Racing Feature - FDEV supported (Quality of life)

Emergent Gameplay

One of the best aspects of Elite is how activities have developed over time by Cmdr's in order to breath our own life into the game, especially in the "end game" when we have lots of credits and all the ships we could want.

On occasion FDEV put some weight behind these activities when they can; providing that the circumstances are right:

  1. Primarily that it wont use up too much programming time
  2. That there is allot of interest from cmdrs to make it worth their effort

Anyway please take a minute to read this post and make sure you comment and leave your thoughts, the more people involved in the conversation the better, positive and negative.

RACING!!!!!

One of the most popular past times not supported directly is racing, this applies to both racing in ships and SRV's. Although nothing stops us racing we have to find a method of timing ourselves, imagining the track and providing proof to our fellow racers that we totally smashed them, e.g buckyball racers "screenshotting" (that's totally a word) the time of departure and arrival, also the start/finish lines and tracks are simply in our heads. There is no direct mechanism in the game, Even when i ws watching Adam Woods and Ed racing last night you could see the difficulty of figuring out where to start from and how far to go, but we all know it could be so Awesome with a bit of structure...


So i got to thinking, "how could FDev help?"

Firstly we need something that is already in the game which could be modified for the purpose, and I feel it is important that it remain part of the main game, we don't want another CQC.. I am thinking -

Beacons

Simply by placing beacons in a sequential circuit you can create a "track".

  • In its most simplistic form you would simply scan the "starting beacon" which would automatically target the "finish beacon/gate" on your scanner for you to race towards. You win the race by scanning this second beacon or passing through a "gate".
  • from this principle you can see how it could be easily built upon, you could then have "checkpoint beacons", I would suggest over sizing the powerup Rings used in CQC matches to serve as waypoints, each time you reach the next beacon in the circuit or get within a set distance it automatically targets the following beacon in the sequence, until you reach the Finish line.

This is the first step, a basic track. Even this would make a massive difference to player organised racing. If Fdev felt that it would be worth going further they could do something a bit more in depth:

In order to start a race you would scan the start beacon which would open a menu (or get close to it and open your right hand panel a bit like entering a cz). Options could be:


  1. Start a time trial - put simply you race against the clock to get to the Finish line - ideally these times are saved on the beacon for others to view, with ability to filter by ship type
  2. Sign up to live race - once more than 2 cmdrs have selected this option a timer would start (say 2 mins) and during this time more cmdrs can enter the race, once the timer stops you get the Red and then the Green light / Siren or whatever to start the race. If easier it could create a separate lobby like in CQC, but i would prefer not to see it done with a seperate CQC style lobby as this is partly why i believe CQC is not popular. It is too isolated from the normal game. people cant jump in and interact, griefers wont be able to target race events etc.. which although might seem annoying its a choice to allow it (and spectators) by remaining in open.


Possibilities


  • This could be used not only for SRV racing, but also ship racing in space or above a planets surface (think Red Bull air race), imagine racing your friends across the surface of your favourite moon in racing eagles like a baby Darth Vader.
  • In fact you could even have races using the Large CQC stations etc that are now in the game, its crying out for it
  • The SRV races could also involve the need to "jump" over obstacles, or through rings in the air - or maybe across canyons!
  • Space station races could weave in an out of rotating parts like currently done without this new mechanism.
  • Imagine a Galactic race CG, everyone to go and record times at say 3 race tracks, the top times recorded could represent you reward (fastest 5% get X credits, top 20% get Y credits etc... I WOULD LOVE to see new CG types of this nature
  • These same tracks could then be used as the targets for "racing & wing missions", "go to this famous track in system blahblah and record a time".... or better yet; win a race against AI racers... ok that might need some work from AI programmers but as a long term goal... (i bet they would love to get stuck into it). As a mission type i am sure it would be extremely popular, how much more fun is racing for money than delivering cargo? lots!


Race Results -


  • Live races - could post the results and times to the cmdrs involved using the messaging system just like a round in multi crew, or perhaps a pop up screen like in cqc... Fdev to do decide what is best
  • Time Trial - I would love to see time trial results "saved" to the beacon, so when you are next to the beacon or if you scan it you can look at the names of the fastest 20 cmdrs to have ever completed this circuit.

Implementation issues/choices -

These are all just ideas and obviously without knowing what code is involved its near impossible to know what is possible and what is not, everything is always more complex than it first appears, but here are some general suggestions:

Who gets to place beacons and design tracks? I would love for players to be able to design their own but it may be best if initially limited either by FDev doing it themselves or by allowing player groups to place a limited number of tracks when they introduce Squadrons. For groups/cmdrs to be able to lay their own tracks FDev would need to introduce some kind of "deployable beacon" toolkit which would require more work. Perhaps for cmdrs to make tracks they are only able to deploy one track each, however the beacons can be collected back up after the race if needed and re-deployed somewhere else, like a travelling circus.

New racing vehicles - think of the possibility FDev, would i buy a cool paintjob for my new racing vehicle.... you bet i would! TAKE MY MONEY [heart]

It would also be an idea that the timer would stop or you are disqualified from an SRV race if you board your ship to stop cmdrs cheating by getting in their ship and flying to further waypoints.

The general idea is around the implementation of some kind of "tool kit" for the Cmdrs or groups to use in order to design tracks. Some ideas provided by Becky:

"What we need is a planetary sandbox race-track construction kit.
With barriers, beacons, direction signs and interactive start/finish line - and a spline editor which defines the area the ships must stay in."

When players get to use their creativity games always get huge amounts of support/longevity, this is a kind of built in workshop and allows Elite to develop organically and tap the huge wealth of talent in the community. By allowing new tracks to be created, this game mode will remain fresh and fun. I would suggest in an ideal world a few mega tracks made by fdev with many checkpoints and custom assets, these would serve a bit like national stadiums, but players/groups being able to place simple tracks with beacons will keep the mode new and interesting indefinitely.

Anyway my hope is that this thread will get some support and draw on the ideas of the community to show FDEV how awesome racing would be in Elite, and how hopefully they can support it by building on many of the features already present in the game.


Show some support to those trying to make the best of racing as it is :

The Buckyball Racers offer racing across the stars whilst the Elite Racers offer fast paced eagle racing:

Our current race is on until the end of Sunday, as Alec pointed out (then the next race will be 24th Feb - 1st March); for live Eagle racing, the next Elite Racers race takes place next Sunday (11th Feb) at 1800 GMT - keep an eye on their reddit page for signups starting a week in advance.
 
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I really like the idea of a "space race" across systems where you need to scan different beacons to get to the other one. This idea is very cool, it reminds me of an old StarGate SG1 episode about a space race. Well, it wasn't a race where you fly head to head, but more like a tour. I imagine some kind of space dakar rally in game lol, where npcs would definatly try to hunt down the participants and make the tour harder.
 
Hiro Renn

hah - yeah cool idea i remember that race, lots of tests like having to fly close to a sun or land on a high G planet. That would be perfect for the Buckyball racers with cross system waypouints. In fact you could have beacons going across systems and then down to a planet surface where the waypoints continue through a canyon or something, and if they wanted to make it super awesome then the beacon switches to SRV only so the last leg has to be done on the ground, a bit like a triathlon. Supercruise/"Air" and then land.

If races are held in the open then nothing to stop nasty griefers trying get the racers as well as NPC's if they advertised it... of course they have to catch them!
 
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translator

I like the idea, the runners are in wings.. an other idea of how that could be done,

point of departure, point of arrival and checkpoint place with the SRV at ground level or with the ship at our location by the leader of the wings.

for beacons scans, it's good if the race route is already prepared.
 
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translator

I like the idea, the runners are in wings.. an other idea of how that could be done,

point of departure, point of arrival and checkpoint place with the SRV at ground level or with the ship at our location by the leader of the wings.

wings could work, possibly as a group "mission" - whatever is easist for fdev lol
 
I have not been that much into racing myself, but I can definitely see the benefits of some in-game mechanics to support the activity. With such infrastructure in place, and some cool in-game racing stuff (like racing SRVs or whatnot) to go along with it, I might get into the thing.
 
I love the idea of racing (both srv and eagle / fighter)!!!

I agree with the fact FDev would be the one placing the (permanent) beacons / waypoints of races. What if single players could instead place temporary waypoints (e.g. they vanish as soon as nobody is in that instance)? That would make it easier for players to race with friends, without the need to go and find an "official" track.

Last but not least, I disagree with supercruise races or multi-jump races, because loading time for jumps depends on hardware and network and that could be not fair.
 
Well the easiest way of implementing this would be a third, renamed community goal. One weekly race tour across space. Basicly it would be a passenger mission without passengers, more waypoints and with much higher chance of being interdicted by npc. Maybe it should have different leagues for all type of FSD drive ships (4-5-6 etc).

The game could log the start time and the finish time of the mission, so if we do not start it in the same time nothing happens, as the fastest guy would win anyway like in rally.


The ground SRV ones would need some more work to implement but it would be cool as well
 
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(translator)

for markers (start, finish, checkpoint), it's quite specific ..

unrealistic it's simple, flying light beams (green, red, blue).

more realistic markers on the radar perhaps also and metal structures (with light beams) for pre-built races.. and you write possibility of drop beacons.
 
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(translator)

for markers (start, finish, checkpoint), it's quite specific ..

unrealistic it's simple, flying light beams (green, red, blue).

more realistic markers on the radar perhaps also and metal structures (with light beams) for pre-built races.. and as you write possibility of the tagged beacons.

I agree, it seems so simple that it just might work [haha]
 
The mechanics for this are already in game, VIP sightseeing missions. They ask you to go to a beacon and scan it, then tell you to go to the next Bea on.

I wouldn't expect it to be terribly difficult to set a mission giver with nothing but a sightseeing missions for a series of beacons in a single system.
 
Emergent Gameplay
One of the best aspects of Elite is how activities have developed over time by Cmdr's in order to breath our own life into the game, especially in the "end game" when we have lots of credits and all the ships we could want.

On occasion FDEV put some weight behind these activities when they can; providing that the circumstances are right:

  1. Primarily that it wont use up too much programming time
  2. That there is allot of interest from cmdrs to make it worth their effort


RACING!!!!!

One of the most popular past times not supported directly is racing, this applies to both racing in ships and SRV's. Although nothing stops us racing we have to find a method of timing ourselves and providing proof toour fellow racers that we totally smashed them, e.g buckyball racers "screenshotting" (that's totally a word) the time of departure and arrival, also the start/finish lines and tracks are simply in our heads. There is no direct mechanism in the game, Even when i ws watching Adam Woods and Ed racing last night you could see the difficulty of figuring out where to start from and how far to go, but we all know it could be so Awesome with a bit of structure...


So i got to thinking, "how could FDev help?"

Firstly we need something that is already in the game which could be modified for the purpose, I am thinking -

Beacons

Simply by placing beacons in a sequential circuit you can create a "track".

  • In its most simplistic form you would simply scan the "starting beacon" which would automatically create the "finnish beacon" as a target on your scanner for you to race towards. You win the race by scanning this second beacon.
  • from this principle you can see how it could be easily built upon, you could then have "track beacons", I would suggest the over sizing the powerup Rings used in CQC matches to serve as waypoints, each time you reach the next beacon in the circuit or get within a set distance it automatically targets the following beacon in the sequence, until you reach the Finish line.

Implementation possibilities

This could be used not only for SRV racing, but also ship racing in space or above a planets surface, imagine racing your friends across the surface of your favourite moon in racing eagles like a baby Darth Vader. In fact you could even have races using the Large stations etc that you see in CQC that are now in the game crying out for it.

Beacon feature suggestions:

In order to start a race you would scan the start beacon which would open a menu (or get close to it and open your right hand panel a bit like entering a cz). Options could be:
  1. Start a time trial - put simply you race against the clock to get to the Finish line
  2. Sign up to live race - once more than 2 cmdrs have selected an option a timer would start (say 2 mins) and during this time more cmdrs can enter the race, once the timer stops you get the Red and then the Green light / Siren or whatever to start the race.

Results -

Live races could post the results and times to the cmdrs involved using the messaging system just like a round in multi crew, or perhaps a pop up screen like in cqc... Fdev to do decide what is best
Time Trial - I would love to see time trial results "saved" to the beacon, so when you are next to the beacon or if you scan it you can look at the names of the fastest 20 cmdrs to have ever completed this circuit.


Implementation issues/choices -

Who gets to place beacons and design tracks? I would love for players to be able to design their own but lets face it, if everyone could do it there would be chaos so it would have to be limited either by FDev doing it themselves or by allowing player groups to place a limited number of tracks when they introduce Squadrons.

New racing vehicles - think of the possibility FDev, would i buy a cool paintjob for my new racing vehicle.... you bet i would! TAKE MY MONEY [heart]

It would also be an idea that the timer would stop or you are disqualified from an SRV race if you board your ship to stop cmdrs cheating by getting in their ship and flying to further waypoints.


Anyway my hope is that this thread will get some support and draw on the ideas of the community to show FDEV how awesome racing would be in Elite, and how hopefully they can support it by using many of the features already present in the game.


+Rep Great Idea

At first I thought you were talking about single system races, like racing around a space or planetary station. This is something I would love to see added.

To do so, first everyone who is racing around the station would scan a start beacon - they would only get a short period to opt in as a countdown timer counts down to the race start.

Then they would need visual guidance on where to go, like Slalom Poles on the ground, or Rings in space. These can spawn after the beacon has been activated.

I also think simple glowing 2-d squares/panes would work fine.

These "gates" can be one color (green?) when they are your next "gate" to go thru, and change color (gray?) when you successfully go through. Maybe gates you're not ready to cross yet (i.e. you've skipped) are some initial color (red?).

They should also show up on your scanner.

As far as for the finish line - I don't think you should have to scan anything.

You should just have to pass through the final slalom poles / circles / glowing square with the first one through winning.

The SRV finsish line could be like a visible treapass zone

This would add a lot of fun, and wouldn't require major coding (I hope)

I'd also like to see the "roads to nowhere" on the planetary bases modded for racing, with some curves and weaving so skill is required since all SRVs go the same speed ;-)
 
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+Rep Great Idea

I like the idea of scanning a Beacon to start a race.

In fact, everyone who is racing should have to scan the beacon.

Maybe they only get a short period to opt in as a countdown timer counts down to the race start?

Then I think we need visual guidance on where to go, like Slalom Poles on the ground, or Rings in space.

These can spawn after the beacon has been activated.

I also think a glowing 2-d square/pane would work fine too.

These "gates" can be one color (green?) when they are your next "gate" to go thru, and change color (gray?) when you successfully go through. Maybe gates you're not ready to cross yet (i.e. you've skipped) are some initial color (red?).

They should also show up on your scanner.

As far as for the finish line - I don't think you should have to scan anything.

You should just have to pass through the final slalom poles / circles / glowing square with the first one through winning.

The SRV finsish line could be like a visible treapass zone

This would add a lot of fun, and would require major coding (I hope)

I'd also like to see the "roads to nowhere" on the planetary bases modded for racing, with some curves and weaving so skill is required since all SRVs go the same speed ;-)

exactly, i was thinking after scanning the beacon at the start, they could use the "gates" from CQC as checkpoints to determine the track as can fly/drive through them without needing to scan, and yeah good idea not to have scan at the finish and use colour coded gates. I think it would be useful if the next gate auto tagged on your scanner to stop you getting lost though. Love it :) keep it coming let show fdev we would love them to implement something
 
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the deployable beacons are not there (the tourist beacon are not storable but only placed), either it is necessary to be able to program them (start, finish ..) or to be able to buy them then to place them .. if it is necessary to be timed.

all this requires some work time.. but if there is the will, all this seems to me clearly feasible.

it would require a race menu, with scores for official races and beacons sales.

after he do stuff .. twitch contest to do this advertising by the way.. it does it for "league of legend".
 
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exactly, i was thinking after scanning the beacon at the start, they could use the "gates" from CQC as checkpoints to determine the track as can fly/drive through them without needing to scan, and yeah good idea not to have scan at the finish and use colour coded gates. I think it would be useful if the next gate auto tagged on your scanner to stop you getting lost though. Love it :) keep it coming let show fdev we would love them to implement something

Oh, wouldn't it be cool to have races take you "through" CQC bases? That would definitely require some serious skill!

And maybe there could be a SLF variant to the races too?

Now that I think about it, the SRV races could also involve the need to "jump" over obstacles, or through rings in the air - or maybe across canyons!

And space station races could weave in an out of rotating parts like currently done without this new mechanism.

I really hope they consider adding this feature!
 
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the deployable beacons are not there (the tourist beacon are not storable but only placed), either it is necessary to be able to program them (start, finish ..) or to be able to buy them then to place them .. if it is necessary to be timed.

all this requires some work time.. but if there is the will, all this seems to me clearly feasible.

it would require a race menu, with scores for official races and beacons sales.

after he do stuff .. twitch contest to do this advertising by the way.. it does it for "league of legend".

good idea, i added the "deployable beacon" to the main post
 
(translator)

the main problem i see is still balancing .. some ships are faster than others .. always the same will win the finish line.

so be forced the same ships to run together .. or a specific ship loan for the races.. for official races (for unofficial races everything is allowed).
 
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Oh, wouldn't it be cool to have races take you "through" CQC bases? That would definitely require some serious skill!

And maybe there could be a SLF variant to the races too?

Now that I think about it, the SRV races could also involve the need to "jump" over obstacles, or through rings in the air - or maybe across canyons!

And space station races could weave in an out of rotating parts like currently done without this new mechanism.

I really hope they consider adding this feature!

great idea, i added these into the op post :)
 

Avago Earo

Banned
I had an idea a while ago, of a 'Wing Relay Race'

As with many of my ideas, there's usually something I hadn't thought of that gets pointed out.

It goes something like this:

All cargo holds are scanned before the race, to ensure they are empty. The race is between a set number of systems, predetermined and agreed on. Each Wing member of a team, apart from the one starting, is in the nav beacon space of their nominated star system. Member 1 (the starter) of the Wing picks up Cargo that is dropped in the no fire zone of a station by an independent judge/referee/umpire, before they can jump to the next star system in the race. At the next system, they drop into the nav beacon and drop the cargo to be collected to their team mate, who in turn can then jump to the next system to continue the race, member by member, back to the start.

At each nav beacon, other players in the opposing Wing/s can destroy their opponents cargo, forcing them back to the beginning, but cannot collect it, as said cargo is designated to each team by the referee before the race begins.

The winning team is decided in the no fire zone of the starting system by a cargo scan made by the referee.

I could have worded this better.
 
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