Quick Question: How Does Gaining Fines Affect Faction Influence?

I went through some of the guides, and found them have crimes listed as a method of affecting the BGS. Is gaining fines included in it?
Thank you for answering.
 
It's not as simple as it would appear at first glance, but here's a breakdown from my tests.

Gaining a fine will count as 1 influence point against the issuing faction. In general, this is the station owner where you commit the minor crime. This point is just a transaction, not an influence percentage.

Fines gained in a system for an act will count as only one point. So if you dump 10 canisters of scrap inside the no fire zone, you'll gain a fine. If you then dump 10 more canisters, the fine will go up, but it's still only one transaction.

Changes have been made so that items bought in the same system won't count against that system, so you need to buy them from another system. Also, changes have been made to count any commodity from one system as a single item, so you'll need to buy fresh scrap for each delivery. (I haven't personally tested that part, but it makes some sense).

You can gain a fine by being scanned with illicit cargo from a different system. If you jump out and back in and get scanned again, your fine will go up, but since it's the same cargo, you won't get another transaction for influence. You need to dump or sell the cargo and get fresh illicit goods to have it count.

You can gain a fine by speeding and grazing another ship within the no fire zone. I don't know if grazing more ships in the same instance will net more transactions, but I suspect that it won't.

I abandoned the test when it became clear that fines are a very inefficient way to manipulate influence.
 
That's complicated than I thought it would be, but eh, rather useless I guess.

So if you dump 10 canisters of scrap inside the no fire zone, you'll gain a fine. If you then dump 10 more canisters, the fine will go up, but it's still only one transaction.

One more question rises: If I dump cargo this way as a wanted, would that make a difference? I thought it'd be an impact to the controlling faction inf, but seriously doubt it now.
Thank you for your patience!
 
That's complicated than I thought it would be, but eh, rather useless I guess.



One more question rises: If I dump cargo this way as a wanted, would that make a difference? I thought it'd be an impact to the controlling faction inf, but seriously doubt it now.
Thank you for your patience!

You status doesn't matter in this case. Wanted or clean, it's a minor crime.

And yes, it affects the local authority. The station owner will take the hit. In the rest of the system (such as getting scanned with illicit or stolen items from another system), the local authority that scanned you will take the hit. Most of the time, that's the system owner, but there are sometimes pockets of authority that don't belong to the system owner. These areas are close to a station or planetary port that's owned by a different faction.
 
But fines'll be added to bounty if I were wanted. That not a difference?
I understand if it is not, though. It's such a simple exploit.

Good point. With the new C&P, it might work differently. But before, you'd get a fine and it would only convert to a bounty if you committed a major crime after the fine. Even then, the fine counted against the faction, but the bounty didn't add to the influence point.

Unfortunately, it's not worth testing anyway.

<edit> That part of the test was taking a cutter full of Imperial Slaves where they were illegal and getting scanned by the system authority in the Nav Beacon. The scan gave me a fine and then I'd shoot the Sys Authority to convert it into a bounty. I didn't kill the ship, since murder would count separately. I then went to another system and sold the Imp slaves, went to another and bought more and returned to the target system (at a station). Got scanned again, took a shot and repeated twice.

I got a huge bounty, but the influence only dropped a little.

There were 5 of us in different systems and it was a war with another PMF. The goal was to take the top 5 spots on the wanted boards with ridiculous bounties. We accomplished that part, anyway. </edit>
 
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