Quiet galaxy - the decline of GalNet

Back in January I made a thread to wish farewell to Ben Hennessey, the senior narrative designer for Frontier. My secret additional motive with that thread was to try and demonstrate support for GalNet itself, as it felt like it was starting to resemble the GalNet of 2019, shortly before it was shut down. Paired with all the departures, including other writers besides Hennessey, I was concerned we might be facing another managed decline of GalNet and wanted to get people talking just in case.

It's a few months on now, and GalNet has continued to slow down. So I'm back to talk openly about it.

There's three main periods of interest here. Firstly, back in 2020, regular GalNets and CGs disappeared. This was the culmination of a slow decline that had been going on for a few years prior - storylines were becoming sparser and stretched to fill the available time, often without CG support as official CGs had been largely replaced with player-submitted templates. Frontier then announced they'd be removing "off-camera" GalNet articles and player-submitted CGs, a "slight decrease" in content that would allow them to better support narratives with ingame involvement, like the Interstellar Initiatives. However, they also got cancelled a few months later, leaving nothing.

So GalNet died. For the next eight months, there were precisely three articles and zero CGs. It was a dark time for Elite. No storylines to get invested in, no CGs to fight for. Anecdotally, myself and many other players I knew just drifted away from game, because...nothing was happening in the galaxy. It's one reason why I consider GalNet this game's greatest feature. I've seen what happens when it's not there.

But then, GalNet came back. We got the Azimuth Saga, the NMLA, the long-awaited conclusion of Starship One, political intrigue in the Empire, the Federation, even the Alliance got a second politician! Weekly CGs, relatively fast-moving plots, better utilisation of already existing content like megaships, dredgers, branching paths, plot twists! Elite was back! I saw people screaming when Starship One was picked up again.

I also remember comments from Frontier staff suggesting that player feedback was one of the main reasons they revived GalNet - I'd imagine they also had some pretty damning metrics about player retention, of course. But whatever it was, it worked.

This era of GalNet was probably its greatest. It's the second period of interest here, culminating in the Proteus Wave, so I'll just call it the Azimuth Saga even though it had plenty of other storylines running concurrently. This graph shows the pace of GalNet during this time.
1713539470599.png


Stayed pretty steady throughout. When this period started Frontier said they had the narrative roughly planned out for the next two years, and it shows.

After the Proteus Wave, we entered the Aftermath era, where we are right now. Here's the graph for now.

1713539478216.png


Most notably after the arrival of the Titans, GalNet content seems to have entered another decline. Weekly CGs are gone, now being monthly if that. Before we had multiple storylines running simultaneously, now we effectively just have one, the Thargoids. As a storyline, it certainly can't be faulted for lack of ingame support, but at the same time it feels remarkably on-rails, just a vessel for ocassionally reporting on the current state of the war and new updates. That's not a bad thing by itself, but...at the cost of everything else?

Meanwhile, the narrative side is being stretched out again. This is probably more subjective, but it feels like the current era of GalNet can only hint at plotlines, rather than actually play them out like before. Take the Nemesis Failsafe. It's been nearly two years since Salvation's death and the most recent update was "Seo went to chat with Antal". Four months ago. What was said? I dunno, tune in in another four months and maybe you'll find out?

I never really expected Salvation to return or anything, but the same pattern plays out elsewhere. Maybe we'll figure out the mystery of the Thargoid abductions in another seven months? The mystery of the Thargoid-Guardian battlefield in another eight? The mystery of what the Titans even hoped to achieve in who knows when? It's much easier to ask questions than answer them. I'd list non-Thargoid examples too if we had any surviving non-Thargoid plotlines. In roughly the same timeframe, the Azimuth Saga almost had too many to count.

Now, maybe we're headed for another grand revival of GalNet once Powerplay 2.0 comes, as usual, The Next Update Will Fix It. I would love for that to be the case. Certainly some storylines, like the Federal elections, have been delayed for it. But I'm not convinced. And I'm concerned that four years on from the shutdown, those in charge at Frontier might have forgotten what a colossal mistake the previous decline and shutdown was.

Even if we're not going to lose GalNet entirely, its current state is close enough. Weeks are passing between articles, and even obvious continuations of current events are delayed or missing entirely, like the actual release of the Achilles FSD, or Oya's alerts being defeated. With the vast majority of remaining articles just reporting on progress against the Titans (and even then, intermittently), what happens when that is done? Will we see other storylines return to GalNet? Or will Frontier decide that because there hasn't been another major outcry like there was to the decline and shutdown of 2020, that they were right to let the writers go? Is "two articles a month, a CG if you're lucky" the new normal?

GalNet is the heart and soul of this game. It's what the playerbase is built upon. Please prove me wrong, Frontier.

o7
 
It is indeed sad but I think that represents a change of focus and a good thing might come from it.

The war on B2 Carinae is over with the Federation winning it. A few reddit posts were enough to generate a great player-driven history that will stay in people's minds for quite a long time, I think. And this history is not over. I've seen a post on reddit that indicates that it's only starting.

Imagine that, instead of depending on FDev (which is a dreadful idea for any stuff) for writing the narratives in GalNet, we would be the ones writing it with our actions? For me, it's far more engaging. It's a glimpse of EVE Online (just saying this name send some shivers down the neck of some people here) incredible player-driven histories in Elite Dangerous.

I started to play Elite Dangerous again after a long time. When I saw this PowerPlay 2.0 announcement, this gave me lots of hope that this game may really give players what they need and deserve to start writing their own histories.

Why long for the pages of a book written by someone who doesn't care about you when you can have the pen in your hand and infinite papers?
 
I like that you have graphs.

I’ve noticed that there has been a decrease in the Galnet articles since the proteus wave incident, as well, which I chalked up to the more play-centric nature of the thargoid war.

For the most part, there’s really not much to discuss other than updating thr information on how its going and any minor narrative updates on in-game changes to weapons/modules.

The most significant narrative mountain is still sitting right out in the open, with the Presidential inauguration and AEGIS coalition between the more liberal elements of the major powers, which is something I’ve been looking forward to.

I’m not privy to company changes, but I expect that Sally’s departure and Heather G’s promotion were the tip of the iceberg when it comes to departmental changes, so there are probably some significant tectonic shifts happening behind the scenes that are settling into place- I would assume the writing staff and narrative development teams are not immune to any of those changes, so if Darren and Rachel are still currently working on their narrative development I’d be the first to expect that its currently taking form as the PP2.0 update is worked on and the programming team oversees the Thargoid War.

I was definitely looking into whether or not any updates had been made since I’d last been in-game and have been checking in during my streaming/play-sessions.

Anyone get a date on the release of the PP2.0 update?
 
Certainly I'd agree that the 2020-2022 storyline was by far the best Frontier had done in terms of both consistent quantity and quality.

It was also very much the exception rather than the rule about how they approached Galnet, though - yes, there was the complete blank in 2019-2020, but a lot of the 2016-2017 period would have been pretty empty too if it wasn't for their ultimately unscalable experiment with player-submitted articles. A lot of the impression I've got is that they've always been hoping (it was hinted at in the Kickstarter and in the DDF, as well as various post-release moves) that some sufficiently clever automated system plus player actions will generate all these exciting stories without them needing to actually do anything ... and so, Powerplay 2?

CGs have particularly occupied a very odd place: the mechanics of them are extremely crude (they were a quick fix in 1.1 for a lot of more sophisticated systems not being there), balancing them has always been inexact, Frontier have hinted a few times that setting them up is far more manual a process than it looks like it should be, and yet they've always seemed to get more participation than anything more sophisticated Frontier have tried over the years. With the Thargoid war, there are trade+combat+etc progress bars on hundreds of systems giving dynamic CG-like gameplay with much wider variety of activities and more direct and immediate feedback and all sorts of other paper advantages ... but it's somehow just not the same as hauling implausibly-high tonnages of liquor to a party in exchange for a 3 million credit tier bonus.

How Powerplay 2 navigates the tension between "we want players to be able to affect the galaxy" and "we really under no circumstances want players to be able to affect the galaxy in any way anyone might notice" (where "we" might refer to Frontier or to various player communities interchangeably, often on both sides at once) will be interesting to watch, though, as that probably informs how any future Galnet revival might happen.
 
I took the announcement (a couple of years ago?) that they were going to shut down the Galnet website at some point as an indicator that they would be shutting Galnet off at some point, so the decision is probably made.

I did wonder if the plan was to replace Galnet / CGs with stories generated from PP2.0, but that seems like it will be a far simpler system without that kind of scope - I guess we'll see once we get more details.
 
I’ve noticed that there has been a decrease in the Galnet articles since the proteus wave incident, as well, which I chalked up to the more play-centric nature of the thargoid war.
CGs have particularly occupied a very odd place: the mechanics of them are extremely crude (they were a quick fix in 1.1 for a lot of more sophisticated systems not being there), balancing them has always been inexact, Frontier have hinted a few times that setting them up is far more manual a process than it looks like it should be, and yet they've always seemed to get more participation than anything more sophisticated Frontier have tried over the years. With the Thargoid war, there are trade+combat+etc progress bars on hundreds of systems giving dynamic CG-like gameplay with much wider variety of activities and more direct and immediate feedback and all sorts of other paper advantages ... but it's somehow just not the same as hauling implausibly-high tonnages of liquor to a party in exchange for a 3 million credit tier bonus.
Agreed with both your posts in general, but this in particular was something I did want to touch on as well. I do get the impression that the new Thargoid war mechanics were thought of as a suitable substitute to CGs, similar to how previous events to hunt down some logs or whatever always got their own CG-free week to occur in. Sure, it's AX-focused but there's a decent range of activities and it's not like CGs had perfect variety either, the raw mechanics are there. So if they're subbing in for some CGs, equally there's less need for GalNets to set them up.

For me at least (non-AX pilot, I did some humanitarian stuff at the start before going back to trying to mess with human politics), I think it doesn't feel like much of a substitute for two reasons.
Firstly, the automated back-and-forth nature. Filling a progress bar in a CG might not be massively different from a progress bar on the war screen, but the CG has somewhat unique lore to go with it, that specific party for x purpose isn't going to come again and certainly not in four weeks time. There's a sense that it might lead to something new and unique as well. The context stops the CG just being "system A needs activity B". The Thargoid war isn't quite that dry, thanks in part to the updates it gets, but with it running for so long across so many systems it leans more that way for me. A potential Powerplay 2.0 without significant lore support would probably fit this comparison better. (or just current Powerplay if it had more activities)

Secondly and even more subjectively, it just doesn't feel like much of a continuous narrative. You can chart a progression of sorts through storylines like the Azimuth Saga and the NMLA, one discovery leading into the next. Even if there's no mechanical difference between ACT suddenly discovering a new lead and Ram Tah making a new breakthrough like today, it felt more progress somehow, reliant on what came before. But for the Thargoids, it feels more like...there's Spires now. There's Scythes now. There's Titan-killers now. Fine updates gameplay-wise, but narratively, I dunno. This is very subjective, which is why I didn't want to bog down the main post with it. Maybe Frontier could just be much more confident with how they connected and foreshadowed things when the things were text posts and much less likely to have sudden changes to timing. (or more likely they just didn't have the same 2-year plan like they did for the Azimuth Saga)
 
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I've been worried about this stuff too, but also another issue is the title gore in the galnet articles - they're too long and break the layout in some places.

I'd also like to see a chart showing what % of galnet stories have been related to the azimuth saga vs something else in the past 2-3 years. It's not that galnet is dying, but since it only talks about the AX stuff it feels like the rest of the galaxy is dead and there's nothing going on. Thargoids might as well have burnt the bubble then.
 
I've been worried about this stuff too, but also another issue is the title gore in the galnet articles - they're too long and break the layout in some places.

I'd also like to see a chart showing what % of galnet stories have been related to the azimuth saga vs something else in the past 2-3 years. It's not that galnet is dying, but since it only talks about the AX stuff it feels like the rest of the galaxy is dead and there's nothing going on. Thargoids might as well have burnt the bubble then.
I considered trying to chart the distribution but quickly realized that would be a step too far in terms of avoiding my actual work. I estimate something like 80% in recent months and increasing. Regardless of the actual number, the shift can be felt.
 
I considered trying to chart the distribution but quickly realized that would be a step too far in terms of avoiding my actual work. I estimate something like 80% in recent months and increasing. Regardless of the actual number, the shift can be felt.
Might just be as simple as finding the few articles that don't contain the word "thargoid".
 
Considering that I'm one of those people who actively began to play Elite (again? debatable ...) when GalNet started to pick up with story entries more, I can only really agree/support here. Just need to look at the GalNet community page with the general overview to see that things have dropped off significantly over the last few months. I was willing to give it the benefit of a doubt at first, but now, well...

And I can't say I feel like the current stage of the war is even that interesting. GalNet reports on Titan assaults and... that's almost about it. Achilles FSD feels like the only thing that's actually really happened and, from a totally out of character perspective, I just get the impression all other stories were shoved aside momentarily just to "get the Titans out of the way". I could be wrong on that, but with how everything just suddenly shifted to it and was presented as a matter of utmost urgency story-wise(even though the Thargoids are still not razing the Bubble or showing any intentions thereof)... my gut feeling says otherwise.

I hopped onto the Elite wagon for the story, and the gameplay/experience/RP is an additional motivator for staying. But without the lore background of things? I'm not sure I'd be here. Or necessarily continue to be.
 
I'd also like to see a chart showing what % of galnet stories have been related to the azimuth saga vs something else in the past 2-3 years. It's not that galnet is dying, but since it only talks about the AX stuff it feels like the rest of the galaxy is dead and there's nothing going on. Thargoids might as well have burnt the bubble then.
I'd say that the "mostly Thargoids" phase started about two years ago - you had the Colonia Bridge initiative, the wrapping up of the Marlinist storylines, and some Alliance-Sirius stuff in March 2022, a bit of Sirius/Rackham/Delaine in April and May 2022, and then from June it was really into the leadup to the Proteus Wave and of course since then there have been a lot of Thargoids about!

Of course, part of this almost certainly is down to delays in development. The roadmap we got in May 2022 said "key feature overhaul" (which we now know is Powerplay 2) in early 2023. If they'd actually managed that schedule in terms of the feature development, the Federal elections could have happened on time to launch it in full at the start of June 2023 ... as opposed to Hudson soon to be starting the 10th year of his 8-year term ... and the storylines might have been rather more varied and also rather more densely packed.

One of the reasons the 2020-2022 storylines did work well is that they weren't relying on any new features that much - and so didn't have to suddenly break the pacing and insert four weeks of filler or 30 anomalous Alerts or whatever to wait for the next release.
 
Wars tend to dominate the news, even in the real world... so it's all very human.
I don't think GALNET is in any danger because they are actively using it as it is serving a purpose.
It will probably change once the war is concluded and then shift to more Power-related shenanighans when PP drops... as means to support that.
Just my thoughts on it.
 
What I liked the most about Galnet and CGs were the impact they can cause that cannot be achieved by players through the BGS. So my favorite ones are when new systems get colonized, new stations get built/upgraded (which brings a population with it), and a long time ago iirc there was even a terraformation CG.

So when it all stopped to focus on thargoid content, the galaxy infrastructure has felt static.

Hopefully the "brand new feature" for this year scratches this itch.
 
I really enjoyed all the different stories running through or past each other. Some stories affected other stories. Some looked like they might. Some petered out. Some new stuff arrived. What is happening in the empire now? What is happening with the newly elected president and the delayed inauguration due to planetary devastation? The pirate activity we had quite a way out for a while when the war started? For me it was like having a news radio station switched on in the background as I was touring around. And because I was doing stuff, I could repeat the loop a few times and still hear new things. And sometimes the news would affect me or I could choose to be part of it - through CGs, puzzles, expeditions I could see... So yes, I miss this, it's quiet. I am really enjoying the new stuff fdev have been developing and rolling out in the past few months though and I hope there is a plan to take Galnet forward with Powerplay 2.
 
Thanks for the charts and thoughts, @Rainbro
I miss my GalNet articles, too.

Wars tend to dominate the news, even in the real world... so it's all very human.
Even so, I'd love to read an interview with one of the rescued abductees, for example. Or a hands-on report from one of the space stations around Taranis or Leigong, which are now being rebuilt.
 

Ozric

Volunteer Moderator
This was the culmination of a slow decline that had been going on for a few years prior

You mean the point in time that coincided with more of the team being moved off of the Live Galaxy to work on Odyssey for the couple of years prior to it's release? And then once it was almost ready to be release it starting back up a few months before to set the narrative up?

Now we have a serious reduction in staff once again, though for different reasons and not as extreme. We have passed Update 18 which is the last main thing most of the departed worked on, and once again there is a decline in Galnet. The next big push is for Update 19, and that will definitely need some flavour through Galnet.

As much as it is indeed a shame, I think it's pretty obvious why things are like they are.



I’m not privy to company changes, but I expect that Sally’s departure and Heather G’s promotion were the tip of the iceberg when it comes to departmental changes

No indeed you're not, but you should also be certain of things you state as though they're fact. As hard as she works and as awesome as she is, Heather is not a Frontier employee. She is, like all Volunteer Moderators, a volunteer. The clue is in the name badge.

We get enough stick as it is, we don't need people thinking Frontier actually pay or give us anything.
 
I hope there is a plan to take Galnet forward with Powerplay 2.
This I think will be the trickiest thing for Frontier to handle with Powerplay 2: does it interact with anything else like Galnet?

If it doesn't interact (as Powerplay 1 doesn't) then you have weirdness where "Denton Patreus, Admiral of the Imperial Fleet" and "Denton Patreus, Powerplay Figurehead" are two completely separate people whose actions, successes, failures, etc. are all completely unrelated. Admiral Patreus can hypothetically be taking some criticism in the Senate for a recent failure on Galnet at the same time as Power Patreus has just captured Sol.

If it does interact then the situation is - as the Thargoid war has shown - potentially even worse. Denton Patreus clearly can't be allowed to capture Sol (or indeed any other half-way important Federal system) but if the players don't stop him does that mean Frontier have to instead? Their various interventions to deal with players being too fast / too slow in the Thargoid war haven't been very popular; dropping something similarly arbitrary to keep the plot on track into a long-running player-versus-player conflict would be extremely unpopular.
 
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