Queue split/merge and ride split/merge

So this is being brought up a lot in a couple of threads... It would be an awesome, optional feature!!

First... A queue split... What if you want to have two separate stations for an attraction... But you want the queue to split up at a certain point during the line... Some real life examples:

Disney: Tomorrowland Indy Speedway
Universal Studios: The Simpsons Ride
Carowinds: Rip Roarin' Rapids

This would also be very useful for Fastpass lines... Where at a certain point, fastpass merges with the standby queue. Examples... Splash Mountain, Space Mountain, Tower of Terror, Thunder Mountain, Dragon Challenge, Men in Black: Alien Attack, The Simpsons Ride, ect. (Or just have fastpass go to the loading dock.) ANOTHER thing this could be used for are pre-shows... Which is a totally different topic and thread, but worth a read.



2). Queue Merge

Say you have a queue that you split to go into two different pre-shows.. After those pre-shows, guests re-enter a queue and the queue merges back into one line. Or, for whatever reason, you want a queue to just randomly split and re-merge randomly (Say, Haunted Mansion or Pirates of the Caribbean at Disneyland.) you could do that as well.

What a split and a merge would need is a brand new staff member... Someone who lets in a certain amount of guests from one line into the merge, and then a certain amount of guests in the other line into the merge... You could set a timer for how often the worker lets guests in..... And you can set the amount of people from which line they enter from. (This would also be very useful for fastpass).




3). Ride split/merge

Many attractions in real life have a split and a merge.. Normally for the use of having two loading stations. Examples: DINOSAUR (WDW), Rip Roaring Rapids (Carowinds), Pirates of the Caribbean (WDW), ect. This could be very useful in creating faster wait times for guests...... However, this would also mean we would definitely use a spilt options for queue lines!

Any thoughts? I would think that this would be useful for anyone from normal amusement parks to the big theming theme park re-creators who want pre-shows and everything.
 
This didn't need another thread, you already posted about this.

Even if it is seen in real life, I can't see this feature being all that commonly used by the average player. Certainly sounds like an unnecessary amount of work for the devs to add such a limited feature, and I for one would not enjoy using that at all. Queue lines are tedious enough to make as it is, definitely not the most fun part of the game for me. It is just a video game meant for fun, after all.

Aren't there cooler, more fun things you would rather see added into the game besides queues? How can you make a recreation of a park if you cant build game stalls? More parks I've been to have game stalls than the features you keep requesting. Queues are not that big of a deal.
 
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Yes I agree with all of these points, I've always longed for the ability to have a split queue and I would go as far as saying it is a necessary feature to have for some rides (e.g. the wing coaster). I think that it would work well if there was a way of having parallel loading stations for coasters with track switches too, as well as, like you say, for pre-shows and fastpass lines.
 
Yes I agree with all of these points, I've always longed for the ability to have a split queue and I would go as far as saying it is a necessary feature to have for some rides (e.g. the wing coaster). I think that it would work well if there was a way of having parallel loading stations for coasters with track switches too, as well as, like you say, for pre-shows and fastpass lines.

Very good idea.
 
This didn't need another thread, you already posted about this.

Even if it is seen in real life, I can't see this feature being all that commonly used by the average player. Certainly sounds like an unnecessary amount of work for the devs to add such a limited feature, and I for one would not enjoy using that at all. Queue lines are tedious enough to make as it is, definitely not the most fun part of the game for me. It is just a video game meant for fun, after all.

Aren't there cooler, more fun things you would rather see added into the game besides queues? How can you make a recreation of a park if you cant build game stalls? More parks I've been to have game stalls than the features you keep requesting. Queues are not that big of a deal.
If they add this, you don't have to use it. Is not PC's slogan "Simulation evolved?" It's far more than just a silly little amusement park game. That already exists as RCT3 and it's already been out for years.

PC is at long last a true theme park simulator. We want to be able to build things like Disney-esc rides. Queues are a huge part of the attraction experience. They're rather easy to make in the game as is so if these features are added it won't effect you at all. The point is, these features are very much needed to make this a successful theme park simulator and that's why we're asking for them.
 
@dave- There's other things that can come first, and just because the voice of a few on these forums seem louder than the majority of fans, doesn't mean this feature is all that important.
 
@dave- There's other things that can come first, and just because the voice of a few on these forums seem louder than the majority of fans, doesn't mean this feature is all that important.

I actually believe that you would be the minority when it comes to these kind of things. People love to re-create 1-to-1 scale replicas of their favorite attractions/parks... And until you can find a large group of people who are against these ideas, then I will continue to think this way. You are not the speaker of the majority. You are the speaker of yourself. Adieu.
 
@dave- There's other things that can come first, and just because the voice of a few on these forums seem louder than the majority of fans, doesn't mean this feature is all that important.
I agree other things come first, but you have to acknowledge that this is a theme park simulator and at theme parks, the ride queues are often as complex as the rides themselves. Honestly, queue forks and merges don't seem all that difficult - they only become more complicated when you add preshows, fastpass and single rider lines.

You may not see it as important but bear in mind, if added it would be something you have to go out of your way to use so it wouldn't effect you at all if you just want to quickly make a simple queue like you can now.

I personally wouldn't use money management; I would just use sandbox. That's no reason for them to not add money management because that for many, is part of the realism experience.
 
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ride queues are often as complex as the rides themselves.
with this logic, flat rides should come in pieces that we have to assemble ourselves. Oh but wait, that would just be an option and those who don't like that feature can opt out. But the time it takes to add said feature is totally worth it!

I dont visit parks to think about architecture, and I don't play video games to worry about real life
 
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Queue lines are tedious enough to make as it is, definitely not the most fun part of the game for me.

I like making queues just as much as making coasters, You are not clearly creative enough to enjoy making them. Definitely a good idea to split them!
 
I actually believe that you would be the minority when it comes to these kind of things. People love to re-create 1-to-1 scale replicas of their favorite attractions/parks... And until you can find a large group of people who are against these ideas, then I will continue to think this way. You are not the speaker of the majority. You are the speaker of yourself. Adieu.

Until you have actual statistics, it's useless to argue about majorities and minorities.

You are certainly free to post as many feature ideas you wish for. But don't get defensive if people disagree.
When people get defensive of their awesome ideas, people who disagree refrain from saying so.

The reality is, the number of people who are quite vocal about turning the game into a hyper-realistic sim is quite small. Numerically speaking.

Frontier is first and foremost, creating a game. They seem quite adept at finding the balance between fun and casual and realistic simulation, to capture the widest audience possible. That's their goal, isn't it? I fear if Frontier included all this superfluous, unnecessary detail to achieve parity with real life, the game would be riddled with so many choices, tick boxes, toggles, sliders and options, that the game would become unfun to the majority of users that are the real target audience.

While it's important to Frontier to hear the ideas of the small sample of the user base that uses the forum, It is just as important they hear how many people don't care for some of the ideas put forth. You want parking lots. I want fire ants. I could come up with just as many reasons why fire ants would be an awesome addition to the game, as you could about parking lots. [redface]
 
You are certainly free to post as many feature ideas you wish for. But don't get defensive if people disagree.
When people get defensive of their awesome ideas, people who disagree refrain from saying so.

The reality is, the number of people who are quite vocal about turning the game into a hyper-realistic sim is quite small. Numerically speaking.

I agree with your overall post... Except I wasn't arguing about majority and minority... I was stating that Creaper's arguments are invalid when he words them in such a way that he IS speaking like the majority. When there are no facts. No evidence. He said and I quote "the voice of a few on these forums seem louder than the majority of fans..." as if he knows what the majority wants/is.


And once you show me legit evidence about the "hyper-realistic sim" game supporters being small, THEN I'll will agree with you. Otherwise, there is no proof of this.
 
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I'm fine with this idea. And besides, if I don't care for it, I just won't use it. Simple as that.
 
Unless they allow us to build two coasters as one like I want to say RCT2 did then I see no need and I would want many other things prioritized besides this
 
I agree with your overall post... Except I wasn't arguing about majority and minority... I was stating that Creaper's arguments are invalid when he words them in such a way that he IS speaking like the majority. When there are no facts. No evidence. He said and I quote "the voice of a few on these forums seem louder than the majority of fans..." as if he knows what the majority wants/is.


And once you show me legit evidence about the "hyper-realistic sim" game supporters being small, THEN I'll will agree with you. Otherwise, there is no proof of this.
Is not the slogan of PC "Simulation evolved?" Not "Gaming evolved?" So I agree with you that the people wanting realism have not been demonstrated to be any sort of minority (nor majority, mind you).

I don't get the push for yet another casual theme park game though. PC already shows that it will have the casual player in mind, that's why many of us want to see more advanced features because we don't see a whole lot on that right now. RCT3 is out for casual players. Themeparkitect is out for casual players among other titles.

Everyone suggesting the advanced ideas like this acknowledge that they should be additional features that are not the standard option. So if you don't want a feature like this, what does it matter if others do? If Frontier adds this kind of stuff it will be later on as PC becomes more complete and complex so it won't hinder development at all...

This is a theme park simulator: we haven't had a proper theme park simulator that is as promising as this. Queues are in fact complex in just about every theme park attraction.
Queue splits, merges, fastpass, singlerider, and preshows are all integral parts of a theme park attraction, and that is reality. If you don't want to build those things, you don't have to as they would be secondary options and not the standard option...
 
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