Newcomer / Intro Questions about hull integrity

I've seen the repair option for hull integrity in Advanced Maintenance right above where you can repair your paint job. When I got to Colonia on my first trip it was down around 63%, how low can this number get before it's a problem and can repair limpets fix your low hull integrity? I'm taking a much longer trip now and am curious about this.
 
I've seen the repair option for hull integrity in Advanced Maintenance right above where you can repair your paint job. When I got to Colonia on my first trip it was down around 63%, how low can this number get before it's a problem and can repair limpets fix your low hull integrity? I'm taking a much longer trip now and am curious about this.

You can ignore it.
And no, you cannot repair it using repair limpets - hull degrades automatically based on time spent in supercruise.
But, as i said, you can ignore it - basically losing integrity will incur a penalty to your hull health when it takes damage (0% integrity will result in your hull being about 70% as resistant as compare with full integrity).

But since you are not expected to get into combat while exploring and hopefully you dont plan to crash your ship on more or less random planets, you can ignore it
 
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You can ignore it.
And no, you cannot repair it using repair limpets - hull degrades automatically based on time spent in supercruise.
But, as i said, you can ignore it - basically losing integrity will incur a penalty to your hull health when it takes damage (0% integrity will result in your hull being about 70% as resistant as compare with full integrity).

But since you are not expected to get into combat while exploring and hopefully you dont plan to crash your ship on more or less random planets, you can ignore it
Thanks, I was wondering about this as well.
 
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"Hull Integrity" is intended to simulate the wear and tear of continuous operation - rivets rattling loose, welds developing microfine cracks, that sort of thing. Nothing lethal or fatal. Your ship won't explode or come apart at 0% Integrity. The generally quoted figure is that a ship with 0% hull integrity but no damage (100%) is equivalent to flying around with a hull at 70% damage. There has been speculation that low integrity also makes modules more vulnerable to damage; this was apparently discussed way back in alpha development but we don't know if it was ever implemented and attempts at testing it have shown no evidence.

And if you're wondering, since it hasn't been mentioned in this thread: it is Supercruise travel that causes both Hull Integrity and Paint Wear to decline, both at the same rate of 1% per 100,000 Ls travelled. You can prove this by making the pilgrimage to Hutton Orbital: if you begin the voyage at 100% and fly to Hutton in a straight line, your Paint and Integrity will both decline to 37%, meaning you've lost 63%. And Hutton is just under 6.4 million Ls away. Nothing else causes Integrity or Paint to fall: actually making hyperjumps between systems, taking damage in combat, flying through atmospheres, crashing into things, all these things do nothing to your Integrity levels. Supercruise travel alone causes the decay.

There is no way to measure Integrity directly while in flight; you can only see it when docked somewhere with repair facilities. If you are concerned about Integrity levels while out in the black where you can't get a precise reading on it, there is a way to guesstimate it. If you get in the habit of always repairing your Paint and Integrity at the same time, then, since they decay at the same rate, you can eyeball your paint wear and use that as a rough indication of your Integrity loss. You might need to "calibrate your eyeballs" for your specific ship type and paintjob, while flying around the Bubble, by watching your paint wear gradually develop, and seeing how that compares to the actual paint wear statistic. Of course, if you're one of those degenerates that actually likes to fly around with 0% paint all the time, then you can't use this method. 😅
 
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