Quick DSS question (NOT related to recent CG)

Why is it that sometimes when I use the DSS it doesn't stay still making firing the probes in the correct position quite difficult? It doesn't happen a lot, but it's really frustrating when it does and I can't figure out why it happens, I approach every body I want to map the same way, 75% engine at 6-7 seconds then 0% once the body has filled the target reticle (but travel a bit closer for the larger bodies) and try to get the body as centrally positioned as I can.
 
Just stop when the "out of range" wording disappears (distance depends on the mass of the body). The further away you are, the easier it is to target. (Remember to be edge-on to any rings so they don't get in the way.)
 
How do you mean "doesn't stay still"? You are still moving of course, can't fully stop in supercruise after all and it does sound like you may be getting too close, but that should just make the target bigger ever so slowly as you coast in at 30km/s. Are you just coming in way too close to the planet?

The way I do it is to throttle to 75% at the usual 7 seconds, and then once I'm within 0.9-1ls throttle to zero, which is always way before the "out of range" message has cleared. This gives you enough time to decelerate that by the time you have, you've shed enough speed so you also don't get the "too fast" message and everything should turn blue. By the time you come to a complete stop, the larger circle on your reticule should just be overlapping with the planets edge. If it's not, then you're just still out of range, so throttle back up to 25% for a second or 2 and then immediately back down to zero. I find this puts me at the most extreme upper limit of the range and I never get any closer. Never had any problems mapping like this.
 
Thanks for the replies but none of those suggestions are the cause.

When it happens it's like something is dragging my target across the screen, speed and direction of the drag can vary and I have to compensate with my mouse to try and fire the probe in the place I want. I'll capture a video next time it happens.
 
deleted not relevant

Lets try again, try setting a dead zone with the controller you are using, mine sometimes drifts but quite slowly because I am using the joystick and it's getting old so it has a slight drift, I can fix this by increasing the dead zone for zero position.
 
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I already have a deadzone set for my flight stick but that doesn't even operate in DSS mode. I use my mouse for scanning which cannot be the cause otherwise I wouldn't be able to counteract the drag effect with it.
 
Is this what you are referring to? This is just a small planet which is orbiting quite quickly so you can see it move off centre:

 
Is this what you are referring to? This is just a small planet which is orbiting quite quickly so you can see it move off centre:

No, because it's not the planet that moves and it can happen on larger planets too.

I'm beginning to think this quirk only affects me for some reason but I've been scanning a lot of bodies recently and it hasn't happened again so perhaps it's miraculously fixed itself :unsure:
 
No, because it's not the planet that moves and it can happen on larger planets too.
......

So what is it that is moving if not the planet / moon?

If it is the cursor then look at your bindings and see if there is something other than mouse axes assigned. For example the third-person axes as per my setup where I mainly use the mouse but I have joystick axes also assigned:

DSS New.jpg
 
So what is it that is moving if not the planet / moon?

If it is the cursor then look at your bindings and see if there is something other than mouse axes assigned. For example the third-person axes as per my setup where I mainly use the mouse but I have joystick axes also assigned:

View attachment 199506
Yes that was it, thanks very much.

I didn't even think to check my binds because it just didn't seem that would be the cause, I mean my flight stick doesn't even operate in DSS mode despite the bindings and it has a deadzone applied.
 
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