the engine with the script is a fairly straight-forward deployment job - have you run that script on different hardware specs, and what sort of FPS do you get from each (with those same display settings etc)?
I promise not to take it as gospel, and I realise it's only a single benchmark on pre-alpha code etc and it doesn't include other CPU and GPU processing that would be involved (AI, physics models, the real cockpit visualisation) but it would be good to know if that needed an 8-core i7 and an Nvidia Titan, or if that renders pretty much as shown on a more mainstream setup (and if the FPS drops off sharply by CPU or GPU etc)
Thanks in advance for any hints...
The flight paths were animated so that they followed exactly the path required for the video. That way it is exactly the same when recaptured.
Michael
I disagree that its difficulty of controlling the ship is what made FE2 and FFE popular (it's arguable that they weren't mroe popular than the original game anyway), the scale of the sequels was what made them stand out.
Controls are always a tricky balance, we want them to be accessible, but also have enough depth that skills plays a major part.
Michael
pwieuw For a moment I thought the game I going to be just like
any other flight simulator.
even do it looks all very impressive.
doing a starwars like canyon run because some stranger asked for help?!
is not like you run the risk for decompression.
it all looked like air planes on a different back ground to me.
way to tight turns and making them like there is an atmosphere.
where was the turning in your main thruster to make your hard left?
I understand that the game cannot be as difficult as frontier was.
(al do to my opinion this was where its popularity lay.)
but if it becomes like flying aeroplanes on a differed back ground the exclusivity of space is gone.
And the game will only ad to the pile of other flight sims.
I know I stick my neck out here , and seem to speak like a heretic in the church. hopefully I survive these middle ages.
I replied to you last post in the other thread about this, so I'll say again here ... it's the 34th century, the tech is far beyond what you'd see in current day aero-flight. These things are using a advanced fly-by-wire system that has thruster jets that far exceed anything the likes of a rocket or shuttle has.
Just because they are maneuvering like that doesn't mean aircraft in space. It means the fly-by-wire system is doing its thing to hold these ships in that kind of space flight dynamic. Have you ever seen a F-117 or a f-16 loose its fly-by-wire system or Flight control system? It's not pretty.
The games doing just fine, as well those craft in the video.
I disagree that its difficulty of controlling the ship is what made FE2 and FFE popular (it's arguable that they weren't mroe popular than the original game anyway), the scale of the sequels was what made them stand out.
Controls are always a tricky balance, we want them to be accessible, but also have enough depth that skills plays a major part.
Michael
All i care about is that the in game warp looks and sounds exactly the same as it does in that video, that for me was the best bit.
I also commented on this in relation to the video - wishing that the finished flight model would properly show the great need to use manoeuvring thrusters to even remotely fly the way the ships fly in that video. As it was, the ships' routes were scripted and therefore probably did not represent the thruster use as it will be in the finished game.I didn't see any retro thrusters used on the ships.
Which things on this screenshot are supposed to be the retro-thrusters?
I didn't see any retro thrusters used on the ships.
Which things on this screenshot are supposed to be the retro-thrusters?
Because it LOOKS FREEKING KOOL!!!Why is there a rotating line on the scanner display, while the blips are continuously updated anyway?