Queue to dock, Get a number!!!

I'm sure i'm not the only one who hates the docking system, why can't we just request to dock and if full be put into a queue with a designated slot like a ticket system:D, if you fly out of range them you lose your place:eek:, i hate the dreaded "Docking Declined" thing! :mad::mad::mad:
 
In the current state with just a queue added to a designated spot, it would be like in the supermarket blindfolded and earmuffed, you could be sitting in the wrong queue taking forever without knowing when it is going to move forward :)

I added to a previous "General Queue" suggestion:
- Auto Hangar (15 or 30 secs)
- Stacked Hangars

Mind you, everyone throws at you the "switch to solo mode" solution on these suggestions ;) I don't like it, but if I am running out of oxygen, why die waiting for a dock when everyone else would switch to solo ;)
 
Currently I only play solo because of this. Hate to switch back and forth, so solo only until there is a solution to this madness.
 
Marco 68 i don't see why it would have to be just for a single spot it would be better to have it for the next available spot, i will look into the "switch to solo mode" as i haven't heard of this before

thanks for the heads up though!
 
Wouldn't it help if other commanders just learned to always go to hangar once they land? Or if it was done automatically for both players and NPCs?
 
It would help if it freed up the pad/hangar currently seen as one docking resource. Only if the pad and the hangar is free can you get permission to dock. So either a take off or a log out frees the spot.
We need it changing so that when the pad is clear, we can land. However the same problem occurs for launching, you will have to wait until it is free to launch, especially if the hangar and pad is shared by multiple pilots.
Imagine now if 100 pilots logged into the same pad, thats one huge queue for launching, add to that the pilots waiting to land from outside.
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Reality is thrown out of the window with "log off", so I don't see the problem with implementing 1 huge hangar served by the 3+ pads, auto hangar when on the pad and of course a queuing system (to retain the existing "ship collision" reality).
 
ABSOLUTELY,

The current system implemented is an exercise in frustration. You get there, just to see 4 people jumping the queue and gettin in before you do, after having arrived at the station in the last 2 minutes, while you have been getting request denied messages for the last 20 minutes.

Air Traffic Controllers seem to be a thing of the past...

Either implement a queue or make an umbilical where at least 15 ships can dock outside to deliver goods, or autodock after 1 minute since that is all I need to drop off my goods at these platforms. Having to wait for 25 minutes to get a slot without having a queue is RIDICOULOUS.

Besides; the ship entering the hanger does not solve the problem. I have seen this many times. As long as the ship is docked you're stuck there.

I also see a lot of noobs trying to land the other way. This is also affecting gameplay for the people who know how to. It would be a good thing to just be able to land either way. and not having to rotate your craft 180°.

As I said... Ridiculous. This is a problem that has been around even before Gamma... this should be on the top list of fixes.
 
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Your right Korben an umbilical would help, i have just worked out the "land the other way" thing my self, i can't see it makes any difference as when you go in the hanger it rotates you anyway.
 
Just think about the number of players, sitting in the hangar taking a coffee break or using the galatic map. This game seems badly designed for multiplayer in this regard.

Perhaps docking could remove you from your instance in open play, into a separate docked instance freeing up the dock as when you leave the station you'll be sent to another instance, (one where there I a free bay) preferably the one you left.

Just spitballing here.

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Your right Korben an umbilical would help, i have just worked out the "land the other way" thing my self, i can't see it makes any difference as when you go in the hanger it rotates you anyway.

It would also allow large ships to dock with outposts.
 

MACMAN86

Banned
You got players taking longer in dock by either waiting to find the on/off pad hologram or they or AI have got stuck in the port. It needs the holograms fixed plus allow any number of ships to drop inside same hangers. It is a space station right after all? I know present multi-player is 32 local players but this should be expanded to the actual numbers in present system.
In any case yes it needs 1. a cueing order system implemented 2. voice comms with the station and people inside those control buildings as it looks vacant
 

Lestat

Banned
I will bring this up. There another topic. I bring this up. What if your window is broken out. Your running out of Air.
 
I will bring this up. There another topic. I bring this up. What if your window is broken out. Your running out of Air.
Your insurance policy requires you to equip an undestructable escapepod that never runs out of air until you are safe :)
 
This thread hasnt mentioned it but its frustrating to me when Im trying to exit the station hangar and a giant Lakon Type 9 is coming at me through the entrance to the docking area. That and players/npcs not obeying the Red means do not enter on this side, green means enter on this side of the hole! Always having to dodge some idiot NPC coming full speed at me when Im trying to avoid that Lakon I mentioned earlier...
 
Agree that a realistic queueing system is needed.

I can't understand though why switching to solo, or logging out/in should help. I thought that NPCs are where they are, whether you are there or not? How else would NPCs be able to affect, for example, the trading environment in the same way for everyone? And most of the docking queue comprises NPCs.

Does that mean that, if my human mate and I, in our separate ships, approach an outpost and find a long queue of NPCs, and I log out/in, would I then see no queue (except for my mate) while he still sees the same queue of NPCs?
 
Agree that a realistic queueing system is needed.

I can't understand though why switching to solo, or logging out/in should help. I thought that NPCs are where they are, whether you are there or not? How else would NPCs be able to affect, for example, the trading environment in the same way for everyone? And most of the docking queue comprises NPCs.

Does that mean that, if my human mate and I, in our separate ships, approach an outpost and find a long queue of NPCs, and I log out/in, would I then see no queue (except for my mate) while he still sees the same queue of NPCs?

From what I've read, as soon as you request to dock (if all the pads are full with NPCs or NPCs+PCs), then a NPC will leave to make room for you.

As for the suggestion, I agree with it, but I think there are other things that should be given priority over a queuing system.
 
When I'm refused a landing pad, I don't want to have to logout/switch to single player, so while not a perfect solution, I created a macro. After I first get denied, the macro will (1) look to left screen, (space) select station, (s) choose dock request, (space) request dock), (1) Back to main screen. I can then spam it as often as I need to.

(Using G13 GamePad / G500 mouse, with macro support)
 
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