So most of this engineer thing i get now except something in the shield boosters
Variants
class 0A Shield Boost: 137% - 179%
class 0B shield Boost: 167% - 218%
class 0C shield Boost: 214% - 279%
class 0D shield Boost: 310% - 405%
class 0E: Shield Boost: 599% - 781%
Source
http://inara.cz/galaxy-blueprint/8
I'm clearly missing something here. My guess is this is a percent modifier of the boosts standard modifier (percentage of percentage). So that would give us below results for a grade 5 shield cell boosters
standard boost ------- Engineered affect ------------- Resulting boost to shields ***edit: this data was not quite correct, see my next post
class 0A : 20% ------------ 137% - 179% ----------------- -- 27.40% - 35.80%
class 0B : 16% ------------ 167% - 218% ------------- ---- - 26.72% - 34.88%
class 0C : 12% ------------ 214% - 279%--------------------- 25.68% - 33.48%
class 0D : 8% -------------- 310% - 405%-------------- ----- 24.80% - 32.40%
class 0E: 4% -------------- 599% - 781%--------------------- 23.96% - 31.24%
This would mean with the engineered shield boosters, the advantage of higher class of booster diminishes substantially. Basically going from 5 times the affect to an average of about 15% better, but the overlap means it could even be worse.
Considering a 0A booster takes 6 times the power and is 7 times the mass of a 0E booster (and engineering will add to both power and mass substantially) then assuming you had the utility mounts, instead of engineering one class 0A booster, making two class 0E boosters of the same grade would guarantee a bigger boost to shields at substantially lower weight and power draw.
Can anyone smarter than me tell me if a) my assumptions are correct, and b) my math checks out?
edit: I doubled checked spelling and math as carefully as possible, then screwed up the title
Variants
class 0A Shield Boost: 137% - 179%
class 0B shield Boost: 167% - 218%
class 0C shield Boost: 214% - 279%
class 0D shield Boost: 310% - 405%
class 0E: Shield Boost: 599% - 781%
Source
http://inara.cz/galaxy-blueprint/8
I'm clearly missing something here. My guess is this is a percent modifier of the boosts standard modifier (percentage of percentage). So that would give us below results for a grade 5 shield cell boosters
standard boost ------- Engineered affect ------------- Resulting boost to shields ***edit: this data was not quite correct, see my next post
class 0A : 20% ------------ 137% - 179% ----------------- -- 27.40% - 35.80%
class 0B : 16% ------------ 167% - 218% ------------- ---- - 26.72% - 34.88%
class 0C : 12% ------------ 214% - 279%--------------------- 25.68% - 33.48%
class 0D : 8% -------------- 310% - 405%-------------- ----- 24.80% - 32.40%
class 0E: 4% -------------- 599% - 781%--------------------- 23.96% - 31.24%
This would mean with the engineered shield boosters, the advantage of higher class of booster diminishes substantially. Basically going from 5 times the affect to an average of about 15% better, but the overlap means it could even be worse.
Considering a 0A booster takes 6 times the power and is 7 times the mass of a 0E booster (and engineering will add to both power and mass substantially) then assuming you had the utility mounts, instead of engineering one class 0A booster, making two class 0E boosters of the same grade would guarantee a bigger boost to shields at substantially lower weight and power draw.
Can anyone smarter than me tell me if a) my assumptions are correct, and b) my math checks out?
edit: I doubled checked spelling and math as carefully as possible, then screwed up the title
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