Question From a New Player About Exploring

You will start naming your limpets once you get about 20 Kylie's out.
100 Kylie's out you will wish you brought a co-pilot multiplayer Alt
A thousand Kylie's out from the bubble and you will pretend she is in the seat anyways.
Safe travels to you Pops! 🖖
 
Slightly different suggestion:


You also may want to add a small laser - some alien lifeforms show reactions when tickled.

Reasons for my changes
  • A rated life support gives you 25 minutes per reload. People with a smashed canopy have made it back from the other side of the Galaxy in life support synthesis
  • size 3 shields, because you'll have them switched off most of the time. You only need them for planetary landings, and you could use the space for a second SRV
  • second SRV.
...grumble... started to write the above this morning, then couldn't finish it, replied to Gully and it reappers. I'll still leave it for now, even though the xplanation is incomplete.


You will start naming your limpets once you get about 20 Kylie's out.
100 Kylie's out you will wish you brought a co-pilot multiplayer Alt
A thousand Kylie's out from the bubble and you will pretend she is in the seat anyways.
Safe travels to you Pops! 🖖
errrmmm... you only can get just about 65 kylies from Sol, then the Galaxy stops.
 
We've explored fine without Engineers, neutron stars or boost synthesis, it just took longer to go places. All the increased jump ranges will do is to make traveling from A to B shorter, enable you to cross sparse regions (which are almost always the inter-arm voids) much easier, and reach a few more systems on the very edges of the galaxy.

As for where might be good to go, I recommend checking out the saturation map from EDAstro, available both as a layer on the interactive map or as a standalone image:
Of course, 2,200 ly is a rather short distance on this map too, but if you look at it, you could head West (WNW) or perhaps East, and find some moderately explored areas - which should contain plenty of undiscovered systems. Maybe not the most "valuable" ones though.

Anyway, have fun, and good luck out there! Also, there's a whole exploration subforum here ;)
 
On Distant Worlds 1, I went across the galaxy to Beagle Point in my 28.something LY Asp Explorer.

Back then, no Guardian fsd, no Neutron Star refuelling....though we could use mats to increase the jumping by synthesis.
 
Totally doable in any vanilla ship. Be aware of fuel consumption and "Oh Be A Fine Girl, Kiss Me" (that's right you youngens) for main sequence stars .
 
Totally doable in any vanilla ship. Be aware of fuel consumption and "Oh Be A Fine Girl, Kiss Me" (that's right you youngens) for main sequence stars .
KGBFOAM now with me improved neurotoxins ☣️
Slightly different suggestion:


You also may want to add a small laser - some alien lifeforms show reactions when tickled.

Reasons for my changes
  • A rated life support gives you 25 minutes per reload. People with a smashed canopy have made it back from the other side of the Galaxy in life support synthesis
  • size 3 shields, because you'll have them switched off most of the time. You only need them for planetary landings, and you could use the space for a second SRV
  • second SRV.
...grumble... started to write the above this morning, then couldn't finish it, replied to Gully and it reappers. I'll still leave it for now, even though the xplanation is incomplete.



errrmmm... you only can get just about 65 kylies from Sol, then the Galaxy stops.
Not if you spiral

My general rules for exploration ships: Downsize power plant and PD 1 notch A rated. Everything else D.
Get largest scoop and a mining laser, limpet controller with rack. Tiny shield as mentioned .
 
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KGBFOAM now with me improved neurotoxins ☣

Not if you spiral

My general rules for exploration ships: Downsize power plant and PD 1 notch A rated. Everything else D.
Get largest scoop and a mining laser, limpet controller with rack. Tiny shield as mentioned .
You're right. If you apply power management (or simply switch off the AFMU and a few other unneeded things), a 4A PP will do the job. 3A PD however is heavier and slightly less powerful than the 4D.
 
You don't need any type of engineering to explore. I am currently exploring in a bog standard T9. My jump range is only 20 ly's.

You also don't need a big jump range either. Ok, a long jump range will get you to your target destination quicker, but if you are going to do long jumps whilst exploring, then you will pass by dozens and dozens of systems each time, especially in the more dense parts of the galaxy.
 
You don't need any type of engineering to explore. I am currently exploring in a bog standard T9. My jump range is only 20 ly's.

My favourite T9 usually does less than that, it has not even usually got a fuel scoop fitted either, I use it to "explore" local systems and when I find a good ring I whistle up my carrier while I start mining:)
 
Welcome to fold OP! Solid first post, well presented and to the point (y)

Anything above 20ly range I would consider as comfortable, lower is still doable but will occasionally result in detours. 30+ will get you pretty much everywhere except some of the sparse regions. Fuel Scoop is the only mandatory module, everything else depends on what you want to do out there:

The obvious ones:
DSS: Substantial increase in earnings, "First mapped by" tags, finding planetary locations like geo/bio sites
SRV: Planetary landings for a change of pace, best source for Jumponium (FSD injection synthesis)

Nice to have:
Guardian FSD Booster: Flat increase on jump range
AFMU: Mostly to repair FSD after excessive[1] use of neutron boosting, occasionally some heat damage. Two or more can work in parallel and speed up repair time[2]
Shield: Prevents nicks and scratches when landing, a small one will do just fine unless going for high G landings or protection vs pirates and/or gankers
Repair limpet: Alternative or addition to shields
SC Assist: Can put the ship in orbit around a body, if your target is some distance from the main star this allows you to take a break while the ship is on autopilot

Insurance:
Heat Sink: Accidentally dropping into the exclusion zone around a white dwarfs jet cone or planetary landings close to a star can raise heat levels into dangerous levels[3]
Mining laser: Asteroids are a poor source of Jumponium but sometimes all that is available

Fringe use cases:
Rail gun: Useful for dumping fuel to squeeze out a bit of extra range (engineering for the plasma slug experimental effect is mandatory for this). More a convenience thing as the ships normal fuel consumption will achieve the same, just slower
Research limpet: Apart from the recent CG or for RP there isn't a compelling reason to bring one of these (at least atm, Odyssey might change that)

[1] The in game plotter doesn't include enough neutron stars for this to matter, but using Spansh it will!
[2] AFMUs repairing each other is a waste of ammo as they don't malfunction, they only stop working at 0% integrity and even then can be brought back by reboot/repair (though for that to happen the ship would be pretty close to exploding anyways)
[3] Practice this before heading out so you know how to handle these situations. Any white dwarf will do, for high heat landings head to
Skardee 1

And when the biowaste really hits the proverbial fan these player groups can be your lifeline:
As for potential destinations pretty much everything has been mentioned already. If you feel like it the various Crystalline Shard sites can be worthwhile to stock up on G4/5 raw mats. But more important is to have fun, go where your fancy strikes you. When I did my first trip into the black (in an Asp X as well) I picked pretty much at random and went for the first system to put my name on. Everything else unfolded from there.
 
First Post so if I’m doing this wrong or to long winded please let me know!

Is it possible to explore without any engineering or guardian upgrades? I have an ASP Explorer that with very minor engineering I’ve gotten to 33.13 unladen jump range and everything I need for exploring and some minor maintenance. I guess what I’m getting at is it possible to use this to explore, and hopefully/safely find unexplored systems? I’m not planning on trying to find the end of the Galaxy. Just get outside the bubble a little bit, go in one direction for 2,200ly+ and hopefully find some new systems/planets once I’m out there. I completely understand that it’s not the smart move to go without upgrades (trust me I rarely make those anyways so it’s not new) and I know it’s going to take me a gazillion jumps, but can I use this build to explore?

In about a week I’ve run from mostly penniless to Trade Tycoon through loop trading, and I am bored out of my mind. I’d be just fine not docking for the next month. This is my 2nd Account, first one was on PS4 and I couldn’t swap it to Xbox. Exploring was why I downloaded the game to start with, and the void is calling to me lol.

This is my build, as it is, and critique is appreciated!
Note Engineered Modules:
5A Thruster w/Clean Drive Tune (lvl1)
5A FSD w/Increased FSD Range (lvl1)
5D Sensors w/Light Weight (lvl 1)

Im sure you'll have received plenty of good advice so far I. this thread, so I won't retreat that ground, but - welcome CMDR. o7

EDIT: and if you want to go out for the guardian FSD booster and want some company, let me know. Happy to help out.
 
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First Post so if I’m doing this wrong or to long winded please let me know!

Is it possible to explore without any engineering or guardian upgrades? I have an ASP Explorer that with very minor engineering I’ve gotten to 33.13 unladen jump range and everything I need for exploring and some minor maintenance. I guess what I’m getting at is it possible to use this to explore, and hopefully/safely find unexplored systems? I’m not planning on trying to find the end of the Galaxy. Just get outside the bubble a little bit, go in one direction for 2,200ly+ and hopefully find some new systems/planets once I’m out there. I completely understand that it’s not the smart move to go without upgrades (trust me I rarely make those anyways so it’s not new) and I know it’s going to take me a gazillion jumps, but can I use this build to explore?

In about a week I’ve run from mostly penniless to Trade Tycoon through loop trading, and I am bored out of my mind. I’d be just fine not docking for the next month. This is my 2nd Account, first one was on PS4 and I couldn’t swap it to Xbox. Exploring was why I downloaded the game to start with, and the void is calling to me lol.

This is my build, as it is, and critique is appreciated!
Note Engineered Modules:
5A Thruster w/Clean Drive Tune (lvl1)
5A FSD w/Increased FSD Range (lvl1)
5D Sensors w/Light Weight (lvl 1)


The first Commander who reached Sagittarius A* was going there in a Sidewinder, if I remember correctly. He is still my hero, he was out there for a year or so.

33 LYs is enough, I myself started exploring in a Cobra MK3 back in the days before engineering and then bought an ASP Explorer at some point in time.

Now I have it at I think 53 or so, which means: It's easier to cross the gaps between some of the galactic arms, but otherwise it's no different.
That's why I don't outfit my Anaconda for exploring. The ASP is cozy and my most cherished ship, still. Because I had to work hard for it back then. :)
 
I, just recently was in my Python in the bubble and just kept on going...too Colonia, LOL. I have ships I have that I could have used instead of a fully loaded Python which dose 34LY. I am presently sort of heading back to the bubble via a detour of somewhat. The only thing that might get you in trouble are a series of brown stars or non fuel stars unless you have those check off.
So yes you are good to go. Have fun.
 
Aim for the Core, or the thicker parts of the galactic arms. Plenty of Unexplored stars in such places. Stay away from the galactic edge, and from the direct Sol-Colonia and Sol-Sag A lines (and from the Formidine Rift line). Avoid heading directly from the Bubble towards a bright, shiny target like a large nebula. You should start finding Unexplored or only-partially-Explored systems by around 1000 Ly distance.

In other words, look at this EDAstro map of exploration, and aim for the darker parts of the galaxy. Avoid the red and white zones. You'll soon be boldly going and planting your flag, no worries.
 
I, just recently was in my Python in the bubble and just kept on going...too Colonia, LOL. I have ships I have that I could have used instead of a fully loaded Python which dose 34LY. I am presently sort of heading back to the bubble via a detour of somewhat. The only thing that might get you in trouble are a series of brown stars or non fuel stars unless you have those check off.
So yes you are good to go. Have fun.
Should you be interested in materials harvesting...

 
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To the OP....

@Peppermint Barnstorm configured a Sidewinder and went to Colonia, Sag-A and Beagle Point. She left a few months ago and is still out there somewhere.


If you run into her, give her an o7 from everyone back in the bubble.

It does not matter the ship you take, it's the journey that counts....
 
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