I'm curious about how ED utilizes different hardware. Assuming "decent" hardware to begin with, does ED seem more CPU dependent or GPU dependent? On the CPU side, how well does ED take advantage of multiple cores? Do you see a respectable improvement by going from 4 cores to 8, for example?
Does ED do better on a certain brand of GPU / video card when all else (specs) is relatively equal? Or does ED maximize whatever you give it?
What do you believe are the bottlenecks, hardware-wise, and software-wise, for that matter? What graphic features seem to cause the greatest hit to FPS - detailed shadows, volumetric fog, something else? This last question assumes no changes in resolution.
Any other insight you have is welcome. Thanks!
Does ED do better on a certain brand of GPU / video card when all else (specs) is relatively equal? Or does ED maximize whatever you give it?
What do you believe are the bottlenecks, hardware-wise, and software-wise, for that matter? What graphic features seem to cause the greatest hit to FPS - detailed shadows, volumetric fog, something else? This last question assumes no changes in resolution.
Any other insight you have is welcome. Thanks!