The 2.4 SRV was a little bit like the old Porsche 914 - which had crisp handling, but was very easy to spin out with, a trait that earned it the nick name "spin top".
I liked the handling, but the tendency to spin out for no or very little apparent reason - especially on low G worlds, got a bit annoying over time. Otherwise, I had no complaints.
1) - The 3.0 SRV doesn't feel anything like 2.4, its more like a 70's Cadillac... (to exaggerate the difference somewhat)
2) - Acceleration from a stop is sluggish in the first half second or so. The suspension feels soft, probably the weight change.
3) - It gained weight and its responses to steering input feel more indirect, slowish.
4) - The Jump / Flight thrusters feel much weaker - can't say if they got nerfed or if its just the weight change.
I'm not fond of that, but in trade, you get an SRV that simply does better at speed on less than smooth surfaces. Its much harder to get it to spin out. But it also doesn't fly as well.
+ Improvement for resource harvesting
- Worse for scanning settlements, going up walls etc.
what's really become much worse in my opinion is the targeting of materials on the ground.
In 2.4, targetting was biased toward selecting closer by targets.
Now its biased to target whatever is closer to a vertically straight line forward - which causes it to ignore targets right in front of you, but somewhat lower, (like in a slight depression in the ground), instead targeting something really far. In 2.4, there was no issue targeting things a few meters in front of you, vs further away items that happened to line up better with the invisible beam.
A Dav's Hope example - it'll target something that's 3 resource drops further down the road (the far one left of the gate - if you go clockwise, coming up on 7 o' clock), rather than the resource that's ~15 meters in front of you - repeatedly - which was never a problem in 3.0.
I liked the handling, but the tendency to spin out for no or very little apparent reason - especially on low G worlds, got a bit annoying over time. Otherwise, I had no complaints.
1) - The 3.0 SRV doesn't feel anything like 2.4, its more like a 70's Cadillac... (to exaggerate the difference somewhat)
2) - Acceleration from a stop is sluggish in the first half second or so. The suspension feels soft, probably the weight change.
3) - It gained weight and its responses to steering input feel more indirect, slowish.
4) - The Jump / Flight thrusters feel much weaker - can't say if they got nerfed or if its just the weight change.
I'm not fond of that, but in trade, you get an SRV that simply does better at speed on less than smooth surfaces. Its much harder to get it to spin out. But it also doesn't fly as well.
+ Improvement for resource harvesting
- Worse for scanning settlements, going up walls etc.
what's really become much worse in my opinion is the targeting of materials on the ground.
In 2.4, targetting was biased toward selecting closer by targets.
Now its biased to target whatever is closer to a vertically straight line forward - which causes it to ignore targets right in front of you, but somewhat lower, (like in a slight depression in the ground), instead targeting something really far. In 2.4, there was no issue targeting things a few meters in front of you, vs further away items that happened to line up better with the invisible beam.
A Dav's Hope example - it'll target something that's 3 resource drops further down the road (the far one left of the gate - if you go clockwise, coming up on 7 o' clock), rather than the resource that's ~15 meters in front of you - repeatedly - which was never a problem in 3.0.
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