Quick 3.0 SRV review

The 2.4 SRV was a little bit like the old Porsche 914 - which had crisp handling, but was very easy to spin out with, a trait that earned it the nick name "spin top".

I liked the handling, but the tendency to spin out for no or very little apparent reason - especially on low G worlds, got a bit annoying over time. Otherwise, I had no complaints.


1) - The 3.0 SRV doesn't feel anything like 2.4, its more like a 70's Cadillac... (to exaggerate the difference somewhat)
2) - Acceleration from a stop is sluggish in the first half second or so. The suspension feels soft, probably the weight change.
3) - It gained weight and its responses to steering input feel more indirect, slowish.
4) - The Jump / Flight thrusters feel much weaker - can't say if they got nerfed or if its just the weight change.

I'm not fond of that, but in trade, you get an SRV that simply does better at speed on less than smooth surfaces. Its much harder to get it to spin out. But it also doesn't fly as well.


+ Improvement for resource harvesting
- Worse for scanning settlements, going up walls etc.



what's really become much worse in my opinion is the targeting of materials on the ground.

In 2.4, targetting was biased toward selecting closer by targets.
Now its biased to target whatever is closer to a vertically straight line forward - which causes it to ignore targets right in front of you, but somewhat lower, (like in a slight depression in the ground), instead targeting something really far. In 2.4, there was no issue targeting things a few meters in front of you, vs further away items that happened to line up better with the invisible beam.

A Dav's Hope example - it'll target something that's 3 resource drops further down the road (the far one left of the gate - if you go clockwise, coming up on 7 o' clock), rather than the resource that's ~15 meters in front of you - repeatedly - which was never a problem in 3.0.
 
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So far I like the new handling better. I wasn't entirely sure if anything changed, to be honest. Now that people keep saying it I'd say as well, that grip and overall handling changed. For the better, as far as I am concerned. Also, to be honest, the SRV is for surface exploring, not for jumping around like crazy... Though that's a lot of fun. Also, now that I think about it, I tried a few loopings yesterday and wondered why it's a bit harder now. :D
 
Had only a few minutes in the SRV and concur, it's much more stable and certainly *feels* slower as a result.

I also noticed a red blob in the centre of the screen where the gun aims. What's that about? Is to contrast off the beige better (which is now gone of course) or is there some new weapon thing to find?
 
I had little problems with spinning out...

I couldn't see the point of the red blob either. After logging out then back in ( food break), the blob had vanished, so it's obviously not a useful feature!
 
So far I like the new handling better. I wasn't entirely sure if anything changed, to be honest. Now that people keep saying it I'd say as well, that grip and overall handling changed. For the better, as far as I am concerned. Also, to be honest, the SRV is for surface exploring, not for jumping around like crazy... Though that's a lot of fun. Also, now that I think about it, I tried a few loopings yesterday and wondered why it's a bit harder now. :D

I've actually concluded by now, that all the perceptible changes stem from nothing but FD simply increasing the mass...

Though I'm not 100% sure if the SRV sitting lower on its wheels is just the increased mass or also a geometry change to the arms holding the axles.
 
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I had 2 hours in the SRV yesterday.
0.28g moon. The drive was smoother but a tiny bit sluggish compared to before.
I don't mind as control was more predictable. The new weight or down thrust or whatever they added has made the jump jets way more anaemic.

Perhaps boost their power output FD?
 
I had 2 hours in the SRV yesterday.
0.28g moon. The drive was smoother but a tiny bit sluggish compared to before.
I don't mind as control was more predictable. The new weight or down thrust or whatever they added has made the jump jets way more anaemic.

Perhaps boost their power output FD?

That is a justified request, because a lot of things you could do before - that were both useful and fun - you now cannot do anymore.

Than again, maybe FD hated people flying it like a Helicopter and wanted to break that, what do I know?
 
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Did FD say they'd changed something about the SRV? Personally I haven't really noticed any difference in the handling at all.
 

Deleted member 38366

D
The only thing I noticed : the Target Gimbal now seems to be drunk.

I occasionally sat there for a full 30sec, waiting for the too-low-but-doesn't-want-to-center-Target Weapon to actually aim at the Target properly.
(Volcanic Site, shooting me some Grade 3/4/5 Elements)

It literally refused to actually aim, despite being perfectly positioned for the shot. The little reticle just kept "swimming" below Target, so it physically couldn't be hit.
I eventually resorted to move the SRV out of and back into shooting position to score some lucky hits.

I guess it's only a factor for such tiny Targets, but that was quite annoying.

Other than that :
- Drive Assist ON still feels like Drive Assist OFF
- Drive Assist OFF unchanged and the most comfortable & controllable way
- SRV still spins out of Control easily and always a digital 180deg off-course
- SRV still handles like "Ballerina on Ice" on low-G Planets, especially with Drive Sabotage *wait sry* "Assist" ON
- SRV is still better flown than driven on any Terrain
 
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Yeah? But can you still do the 'hit rock - corresponding lose control - accidental spin to face where you were coming from - immediately hit reverse to gain full speed - induce 180 deg spin - & full forward throttle' (all in one fluid move) to continue on your way?

If so, meh I'm okay with whatever changes have been implemented.
 
The only thing I noticed : the Target Gimbal now seems to be drunk.

I occasionally sat there for a full 30sec, waiting for the too-low-but-doesn't-want-to-center-Target Weapon to actually aim at the Target properly.
(Volcanic Site, shooting me some Grade 3/4/5 Elements)

It literally refused to actually aim, despite being perfectly positioned for the shot. The little reticle just kept "swimming" below Target, so it physically couldn't be hit.
I eventually resorted to move the SRV out of and back into shooting position to score some lucky hits.

I guess it's only a factor for such tiny Targets, but that was quite annoying.

Other than that :
- Drive Assist ON still feels like Drive Assist OFF
- Drive Assist OFF unchanged and the most comfortable & controllable way
- SRV still spins out of Control easily and always a digital 180deg off-course
- SRV still handles like "Ballerina on Ice" on low-G Planets, especially with Drive Sabotage *wait sry* "Assist" ON
- SRV is still better flown than driven on any Terrain


Yes ! - had this when collecting mats last night. Turret was fine but the auto aim when not using the turret was too low at close range. Had to resort to driving at the target to score hits.
 
I've not noticed any difference in handling, but the targeting thing is annoying. Glad it's not just me seeing that.
 
Didn't notice a diffrent in handling alltough I could swear I can't use the thrusters as much anymore, engine seem to deplete faster. Its more of a guess of course, I could be wrong.
 
The SRV targets the very lowest point on Guardian Skimmers, so misses most of the time. You have to use Turret Mode to fight them.
Why cant it target the center ?
 
...what?

After gathering tungsten for an hour I can say with confidence that there is absolutely no difference whatsoever. I don’t usually spin out “randomly” in my SRV because I understand that the throttle is not an on/off switch.

When and where did the devs say anything about changing the handling?
 
It doesn't seem any different to me. Is this thread some kind of social experiment? They didn't say anything about DRV handling changes.
 
Good write up on the stealth SRV changes. I noted this in beta and again on live.

SRV handles SIGNIFICANTLY better in all terrain!
 

verminstar

Banned
I wouldnt say it feel radically different, although I agree with the notion that there seems to be a bit less 'oomph' in the thrusters...climbing around buildings is now not so much fun with a pair of navy pilots letting loose the dogs of war and yer halfway up a wall wondering where it all went wrong, and cursing yerself fer only having one srv.

Its not a huge issue...ye just sorta learn to adapt after a few times to get used to it...keeps ye on yer toes if nothing else ^
 
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