Correct. But you missed the point of the post you quoted. In lieu of being able to prevent the action, they will analyse behaviours and hand out punishments. Once these punishments start to hit, it'll act as a deterrent.
I'm looking forward to the "but I didn't exploit!" claims as much as looking forward to the day combat logging dies down due to the initial round of punishments. It won't go away completely, but the sooner players start getting sanctioned for repeated abuse, the better. It might take until players actually start getting banned or suspended temporarily for them to get the message but it'll be fun when it does.
You are right, I did not portray this point in my original post properly, my apologies.
I am referring to OP's "easy" solution, and how it simply can't work in the current environment, due to the technical limitations on FD's side.
The main problem is here, the infrastructure. By collecting data (which they have been doing for some time now) and handing out bans accordingly (which so far, seems that none have been handed out) is not fixing the problem. It's - in my opinion - a massive waste of resources and time, if they decide to eventually go through with what they say.
I've always supported FD and -most- of their decisions, but as far as I can see, it's another one of those "we are looking into it" but in reality, nothing is happening.
I've never really had a problem with combat logging personally, but I can see that it is a problem. They need to fix it at it's root, rather than relying on multiple player reports.
Because by collecting data, they are not going to ban someone based on one report. They'll be banning on multiple reports... that's really the only fair way of going about it.
And what if a player doesn't report someone for combat logging?
Why should players go out of their way to report someone, for something, that these players shouldn't be able to do in the first place?
It really comes down to FD to actually implement a deterrent, rather than using scare tactics.
For bans.. I've personally only seen one report of someone being banned. It was on reddit some time ago, and that wasn't due to combat logging.
Really, the
only solution here, is for FD to implement a solution that automatically detects these events. Not rely on players to do their job for them.
I love ED and I love FD, but they are really not taking the best course of action to an issue that a lot of players are being affected by