Hey all, I want to get some feedback to see if there's anything I'm missing or if it really comes down to personal preference. I've tried to find similar threads with a set up like mine, but I haven't been able to, so I'm looking for your opinions, hate, insults for being an anarchist, etc. whatever you feel like sharing.
I just started playing ED and it's my first "fly sim". I come from Sim Racing, so I have a lot of racing oriented gear. For me, immersion is first, so mouse + keyboard where not an option even if it has better accuracy, and I play in VR. After some research, I bought two T16000 and attached them to my racing rig as I felt it worked better for what I wanted to do.
My goal was to avoid having to take my hands away from the joysticks during combat, but that it was Ok in more "calm" situations. I mostly do bounty hunting, so my binds are bias towards that type of game-play. I ended up with the following:
Right Joystick:
y axis: Pitch
x axis: Yaw
Trigger: Primary Fire
z axis: Nothing as I wanted my main trigger hand without a twist action.
Hat: Up-target front / Down- target next ship / Right- target next hostile/ Left- target previous hostile
Left Button: Power to Systems
Right Button: Power to Weapons
Middle Button: Power to Engines
Left Joystick:
Trigger: Secondary Fire
y axis: Up/Down Thrust
x axis: Left/Right Thrust
z axis: Roll
Hat: Up-target next sub-system / Down-target prev sub-system / Right-next fire group / Left- previous fire group
Left Button: Use Shield Cell
Right Button: Use Chaff Launcher (I'm actually not using this yet, but the bind is there)
Middle Button: Engine Boost (I'm actually not using this yet, but the bind is there)
Racing Pedals + Shifter:
Gas: Forward Thrust
Break: Hold + Gas Reverse Thrust
Clutch: with the clutch pressed, I can re-bind all the buttons to different functions (It works like a clutch
1st Gear: Deploy Landing Gear
2nd Gear: Deploy Hardpoints *I have them to come out with the trigger as well, so I only need it to store them back in
3rd Gear: Turn Lights On
4th Gear: Toggle Frame Shift Drive
5th Gear: Cockpit Mode Change
6th Gear: Free
*The clutch is important because by pressing it I can bind all the Joystick buttons again to other functions without having to take my hands off the joysticks.
I stop here as it I think the idea is already pretty clear, but I'll leave a few notes below. I'm looking for feedback on something I may be missing or benefit I would get from a different set up, an example could be "you should use your left joystick for throttle as you will be able to turn faster".
Notes:
*Happy to share a picture and a list of the gear I'm using if anyone is interested.
I just started playing ED and it's my first "fly sim". I come from Sim Racing, so I have a lot of racing oriented gear. For me, immersion is first, so mouse + keyboard where not an option even if it has better accuracy, and I play in VR. After some research, I bought two T16000 and attached them to my racing rig as I felt it worked better for what I wanted to do.
My goal was to avoid having to take my hands away from the joysticks during combat, but that it was Ok in more "calm" situations. I mostly do bounty hunting, so my binds are bias towards that type of game-play. I ended up with the following:
Right Joystick:
y axis: Pitch
x axis: Yaw
Trigger: Primary Fire
z axis: Nothing as I wanted my main trigger hand without a twist action.
Hat: Up-target front / Down- target next ship / Right- target next hostile/ Left- target previous hostile
Left Button: Power to Systems
Right Button: Power to Weapons
Middle Button: Power to Engines
Left Joystick:
Trigger: Secondary Fire
y axis: Up/Down Thrust
x axis: Left/Right Thrust
z axis: Roll
Hat: Up-target next sub-system / Down-target prev sub-system / Right-next fire group / Left- previous fire group
Left Button: Use Shield Cell
Right Button: Use Chaff Launcher (I'm actually not using this yet, but the bind is there)
Middle Button: Engine Boost (I'm actually not using this yet, but the bind is there)
Racing Pedals + Shifter:
Gas: Forward Thrust
Break: Hold + Gas Reverse Thrust
Clutch: with the clutch pressed, I can re-bind all the buttons to different functions (It works like a clutch
1st Gear: Deploy Landing Gear
2nd Gear: Deploy Hardpoints *I have them to come out with the trigger as well, so I only need it to store them back in
3rd Gear: Turn Lights On
4th Gear: Toggle Frame Shift Drive
5th Gear: Cockpit Mode Change
6th Gear: Free
*The clutch is important because by pressing it I can bind all the Joystick buttons again to other functions without having to take my hands off the joysticks.
I stop here as it I think the idea is already pretty clear, but I'll leave a few notes below. I'm looking for feedback on something I may be missing or benefit I would get from a different set up, an example could be "you should use your left joystick for throttle as you will be able to turn faster".
Notes:
- I play with flight assist off and have done so from the beginning. I do all the docking and Frame Shift Drive myself as it helps me get used to the controls.
- The wheel is right in front of me and it's great for driving the SRV, I can drive with one hand and use the turret with a joystick.
- I have a racing button box on the way that will give me even more buttons, and my racing wheel in front is full of buttons that are free right now. I want to test on/off switches to re-bind the same buttons to other functions (like I'm doing with the clutch).
- There's something to be said about pulling a metal shifter to engage the FSD, specially on a sequential shifter configuration.
- I'm not using any of the Joystick base buttons, I wish they didn't exist and the base had a narrower profile.
*Happy to share a picture and a list of the gear I'm using if anyone is interested.