Questions about setting up CMM production sites

So I have a system with landable 14 RMC worlds. My original intent was to these al into CMM producing so it could serve as a construction supply depot system. But there are a few details I need to get clarified so I know what direction to go:

1) I have heard that the secret formula for creating CMMs is an extraction settlement, an industrial settlement, and a refinery hub. Then I heard you don't need an industrial settlement. Which is it?

2) And are those requirements for each planet, or just need to have one of each of those in the system?

3) I'm trying to stay away from the 10 max construction points before the point costs increase. Is it true that the only things that count to that limit are building a tier 2 or 3 space facility, or a tier 3 land facility (the only tier 3 being a planetary port that I know of?). Is this the case?

4) I've also read that the industrial settlement has to be on a planet with an atmosphere, is that the case? None of these landable ones have atmospheres.

5) If I built a medium settlement instead of a large one, is the output difference between the two very significant?

Thanks for your help!
 
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1) I have heard that the secret formula for creating CMMs is an extraction settlement, an industrial settlement, and a refinery hub. Then I heard you don't need an industrial settlement. Which is it?
this is a bit of a red herring.

The skinny of it is, an Industrial Settlement can have CMMs, but it's rare. More testing is required for sure.

I don't want to contribute to misinformation with further speculation at this point, suffice to say the solution is still likely "build a refinery hub and a large surface settlement" for best effect, but that's just the theory... evidence suggests that will work.
2) And are those requirements for each planet, or just need to have one of each of those in the system?
The current theory is hubs affect the things in/ in orbit of the body they're placed on. But still more tests required.
3) I'm trying to stay away from the 10 max construction points before the point costs increase. Is it true that the only things that count to that limit are building a tier 2 or 3 space facility, or a tier 3 land facility (the only tier 3 being a planetary port that I know of?). Is this the case?
It's number of Coriolis/ Orbis/ Ocellus facilities that make it increase, last i understood... but the cost increase applies to all facilities at that point... which is a bit dumb.
4) I've also read that the industrial settlement has to be on a planet with an atmosphere, is that the case? None of these landable ones have atmospheres.
No restriction as far as i know
5) If I built a medium settlement instead of a large one, is the output difference between the two very significant?
The one case i saw was a large settlement with ~200 CMMs, but that was considered "high supply".

Influencing a large surface port sounds like the better way.
Thanks for your help!
 
3) I'm trying to stay away from the 10 max construction points before the point costs increase. Is it true that the only things that count to that limit are building a tier 2 or 3 space facility, or a tier 3 land facility (the only tier 3 being a planetary port that I know of?). Is this the case?
The doubling of point cost is not 10 construction facilities. It is tired to number of Starports in system. This would include Coriolis, Asteroid, Orbis, Ocelleus and the Tier 3 Planetary Ports. Once you start construction on a 2nd starport, the cost will increase.

For example, if you colonized a system with a Coriolis and want to build a big planetary port, once you start construction on the Tier 3 Planetary Port all further construction will cost double.

Another example, is if you start a system with an Outpost, you can continue to build without worry of cost doubling as long as you do not build two of any Tier 2 or Tier 3 Starports.
 
Thank you for the info.

“The current theory is hubs affect the things in/ in orbit of the body they're placed on. But still more tests required.”

Good to know. But what if I landed on the planet and looked at the market there? Would it be the same as what you would see if there was a station in orbit?
 
The doubling of point cost is not 10 construction facilities. It is tired to number of Starports in system. This would include Coriolis, Asteroid, Orbis, Ocelleus and the Tier 3 Planetary Ports. Once you start construction on a 2nd starport, the cost will increase.

For example, if you colonized a system with a Coriolis and want to build a big planetary port, once you start construction on the Tier 3 Planetary Port all further construction will cost double.

Another example, is if you start a system with an Outpost, you can continue to build without worry of cost doubling as long as you do not build two of any Tier 2 or Tier 3 Starports.

Ok so in theory, as long as I don’t build one of the stations (or planetary ports) listed here, I should be able to fill my system with as many outposts, hubs, large settlements as I want and the construction counter shouldn’t move?
 
Thank you for the info.

“The current theory is hubs affect the things in/ in orbit of the body they're placed on. But still more tests required.”

Good to know. But what if I landed on the planet and looked at the market there? Would it be the same as what you would see if there was a station in orbit?
You can't land at hubs. Despite the landing pad stat, they are non- dockable surface facilities.
 
In theory all you need for CMM is a planetary refinery economy. But you can't build those directly.

People have seen Industrial Odyssey Settlements produce them - but Odyssey settlement markets are weird compared to their non-Odyssey equivalents, they have a small and random selection of commodities so it's not guaranteed to work, and even if it does work the production level will be tiny.

So the "minimal" construction for a worthwhile amount is probably
- tier 1 surface port, selecting one of the Colony economy types (a T3 planetary city would be better but is incredibly expensive)
- Refinery hub (the only thing with "Refinery" influence) on the same planet

This will give you -3 net security, so unless your surface port is owned by an Anarchy faction, you also want to put at least four points of +security buildings - a medium military Odyssey settlement is a fairly cheap way to do this and enables Military Installations if you need more security later - somewhere else in the system. If you don't, you'll be so prone to Lockdown that you'll never get the CMMs out in the first place.

That should get you some production; you might want to add a second Refinery hub to the planet as well.
 
planetary port + refinery hub
Nobody built this combo yet, or posted results because surface ports are harder to build
 
I was able to get a medium sized ground settlement to produce 400 - 500 CMM. If I recall correctly, I started with the orbital industrial outpost (Kaleri City) and built the medium ground settlement on the fourth planet around the first star in the system. It’s on a planet with no atmosphere, so I can confirm that an atmosphere is not required.

Just picked up a second system now that colonization is reactivated. Going to see if I can replicate it. Though this time I started with a Coriolis. Hope this doesn’t skew the results.

Edit: With the additional patches, my settlement sadly does not produce CMM anymore.
 
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wouldnt insulating membrane be the new one to try to build?

btw regarding the 10 points. is that right? an orbis or a large ground installation will immediately tip me over the edge if i started with a coriolis?

damm!.
 
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wouldnt insulating membrane be the new one to try to build?

btw regarding the 10 points. is that right? an orbit or a large ground installation will immediately tip me over the edge if i started with a coriolis?

damm!.
As I understand, the limit only applies on tier 2 and 3 orbital ports and the tier 3 planetary ports. I haven’t confirmed that myself yet though.
 
wouldnt insulating membrane be the new one to try to build?
Possibly. Though that one's trickier - it has really low production even for a substantial economy (the really big supplies come from billion-population systems, which is a long way off anything we can easily put together), though on the other side isn't really a bulk product in any of the build recipes. It's the second-hardest of the things to become self-sufficient on, and the first appears currently impossible.

The principle is simple, though: get your surface refinery up and producing CMM and the various other metals, then build some sort of Colony-class orbital station (given the low production baseline, ideally a T3 one for maximised population, economic power, and system property boosts) in orbit around the same planet.
 
The doubling of point cost is not 10 construction facilities. It is tired to number of Starports in system. This would include Coriolis, Asteroid, Orbis, Ocelleus and the Tier 3 Planetary Ports. Once you start construction on a 2nd starport, the cost will increase.

For example, if you colonized a system with a Coriolis and want to build a big planetary port, once you start construction on the Tier 3 Planetary Port all further construction will cost double.

Another example, is if you start a system with an Outpost, you can continue to build without worry of cost doubling as long as you do not build two of any Tier 2 or Tier 3 Starports.
The original statement explicitly stated "Coriolis, Asteroid, Orbis, Ocelleus and the Tier 3 Planetary Ports". - very nice, thx.

I am curious about the last statement that says "two of any Tier 2 or Tier 3 Starports"

To clarify:
--> I am hoping this does NOT include the "Surface Port Outpost" (costs Tier 2 point + 36,000 commodities, Large pad, shows up as a large yellow base on system map planet view).
 
Im sure a T3 planetary port with alot of hubs would produce alot after completion.
They have 10 pop increase and 10 max pop inc. An orbis is 5+1
Of course I would build it on a big planet with max slots. You never know how many hubs are required to flip the economy. Imagine building that bricking it.
 
I was able to get a medium sized ground settlement to produce 400 - 500 CMM. If I recall correctly, I started with the orbital industrial outpost (Kaleri City) and built the medium ground settlement on the fourth planet around the first star in the system. It’s on a planet with no atmosphere, so I can confirm that an atmosphere is not required.

Just picked up a second system now that colonization is reactivated. Going to see if I can replicate it. Though this time I started with a Coriolis. Hope this doesn’t skew the results.
What made you build a medium settlement as opposed to a large settlement?
 
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