Question: Shields recharge rates and how to make them recharge faster??

It is interesting how then you are attacking a Novice NPC or higher and their shields go down how some seem to recharge them 5 times faster than you can.

I know its all down to power, shields, and all that, but how do we actually get our shields to recharge so quickly like the NPC's seem to be able to, or is this another bug.
 
It is interesting how then you are attacking a Novice NPC or higher and their shields go down how some seem to recharge them 5 times faster than you can.

I know its all down to power, shields, and all that, but how do we actually get our shields to recharge so quickly like the NPC's seem to be able to, or is this another bug.

Little shield capacity will of course charge faster. Sidewinder shield will be up in seconds, Anaconda might take 2 minutes.
It's no bug. The only thing you can do is put 4 pips into systems for shields to recharge faster. Oh and shield cells charge your shields almost instantly if not down completely.
 
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Ok I get that.. will think it all over. Does getting grade A items make it better as well

Knowing how to manage your power will help you greatly. If you want shields to regenerate faster, put all pips to system. If you want your ship to fly faster to maybe escape someone, put all pips to engine. If you want your weapons to fire for longer periods of time before overheating, put all pips to weapons. Or, you could do any variation depending on what you're wanting.
 
Sturdier, at least. And don't forget power distributor.

I have fairly sturdy set up at the moment, and I know how to use the power (pips) to make sure everything is running smoothly. It just gets me that My nice little Cobra (which I kill in) shields even though the ship is way above average in spec still recharges slower then some of the NPC ships (cobra's I mean) There could be as much as a 10 second difference. I will continue to upgrade this ship, but even with class B's and A's already fitted it still seems slow to fully recharge.

We live and learn I suppose. Will just get more shield cells for rapid boost to shield power.
 
Little shield capacity will of course charge faster. Sidewinder shield will be up in seconds, Anaconda might take 2 minutes.
It's no bug. The only thing you can do is put 4 pips into systems for shields to recharge faster. Oh and shield cells charge your shields almost instantly if not down completely.

Putting 4 pips to sys gives a bit more resistance to incomming attacks and powers the capacitor faster, but your shields will not recharge faster.
As long the capacitor have enough power for sys stored, the recharge speed remains the same for your generator.
 
Putting 4 pips to sys gives a bit more resistance to incomming attacks and powers the capacitor faster, but your shields will not recharge faster.
As long the capacitor have enough power for sys stored, the recharge speed remains the same for your generator.

To increase speed the Capacitor needs to be bigger?
 
To increase speed the Capacitor needs to be bigger?

No.
The capacitor loads the subsystems and stores energy in. A better capacitor stores more energy in sys/eng/weapons and loads the subsystems faster.
As long the capacitor has power stored in sys the recharge speed of your shield generator type will be the same.
The recharge rate of your shield generator depends on it`s shield strength and grade.
 
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No.
The capacitor loads the subsystems and stores energy in. A better capacitor stores more energy in sys/eng/weapons and loads the subsystems faster.
As long the capacitor has power stored in sys the recharge speed of your shield generator type will be the same.
The recharge rate of your shield generator depends on it`s shield strength and grade.

Think I understand what you mean. It just seems funny that another cobra's shields (NPC) come back up in half the time on some novice and up ships.

Well back to killing NPC's lol
 
Some shields indeed recharge at an insane rate.
I think this is because some NPCs ust a class 2 shield generator instead of class 4 (for example).
So the rate is the same but the shield is weak.

My guess, only FD really knows what's going on
 
I have encountered an NPC cobra (conflict zone) that either had bugged shields or was popping shield cells like lollies. Took ages to get them down.
 
The higher the class of shield the longer it takes to come back up after being taken down. There might also be some variation between grades within the same class, but if there is, it's very small.

The NPCs appear to be taking fitting advice from out PVE guys as they frequently mount generators that are well below what come installed on the ship, or no generator at all. I haven't seen an NPC cobra with anything bigger than a class 3 shield in 3 days.

(fixed typo, cobras can't mount class 2 shields)
 
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Guess we are lucky, it's hard enough to make some money.
Now I am in an ASP, in average I make maybe 150k an hour .. reaching a 50 million ship with medium fitting is almost impossible without trading right now.
 
sorry for resurrecting.

I've been playing around in https://coriolis.edcd.io

I had always assumed that a better power distributer would speed up the recovery time of shields from a collapsed state to full. However this appears to be fixed so changing the power plant or the power distributer makes no difference.

Is this right?

Assuming 4 pips in sys will a 7A power distributer recharge the 5A shields as quickly as a 4A distributer?

Or is there an assumption going on at https://coriolis.edcd.io in relation to recharge rates (like recharge rate with a constantly full sys)? Which would mean that it actually takes longer than shown?
 
sorry for resurrecting.

I've been playing around in https://coriolis.edcd.io

I had always assumed that a better power distributer would speed up the recovery time of shields from a collapsed state to full. However this appears to be fixed so changing the power plant or the power distributer makes no difference.

Is this right?

Assuming 4 pips in sys will a 7A power distributer recharge the 5A shields as quickly as a 4A distributer?

Or is there an assumption going on at https://coriolis.edcd.io in relation to recharge rates (like recharge rate with a constantly full sys)? Which would mean that it actually takes longer than shown?

This probably gonna get locked due to necro, but just to answer, yeah I think it's always been that way.

So on the right you have the various pips for the power distributor.

SYS is for shields.

So all shields regenerate at the same rate, ~2Mj/s I think. But a shield can only recharge while there is energy showing in the SYS capacitor on your right, ie when to bar is not empty.

Obviously the number of pips to SYS sets how quick the SYS cap recharges. So no SYS pips does not effect recharge rate directly, but it does indirectly.

On the specific of whether a 4A would charge the same as a 7A, well would need to test but 4A, I do not know, but only because I'm not clear on how coriolis is presenting the stats.

I suppose an easy way to check is if the SYS cap bar does not deplete on 4 pips when the shield is regening. I the PD can fill the bar quicker than the shield can empty the bar then the answer is probably yes, it's a big enough PD and no benefit to going bigger for this specific use case.
 
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