Any chance we'll see:
1) Long-distance delivery missions, for example, 100-200 LY out, with few hundred tons to deliver (that would be awesome for T-9 + other fat ships). Nowadays there are no mission that ask to deliver more than 200 tons of cargo at once.
2) Missions that would need to transport extreme tonnages, for example, 1500+ tons, etc.? This will potentially bring an amazing gameplay, for example, you take 1500 tons to deliver to 130LY away, and whatever ship you use for it is completely up to you. Would be great for beginners + experienced players, for example, you have a ship that can carry 200 tons, you pick up 200, deliver them then go back and pick up another 200, etc. Payouts for these could be slightly higher.
3) Pirate kill missions that actually make sense, with pirate spawn near certain body/station/etc. Now all pirate mission targets can be found in supercruise only.
4) Pirate lord kill missions that vary - now we can only scan nav beacon to find a target near specified body w/ optional contact informant meat up. Would be nice if you would actually need to hunt them down somehow, interdict, etc.
5) Military career missions that increase a rep with Empire/Feds. A simple CZ contracts would be a great thing to start.
6) Exploration missions ?
7) New passenger mission types?