Of course this is subject to change, but I thought I would share the tweaks in game that I made to fix stutter.
It boils down to two major settings, at least for me. I am running 2x GTX 980 in SLI. Using the same settings that have worked great in 1.4 and 1.5 beta, I found myself with major stuttering in Horizons.
Some people suggested things like terrain quality...etc, but my stuttering was occurring everywhere, not just on planets. With my changes, I still have both terrain qualities on ultra without trouble, and they appear to have very little impact on my performance.
I found the two major settings are:
Super-sampling and HMD image quality. In the past, HMD image quality was basically worthless, it didn't seem to actually do anything for me. I slid it to max just because. Come Horizons, and suddenly 2x super sampling and full HMD image quality looks pretty good... as long as you hold perfectly still.
Thus, From running full 2x super sampling, and full HMD image quality (all of the way right on the slider), I have moved to being 2x super sampled and 3 clicks of the HMD Image quality to the right.
Both of these settings appear to improve the image quality fairly evenly with similar performance hits. I would personally suggest you toy with these two major settings, balancing them as best as possible. I would personally suggest you set HMD quality down to the minimum setting to start, then super sample to the highest possible choice you can do without stutter.
Once you have found the highest super sample (2x may be still no problem for you), then begin sliding the HMD image quality one click at a time until you get stutter, then set it back one. I find one of the best places to test this is on the "surface" of the stations in space.
Hopefully this helps you guys avoid headaches.
I am not absolutely positive, but I am actually pretty confident the ending graphics quality is on par with the previous versions, once you adjust these settings. Much of me thinks the HMD image quality was just broken in the past or something. Suddenly, it has taken affect, and it may be what is causing most of people's problems.
Best wishes with VR and your planetary landings! Have you found other settings to be dramatically important? Feel free to share what you have found.
It boils down to two major settings, at least for me. I am running 2x GTX 980 in SLI. Using the same settings that have worked great in 1.4 and 1.5 beta, I found myself with major stuttering in Horizons.
Some people suggested things like terrain quality...etc, but my stuttering was occurring everywhere, not just on planets. With my changes, I still have both terrain qualities on ultra without trouble, and they appear to have very little impact on my performance.
I found the two major settings are:
Super-sampling and HMD image quality. In the past, HMD image quality was basically worthless, it didn't seem to actually do anything for me. I slid it to max just because. Come Horizons, and suddenly 2x super sampling and full HMD image quality looks pretty good... as long as you hold perfectly still.
Thus, From running full 2x super sampling, and full HMD image quality (all of the way right on the slider), I have moved to being 2x super sampled and 3 clicks of the HMD Image quality to the right.
Both of these settings appear to improve the image quality fairly evenly with similar performance hits. I would personally suggest you toy with these two major settings, balancing them as best as possible. I would personally suggest you set HMD quality down to the minimum setting to start, then super sample to the highest possible choice you can do without stutter.
Once you have found the highest super sample (2x may be still no problem for you), then begin sliding the HMD image quality one click at a time until you get stutter, then set it back one. I find one of the best places to test this is on the "surface" of the stations in space.
Hopefully this helps you guys avoid headaches.
I am not absolutely positive, but I am actually pretty confident the ending graphics quality is on par with the previous versions, once you adjust these settings. Much of me thinks the HMD image quality was just broken in the past or something. Suddenly, it has taken affect, and it may be what is causing most of people's problems.
Best wishes with VR and your planetary landings! Have you found other settings to be dramatically important? Feel free to share what you have found.
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