Questions regarding mining

Hi,

I've done my share of 'old mining' and found it a little unbalanced in return for time spent. I don't expect to go into 'new mining' and turn in a billion worth each time, but just something nice would be nice.

So far, I'm really battling with the new way and am losing dismally. So...

1) is new mining there to complement or replace old mining?

2) the fun stuff like these opals everyone is breaking the bank with, can they be extracted using old methods or are they only available for peeps using the new stuff?

3) is there a dream team of mining tools or do most people take along all the options?

4) for those using the new methods, do you not find that the collector limpets spend a lot of time doing nothing?

5) for ships like the Cutter and the T10, are you having issues getting the new weapons to work properly?

I greatly appreciate any feedback.

Cheers.
 
You can still do the old mining with mining laser. In fact it's the only way to get materials.

The other mining tools are for surface deposits, subsurface deposits and core deposits.

Void opals are only obtained from cores.

Four hardpoints are enough to have one of each mining tool; most ships can manage that so it's worth just going and trying them all out.

The wave scanner makes all mining methods more efficient.
 
I checked out YouTube today and was pleasantly surprised that new mining appears to be entertaining, which is the real win, because the old mining was pretty tedious for me.

Sadly it's a bit too late for me because I'm off on DW2 tonight, so won't get any practice in before the DW2 PGs.

I'd commend YouTube as a good place for info and demos

Slàinte Mhath

Mark H
 
Hi,

I've done my share of 'old mining' and found it a little unbalanced in return for time spent. I don't expect to go into 'new mining' and turn in a billion worth each time, but just something nice would be nice.

So far, I'm really battling with the new way and am losing dismally. So...

1) is new mining there to complement or replace old mining?

2) the fun stuff like these opals everyone is breaking the bank with, can they be extracted using old methods or are they only available for peeps using the new stuff?

3) is there a dream team of mining tools or do most people take along all the options?

4) for those using the new methods, do you not find that the collector limpets spend a lot of time doing nothing?

5) for ships like the Cutter and the T10, are you having issues getting the new weapons to work properly?

I greatly appreciate any feedback.

Cheers.

1) Your choice. I think most people are doing new mining only, asteroid cracking especially, because it's by far the most profitable and a waste of time to do anything else unless you just like mining.

2) Nope, you need two new modules: seismic charge launcher to set charges that blow up the rock, and abrasion blaster to blast surface deposits after you've cracked it.

3) You will need one prospector limpet controller (you only need 1 active at a time, so small one is fine), as many collector limpet controllers as you can pack, a refinery, an abrasion blaster, a seismic charge launcher, and of course, cargo space. You'll also need a detailed surface scanner to probe rings in order to find hotspots where valuable rocks can be found.

4) When you first crack the asteroid, a bunch of fragments will be floating around, up to 15 or so if you did a good job. So immediately they have a lot of work to do. On top of that, you're cracking surface deposits to release more ore. I use 9 collector limpets on my Cutter and they are well worth it. Collecting fragments is one of the biggest bottlenecks in this type of mining (the other is finding crackable asteroids).

5) My cutter does fine. There is a meta right now where people are using multiple abrasion blasters to get more than 1 ore fragment per shot. This does get you more tons per asteroid, but it requires a ship that can fit multiple blasters in a line. The AspX is very popular right now since it can fit 5. This will be patched soon however. People also aren't considering that limpet bottleneck I mentioned earlier. I've profited 2.7 billion in mining since it came out, doing it in both my AspX and Cutter. They both make bout the same cr/hr despite getting more tons per asteroid with the Asp because I can collect so much faster in the Cutter, and don't have to sell every 104t. Either way, this will be patched so it's a moot point.

As for hardpoint placement, it can be a bit wonky if they're too far on the edge of your ship. Definitely don't use the nacelles on the Cutter for example to fit your abrasion blaster/charge launcher. The other hardpoints workfine. I currently have 2 abrasion blasters on the large hardpoints of my cutter, and 3 seismic charge launchers in the huge/non nacelle mediums. A couple of the charge launchers do fire a tad off center, but it's manageable.
 
Cutter works fine, i started core mining about a week ago in a python, tried the krait 2, then went up to a t10, Vette, Cutter. All of them have pro's and con's but for what i wanted the cutter fits best. Once you have some grade 5 dd and drag drives on it the handling is a lot better. I did have a build which would net me near 900- 975m per run if i just farmed opals, but i changed it up to get some jump range and also a fuel scoop as i like to find rings of the beaten track so they are not depleted. As for the hardpoints 1x charge 1x abrasion is fine. You could go for more mining tools but i like to break up the time with the odd pirate rumble and i also take out any ships mining in my instance as you will see that some times roids have been blown by npc's. I could probably fly my Cutter in a CZ or haz rez as it its pretty well geared. Btw pristine ice rings is the key to maxing ur money. despite having seen a lot of videos i dont think i have seen that fact mentioned.
 
Last edited:
I use a krait. Partly because I had no other use for it, but mainly because I only want to mine for about 1 hour, and it's cargo is well sized for that. I would never fill up my mining vette before it got dull.
 
I've been doing the new mining for a few sessions now. It's quite a while since I tried the old style (in a Cobra), so can't compare very directly, but compared to sitting painting asteroids it's more interesting, and definitely more profitable.

Kit required: seismic charge launcher, abrasion blaster, prospector limpet controller, collector limpet controller, pulse wave scanner, refinery, roughly this equipment: https://s.orbis.zone/1slb (I haven't set up the core modules, and my Krait has a fuel scoop because the hotspot I'm mining is about three jumps fully laden, so need to top up a bit), did similar outfitting on an Asp for the first attempt, only different is it will fit less. The subsurface missiles and mining lance are not very useful if going for cores, not sure about rocky asteroids, but icy ones with cores (and void opals are the most profitable, but there are others that are worth collecting too) tend to have accessible deposits that are not worth collecting, water, methane clathrate and the like. Use the DSS to scan the ring for hotspots, drop in on your chosen hotspot, avoid other ships and start pulse scanning for asteroids, the ones that show up have one or more of: cores, surface and subsurface deposits. Eventually you'll recognise the ones that can contain cores, and if you look close enough you can spot fissures, you can even use seismic charges without a prospector limpet, but that takes practice, is relatively slow (you have to get close to identify them), and some fissures are subtle, so I'll hit likely asteroids with a prospector.

Limpet conservation. Limpets are cheap, so fill your hold when heading out. Or nearly fill it; on your first couple of cores you might have to make space for minerals. Higher grade limpet controllers last longer, a limpet from a 3A collector controller lasts 12 minutes if nothing bad happens to it. Save your prospectors for likely asteroids, launch collector limpets after asteroid detonation, and manoeuvre round the outside of the expanding cluster to encourage your limpets to pick up nearby fragments without picking through boulders which can trap and destroy them. Keep slow when limpets are incoming or they'll crash into you and die. Thrown out fragments are often in clusters, get close to them and this will shorten the limpets' journey. Also pick off exposed surface deposits with the abrasion blaster from outside as you get line of site to them. With luck they drift out making the limpets' job easier. Don't be afraid to scoop a fragment or two yourself if that's all that's left rather than sending a new limpet after them. You may well still have your limpets following you after cleaning up a core, let them keep up with you while searching for the next mother-lode asteroid (haven't really found I need to go slow). If you back off to about 2km in time for the seismic charges to go off then they should survive. Doing this I've so far found I need to throw away limpets as I go.

Seismic charges, haven't been keeping close track, but estimate I use about 1/3rd the magazine to fill 96t in a Phantom, so with a bigger ship you may need another launcher if you don't want to make a return trip to reload after about 200-300t. Then again (considering the extremely high credits per hour, I'm not complaining), it does take a while searching for the next mother-lode asteroid, so unless it's possible to find them more frequently (maybe I'm not in a very rich ring), you may find collecting 100t is as long as you want to spend on a single session. (If you want to log out and back in mid-mining, be sure you've got enough boost to get out of scanning range of auto-spawned ships after log-in.)

Considered a Krait Mk II and fitting a fighter bay, might be worthwhile if I didn't need the fuel scoop, but with weak-ish shields it doesn't seem worth looking for a fight. The similar loadout (no bay, but scoop) on a Krait II will hold 128t to the Phantom's 96t.
 
I agree that the old school mining wasn't particularly well paying considering other options, but I like it for the change of pace. I opted to try core mining in a Krait Phantom rather than my old Anaconda and it's working out quite well. Mining 3p in the conda would net me around $12m by the time I found/refined a full load, which depending on RNG might take quite a few hours. I'm currently trying void opals, found 50t in just over an hour, which will net me $75M if I flog them at one of the high pay stations. Plus it's just more fun blowing up rocks/bergs than listening to the hum of a mining laser stripping ore hours on end.....
 
Cutter works fine. Just don't put the Abrasion Blaster on the nacelle. And it takes some practice with the pulse wave analyser to recognize which rocks most likely contain void opals.
 
Back
Top Bottom