Questions for tomorrow's live stream

I rarely watch it live. But I sometimes watch it later on. Depends if I can be bothered. Lol

I don't care about watching sports though, but I'm not anaemic, or uncoordinated.

I'm probably a dork though. :ROFLMAO:

I'd rather kick a football around myself than watch someone else do it. Don't get the appeal of that. :unsure:
Yeah, but you are kind of Elite's very own Mr Bean...so I understand!
 
While I agree that an event attacking the m/s would be fun, it seems unlikely to be in the plan (well, unless the devs are reading this th
I have to ask why a livestream?

Why not have a pre-packaged video that could have light lore flavouring that tells us everything we need?
... because they already did that video, and they tend to to livestreams on Thursday, and wanted a topic?

 
I think Frontier should answer the first question.

Why make a weekly ferry for a 600 Ly run?

That’s a fair question that also highlights some of the genuine problems with Interstellar Initiatives.
Could it be that the answer to the question of why? is a bit like "why build a little land train that runs around center parcs when it's faster to simply walk to the pool complex" ... simply "because we thought it might be fun?" (and also because some people find it harder to walk all that way than others).
 
They've already said there's more to it than just the ferry itself.

Well, yeah.

They seem to be talking in terms of "colonising the Guardian region".
What I'm hoping for is, perhaps, the sudden appearance of a previously-dormant automated Guardian battlecruiser which immediately destroys the ferry and then makes Guardian space a dangerous place to be for the foreseeable future.

For starters.
 
Well, the original design had an offline mode, and assets like this would require a client patch to update. (And that remained the case for space-based assets until 2.3 was released)

Sure, if they hadn't originally planned an offline mode, they might well have handled asset positioning very differently. And if they'd had an initial design that wasn't (hailed by the pre-order players at the time as great, still looked back on as a mystical "game we never got" by some) which was basically FFE+multiplayer+BGS, then the need to handle live moves of stations might have come up at some much earlier point in the process.

But at that point you're basically into "if this was a completely different game it might be easier to do that", which is true, I guess.

...

Of course, it's not just where the game thinks the megaship is that's the problem. Adjusting the server code so that for certain asset classes the position is checked regularly, not just on entry into the system, is probably not the hard bit.

Questions like:
  • what happens if you're logged in on the ship when it jumps (what do you see?)
  • does it matter if you're in the hangar or not?
  • what happens if you hit Launch and your ship starts the launch sequence with the landing pad two seconds before the scheduled jump time?
  • what happens if you're multicrewed into a ship which does this?
  • what happens if you're in the instance with the ship, but not docked?
  • what happens if you're in supercruise heading for the ship's instance when it jumps?
  • what happens if you're in supercruise in the arrival system?
  • what happens if you're in the appropriate bit of real space in the arrival system (having waited since its last departure, perhaps?)
  • what happens if you're exactly where it wants to arrive in that scenario?
  • what happens if multiple people are docked to the ship, with computers of different setups and therefore different "load new system" delays?
  • ... across several instances with a bunch of wings and friends and blocks to make it tougher?
  • if the ship has outfitting or shipyard, what happens if you call a module to it, which won't arrive until after it's moved? What happens if you try to call a module from it but it moves between you opening the transfer screen and putting the request in?
  • how does legal jurisdiction for the ship work? Does it change if it moves systems? Is this exploitable?

An appropriate underlying design can certainly make it easier ... but these are all also going to be tough implementation problems to get working with only minor bugs. (Consider how buggy multicrew is - and certainly how it was in 2.3 - which has some parallel issues to that but mostly skips the harder ones)
was that 2.305 or 2,306?
I'd say it's getting tense,but i may already have done so.Totes confuzzled.
 
Well, yeah.

They seem to be talking in terms of "colonising the Guardian region".
What I'm hoping for is, perhaps, the sudden appearance of a previously-dormant automated Guardian battlecruiser which immediately destroys the ferry and then makes Guardian space a dangerous place to be for the foreseeable future.

For starters.
Ahem, they also said (paraphrasing really badly here) "we're doing this on the cheap, reusing stuff we found on the floor, don't expect any fantastic new stuff until 2020". So there's that.
 
While I agree that an event attacking the m/s would be fun, it seems unlikely to be in the plan (well, unless the devs are reading this th

... because they already did that video, and they tend to to livestreams on Thursday, and wanted a topic?

This video was Will talking about a new game feature. It was not anything like a ingame-vid-com from Zende Partners asking us to vote...
 
While I agree that an event attacking the m/s would be fun, it seems unlikely to be in the plan (well, unless the devs are reading this th

... because they already did that video, and they tend to to livestreams on Thursday, and wanted a topic?


What I mean is something like this:


Not hand waving or shots of FD towers. Just information on the 5 locations.
 
This video was Will talking about a new game feature. It was not anything like a ingame-vid-com from Zende Partners asking us to vote...
Are you saying Will isn't from the future, talking about his company in Zende? 🤯

(and yes, I too now want a second shrubbery)
 
Ahem, they also said (paraphrasing really badly here) "we're doing this on the cheap, reusing stuff we found on the floor, don't expect any fantastic new stuff until 2020". So there's that.

Uhuh,

That's why I concede that I'm probably being optimistic by hoping for something properly interesting.

Still, at the very least, it'll be nice to have somewhere to dock in Guardian space and, I guess, this'll be a decent test-run for the whole "mega-ship ferry" thing which won't be a show-stopper if it doesn't work properly.

Which, for some reason, reminds me of Elon Musk building a mag-lev train under his car-park. :unsure:
 
Not hand waving or shots of FD towers. Just information on the 5 locations.
You're trying to build this up into some important game-defining decision, where it's more like whether to have an Indian or Chinese takeway - important for today, forgotten tomorrow. There will be new content every week or so from now, if you're expecting specially animated professional video each week ....
 
Uhuh,

That's why I concede that I'm probably being optimistic by hoping for something properly interesting.

Still, at the very least, it'll be nice to have somewhere to dock in Guardian space and, I guess, this'll be a decent test-run for the whole "mega-ship ferry" thing which won't be a show-stopper if it doesn't work properly.

Which, for some reason, reminds me of Elon Musk building a mag-lev train under his car-park. :unsure:

Reminds me of the Aldrin cycler.
 
You're trying to build this up into some important game-defining decision, where it's more like whether to have an Indian or Chinese takeway - important for today, forgotten tomorrow. There will be new content every week or so from now, if you're expecting specially animated professional video each week ....

Expect a specially animated professional video each week from a large professional software dev company like FD? I know, its too much to ask.

And why not make them game defining? Will pushed that these choices could change superpowers in the galaxy- I'd like to hope what we do actually changes something.
 

Deleted member 38366

D
One question I'd have....

So we're (from the looks of it) invited to work (grind some may call it) CG-style to construct a new Megaship next week if I understand things correctly.
Which will start off a series of related follow-on events.

Problem is : all I know (by having watched the spoilers in their initial livestream) is that it'll revolve around the development of new Guardian toys.

So a "1 Billion Credit question" arose in my head :
- how do I know getting involved will be worth it?

After all, the end results are entirely unknown to me and could range from "oh great, we'll get yet another Weapon for GvP/PvP" over "I don't have any idea how this could be useful" all the way to "wow, now that's some Equipment I sure want!".

So I sense at this point all this could be a "Grind for unknown outcomes". No idea if it'll be worth my time (?)

Some kind of outlook (no exact stats or specs), some idea i.e. what this Corporation is looking at to develop or improve would be critical IMHO in order to make a qualified decision whether to get involved or not with this one.

PS.
On top, it's the very 1st Initiative.
I have very bad memories from the very 1st CG as well as the 1st ever Mining CG. Both were complete and unmitigated disasters. Not even counting the Great Betrayal of Kaushpoos.
Thus... I'm a "burned child" in regard to these things and - while interested - am extremely cautious to invest time into unknown outcomes.
 
Maybe this Interstellar Initiative will not succeed at all because pirates might capture all the necessary supply deliveries for Zende Partners. Pirates will build theire own base then. This might well be an unexpected outcome of the unfolding story of this initiative...

maybe.
Who knows.Could be.It'only just.
 
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