Quick question which nobody seems to be able to answer

If you die, can you respawn at a fleet carrier if that carrier has no shipyard?

EDIT: there seems to be no consensus. Someone on the FCOC Discord is going to test it this weekend.
 
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it's kinda a tough question, I have only been cooked 7 times. I do know my clone(?) always hatched at the nearest station i was from.
 
Back before the Thargoid war ended I died and was reborn several times on FCs however they weren’t mine and I was just picking ones in convenient systems to work from so have no idea if any of them had shipyards or not.

The test will have to involve someone else’s FC of course.
 
Back before the Thargoid war ended I died and was reborn several times on FCs however they weren’t mine and I was just picking ones in convenient systems to work from so have no idea if any of them had shipyards or not.

The test will have to involve someone else’s FC of course.

He's doing it from his alt account on his other account's carrier, I think.
 
This might lead to a problem because Apex shuttles don't go to FC's, so if there's no SY to recall a ship, you would need to have a friend pick you up in a multicrew ship to take you to a place with a SY. I surmise that FD have thought of this and would prevent players from getting stranded.
 
Not speaking from certain knowledge, but I seem to remember that respawning at a station or fleet carrier does not require a shipyard. You'll respawn at the last station/fc that you docked at.

Or at least those stations where the landing pad goes down inside or underground. I would surmise this excludes surface stations with fixed landing pads. Never tested it, though.
 
If you die, can you respawn at a fleet carrier if that carrier has no shipyard?

EDIT: there seems to be no consensus. Someone on the FCOC Discord is going to test it this weekend.
quote:
"Pilots who lost their ship will redeploy at the last Station, Surface Port, or Fleet Carrier that they docked at; if the last station they docked at had no shipyard function, they will redeploy at the closest station with a shipyard to the location where they had lost their ship. Criminal pilots will redeploy at the nearest Detention Centre in the jurisdiction where they were apprehended."

addendum:
"If you transferred a ship without docking, the game might not recognize it as your "last docked" location, potentially leading to a respawn far from your current area."

btw, let's wait feedback of test by FCOC member, things changed in time and often in "silent way" without a patch note/info.
 
Where's that quote from?

It's from the Elite Dangerous Wiki, but....

quote:
"Pilots who lost their ship will redeploy at the last Station, Surface Port, or Fleet Carrier that they docked at; if the last station they docked at had no shipyard function, they will redeploy at the closest station with a shipyard to the location where they had lost their ship. Criminal pilots will redeploy at the nearest Detention Centre in the jurisdiction where they were apprehended."

I'm aware of this quote, but it's not crystal clear because it says, "if the last STATION they docked at had no shipyard", so it's still not certain as far as I see it.
 
I'm aware of this quote, but it's not crystal clear because it says, "if the last STATION they docked at had no shipyard", so it's still not certain as far as I see it.
Carriers are "mobile stations"

Quote:
"The Drake-Class Carrier (aka Fleet Carrier) is a Capital Ship produced by Brewer Corporation. It is the largest and most expensive vessel available to commanders for purchase. It features a total of 16 Landing Pads to accommodate conventional ships, a customizable Concourse, and a long-distance hyperspace jump range of 500ly. This allows it to act as a mobile base with much functionality and services of a typical station."
 
Carriers are "mobile stations"

Quote:
"The Drake-Class Carrier (aka Fleet Carrier) is a Capital Ship produced by Brewer Corporation. It is the largest and most expensive vessel available to commanders for purchase. It features a total of 16 Landing Pads to accommodate conventional ships, a customizable Concourse, and a long-distance hyperspace jump range of 500ly. This allows it to act as a mobile base with much functionality and services of a typical station."

It's saying that carriers offer most of the functionality and services of a typical station.

I'm seriously not trying to be difficult here, but one has to really read what the Wiki is actually saying. It doesn't help that some of the sentences are poorly-worded though.

At the end of the day the only answer is a field test. Relying on the Wiki is good, but it's not a cast-iron guarantee. If I were in the bubble I would totally do it, but I'm a long, long way out.
 
At the end of the day the only answer is a field test. Relying on the Wiki is good, but it's not a cast-iron guarantee. If I were in the bubble I would totally do it, but I'm a long, long way out.
Agree as i wrote before, let's wait result of tests, not only for wiki update/reliability not 100%, but in time FDevs pushed undocumented changes, so a field test is always welcome.
 
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