Questions For PC Gamers

It is a strange issue and it does effect high spec systems more so, myself I don't get the station stuttering issue but I have a gsync monitor (computer spec in sig) when I drop out of SC at a station, my FPS drops from 142(I set this as my max frame rate ) to about 120 and stays at that dropping to 90 once inside the station that is at 1440p with nivdia super sampling set to 1.5 not the the games SS.

The issue I get in the game that bugs me is at res sites same graphic settings when I enter the FPS sits between 90 and 110 no problem but after about 2 hours of pew pew it starts dropping to 60 -70 FPS and the gpu useage drops as well and then I get the odd stutter, it doesn't matter if this ice, rock or metal asteroid rings.

The odd thing is this is the only game this happens in GTA 5, witcher 3 and Fallout 4 (accept when I use mods or consoles commands to built super settlements beyond the game engine limits)have no issues in longer play sessions.

I don't have ANY of these types of issues in any of my other games either. Only in Elite Dangerous. All of these various issues from the Starport stutter to what you described sound like game engine issues to me.

It is the only thing that makes sense. Seeing other players blaming these things on our systems when WE KNOW that no other games, many far more demanding present the slightest challenge to this exact same hardware is highly annoying.

I find those kinds of clueless finger pointing comments pointless in a discussion like this. There is obviously something going on. Pretending it isn't there for whatever reason hardly pushes the game forward.
 
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I don't get that anymore unless I turn the shadows up from low, with a 1070 GTX, i7 5820, and 32GB of DDR4 on a CV1. I'm not sure exactly what the bottleneck is with the station stutter, but I suspect that RAM is a factor.

Pretty much.

The benchmarks are out there. It's only in synthetic benchmarks and other very demanding natural scenarios that it makes a noticeable difference to performance.

Did you notice, or did you "notice?"

The Op maybe right in this case his quoted processor is on a X99 system and they only run on DDR4 although in the early days I seem to remember some manufacturers produced broads that would run DDR3 especially DDR3L but these didn't run as well as they would with DDR4, so the change would have produced a improvement, apart from this case you are right ram speed doesn't have that much of a impact on the system as tested by alot of the reviewing tech sites as changing other components would.
 
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It only seems to matter to the new AMD Ryzen CPUs, but that has nothing to do with what we are talking about.

My 32GB of system ram is DDR4 by the way. Thought I would mention that, although it should be obvious considering my other components. ;)
 
Im running an AMD 6350 at 3.9Ghz, a nvidia 1050ti overclocked with 8GB DDR3 ram at 1600Mhz.

Got all my settings to maximum and get a consistent 60FPS with GPU usage at 99%.

CPU usage sits around 80% but i always have other things in the background running.

The amount of RAM doesnt seem to be relevant, i have never seen my game get over 3.3GB usage.

So the game definitely seems alot more GPU intensive but does have higher CPU usage than a fair few other games.
 
The Op maybe right in this case his quoted processor ison a X99 system and they only run on DDR4 although in the early days I seem to remember some manufacturers produced broads that would run DDR3 especially DDR3L

Actually I had a different system at the time, but I think you're basically right. It supported both types of memory, and it makes sense that it would not run DDR3 as well as a system made for that. So I guess it was an edge case and not a good test bed for that.
 
When I drop into a Starport from SC, my FPS drops from the usual locked 60fps to about 58fps for less than 2 seconds, but the stuttering lasts for well over 10 seconds, even though my FPS and Frame times are back up at their usual 60fps/16ms. (GTX 1080ti OCed to 2070Mhz Boost / i7 6700k OCed to 4.6 Ghz @ 1080p / 60hz)

That is so strange. I used to see that for up to 4-6 seconds, but the 2.3 patch fixed it for me. A year ago, it wasn't an issue either. The choppiness showed up in the last year.

What I don't understand is why you still have a problem, since your system is better than mine.

I see a minor slowdown at stations for maybe a second or so, then the framerate is fine again. I have an i7-4770 at 3.4GHz, 16 GB ram, a slower SSD, and a GTX 980Ti (which is slightly overclocked). I'm running with Ultra settings, at 4K SS=1 or in 3D at 1080p w/ SS=1.5 and I don't see any serious stuttering. I'm running Win 10 64bit. I usually have at least 1 browser running in the background (Edge and/or Chrome) as well as VoiceAttack, EDTracker, OpenTrack, and NotePad. I do have fairly fast internet access.

I get the same thing, after playing for a while the performance starts dropping.

I saw that also, once summer arrived. I checked MSI Afterburner and discovered I was running very hot and the GPU was throttling down. I've replaced 2 old, semi-functional case fans and I haven't seen the problem since.

Perhaps some of y'all have a heat buildup issue.

I don't have ANY of these types of issues in any of my other games either.

It is the only thing that makes sense. Seeing other players blaming these things on our systems when WE KNOW that no other games, many far more demanding present the slightest challenge to this exact same hardware is highly annoying.

I find those kinds of clueless finger pointing comments pointless in a discussion like this. There is obviously something going on. Pretending it isn't there for whatever reason hardly pushes the game forward.

No one is "pretending" anything. I'm genuinely trying to help you determine where the problem lies. There is clearly something different about your system, internet connection, etc., because I'm not seeing the problems you describe.
 
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Bottlenecks are largely network related. Frontier uses some sort of hard timer on jumps, and the network handshake usually dictates most instancing delays. Meaning someone with an SSD doesn't get much of an edge over someone with a normal hard drive.

Long story short, if you are building a rig so you can "wreck" this game, don't bother. It's well optimized as is, and lately has seen the devs gut visuals rather than improve it.

If you're building a rig to play this game anyway, you can probably get away with a mechanical drive, a Core i3 and something like a GTX 1060 to play at max and you're going to be in the same ballpark as someone with a liquid cooled monster with SLI Titans or whatever.
 
Don't forget, Frontier's OWN SYSTEMS and consoles suffer from this issue.

You can watch any of their various live stream events and see it for yourself ANY TIME they drop into a Starport.
 
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No one is "pretending" anything. I'm genuinely trying to help you determine where the problem lies. There is clearly something different about your system, internet connection, etc., because I'm not seeing the problems you describe.

No need to help me.

This has nothing to do with my system. :)

If I saw even the slightest hint of a similar problem on my dozens of other games, then it might be worth digging into things locally. Since I don't, we would be wasting our time looking for a client based cause that doesn't exist.

;)

You can see by reading just this thread that I am not the only one suffering with this. There are thousands of PC, XB1 and PS4 users getting the same exact stuttering, including Frontier's own PCs and consoles! ;)

The PS4 community is the latest to be introduced to the issue, and they are wondering why it exists. Why do you think Old Duck started this thread in the first place?

Lets hope that one of these days, someone over there takes the time to track down the cause and finally resolves it. Until then, it will remain an annoying glitch that gives the game a half-baked feel for many, many players on multiple platforms.
 
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No need to help me.

This has nothing to do with my system. :)

If I saw even the slightest hint of a similar problem on my dozens of other games, then it might be worth digging into things locally. Since I don't, we would be wasting our time looking for a client based cause that doesn't exist.

;)

You can see by reading just this thread that I am not the only one suffering with this. There are hundreds if not thousands of PC version users that see the same exact stuttering. Including Frontier! :)

ALL PS4 players are suffering with this. Why do you think Old Duck started this thread in the first place?

Lets hope that one of these days, someone over there takes the time to track down the cause and finally resolves it. Until then, it will remain an annoying glitch that gives the game its half-baked feel for many, many players on multiple platforms.

Personally, I wonder whether it's a loading time issue - the client doesn't seem to start loading assets until you drop from supercruise. Big stations and ground bases represent a lot of geometry and textures to move to dynamic memory. Perhaps the game client doesn't differentiate between the resources available to a low-end system and those available to a high-end one. It would make sense to generate on-the-fly for a weaker machine, but for the monsters with huge system RAM and more than double the vRAM necessary for the screen resolution, maybe the client doesn't pre-load assets when it should.

I'm not a programmer or game developer in any way though, so I might just be talking crap.
 
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Could be some kind of load related issue. But with the game installed on my boot drive, and it being a 950 PRO, there is nothing on my end that is being slow about loading anything! ;)

My system loads the Galaxy Map in less than 1 second. The instant I hit the GMAP key binding, the map is on the screen. System Maps load in less than 2 seconds. Usually in 1 or less.

Another thing that hasn't really been touched on yet in this thread is the "Monitor Technology" being used by those who are apparently not seeing this problem.

G-Sync and Free-Sync are both designed to mask this exact type of frame synchronization issue, so if those players are running on a monitor with one of those features enabled, that is why they don't see it.

Turn that off and run regular old V-Sync and I am sure it will be there. None of the consoles have these modern sync technologies available to them. And neither do those of us who run our PCs out to a conventional HDTV like I do.

And I suspect that capture cards used for streaming do not benefit from the host monitor's sync tech either, thus the wide evidence of this problem on YouTube and Twitch.
 
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Well, on a VR setup, if you maxit up ( all to the max X1.4 Gtx 1080ti ) with a 7700k non OC, limiting the oculus exe to core 7-8 and allowing ED to 1-8 has a massive effect, so CPU matters once you saturated the Gpu
 
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Everything is buttery smooth here, even though I see a frame rate drop for a moment around stations when dropping out of super-cruise. But again, not visually noticeable.

My setup:

Core i7-5820k at 4.0 GHz (Hexa-Core)
X99 Chipset
16 GB DDR4-RAM @ 2666 MHz (Quad Channel)
Intel 600 series NVME SSD
GTX 980
System design uses water-cooled CPU and ample case fans with dust filters - no heat issues ever.

Settings: everything maxed out, 1.5x SMAA, Riva Tuner limiting frame rate to 60 fps, 1920*1080 resolution

Window 7 minimal install for gaming only, I work under Linux and FreeBSD.
 
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