Radar: Difference between linear & logarithmic?

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What are the odds, I was thinking about starting a thread on the same issue.

I have been trying to make use of this feature in the past days, being on an exploration trip, and it doesn't work! Or at least it doesn't work like I was expecting it to.

Case in point: I'm traveling in a system at a speed high enough so that all the celestial bodies are displayed within the inner rings of the sensor display (they don't touch the sides), I change the sensor setting. Looking back at the sensors, nothing happens. The positions of the bodies relative to the center is exactly the same on the sensors with either setting. Am I supposed to exit the game for the new setting to be in effect? Can someone else test this?

Also, a different issue related to sensors: the zoom function could use a little rescaling. The zoom is also influenced by the speed you travel at, so when you travel very fast, it zooms out. The problem is that, depending on the system you're in, even at large speeds it does not zoom out enough to give good information on the bodies positions. Most of them still hug the sides. There are plenty of zoom levels yet the lower ones seem to be useless. What I want, is that at max zoom and low speed, the sensors zoom out enough to cover the entire system, considering that we won't have an orrery view any time soon. If I want to have a map of the system am I supposed to take body readings and draw it out on paper? What's the point of having zoom levels if you can never zoom out enough to cover the whole system?
 
Linear: If one target appears to be twice as far away on the radar than another target, then it is, in fact, twice as far away.

Logarithmic: If one target appears to be twice as far way on the radar than another target, then its actually 10 times further way.
 
Linear: If one target appears to be twice as far away on the radar than another target, then it is, in fact, twice as far away.

Logarithmic: If one target appears to be twice as far way on the radar than another target, then its actually 10 times further way.

Does linear actually work though?

edit: and aren't the concentric circles always unevenly-spaced regardless?
 
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Case in point: I'm traveling in a system at a speed high enough so that all the celestial bodies are displayed within the inner rings of the sensor display (they don't touch the sides), I change the sensor setting. Looking back at the sensors, nothing happens. The positions of the bodies relative to the center is exactly the same on the sensors with either setting.

I think the switch is only for radar in normal cruise, in super cruise it is ignored. Set mine to linear too.

Anyway, could be wrong though...
 
The sensor display could use a complete overhaul, if you ask me. In many situations the size of the icons themselves reduces meaning and clarity for their positions. When in a planetary belt, the visibility of the asteroids in the scanner is low, and their actual size doesn't translate to what's shown on the scanner. The two lines displayed in a V on the scanner have no apparent meaning, related neither to field-of-view nor weapon targeting/firing arc. Asteroid belt clusters, stations, and signal sources are all omitted from the display despite the ship being able to lock on them.
 
I think the switch is only for radar in normal cruise, in super cruise it is ignored. Set mine to linear too.

Anyway, could be wrong though...

i think so to.

What are the odds, I was thinking about starting a thread on the same issue.

I have been trying to make use of this feature in the past days, being on an exploration trip, and it doesn't work! Or at least it doesn't work like I was expecting it to.

Case in point: I'm traveling in a system at a speed high enough so that all the celestial bodies are displayed within the inner rings of the sensor display (they don't touch the sides), I change the sensor setting. Looking back at the sensors, nothing happens. The positions of the bodies relative to the center is exactly the same on the sensors with either setting. Am I supposed to exit the game for the new setting to be in effect? Can someone else test this?

Also, a different issue related to sensors: the zoom function could use a little rescaling. The zoom is also influenced by the speed you travel at, so when you travel very fast, it zooms out. The problem is that, depending on the system you're in, even at large speeds it does not zoom out enough to give good information on the bodies positions. Most of them still hug the sides. There are plenty of zoom levels yet the lower ones seem to be useless. What I want, is that at max zoom and low speed, the sensors zoom out enough to cover the entire system, considering that we won't have an orrery view any time soon. If I want to have a map of the system am I supposed to take body readings and draw it out on paper? What's the point of having zoom levels if you can never zoom out enough to cover the whole system?

... add to that that it rescales as soon as you select a target...

the alrger and smaller sensor scaling is quite usefulll if searching for POIS riving the srv or being in an asteroid ring, though.
 
Linear is a more "true to scale" depiction.

Logarithmic allows you to see what is closer more clearly, while cluttering what is further away.

Linear scale (Left) vs Log scale (right)

interpolate-both.png
 
Here's a question: Why is it that when I toggle between linear and logarithmic mode for the radar that none of the blips change position for me? I have tried this in a RES site and even the asteroids don't change positions. Why have the feature available for toggling in ship if it does not change anything without restarting the entire game?
 
10 times further if the logarithmic scale is base 10. This is certainly what I would expect, too, but I haven't verified it. Based on some of the comments on this thread, however, it may not be working correctly in at least one of the two modes.

- - - Updated - - -

Actually, the y axis of GilliganTX's left hand plot is logarithmic (i.e. each major division on the axis is a factor of 10-- 1, 10, 100, 1000).
 
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The sensor display could use a complete overhaul, if you ask me. In many situations the size of the icons themselves reduces meaning and clarity for their positions. When in a planetary belt, the visibility of the asteroids in the scanner is low, and their actual size doesn't translate to what's shown on the scanner. The two lines displayed in a V on the scanner have no apparent meaning, related neither to field-of-view nor weapon targeting/firing arc. Asteroid belt clusters, stations, and signal sources are all omitted from the display despite the ship being able to lock on them.

Anyone else noticed when the individual asteroids were displayed in 3d at full zoom, I'm sure it wasn't always like that, I thought a nice addition nobody ever noticed!
 
Linear: If one target appears to be twice as far away on the radar than another target, then it is, in fact, twice as far away.

Logarithmic: If one target appears to be twice as far way on the radar than another target, then its actually 10 times further way.

Finally! An explanation I can understand.
Thanks Cmdr!
 
What are the odds, I was thinking about starting a thread on the same issue.

I have been trying to make use of this feature in the past days, being on an exploration trip, and it doesn't work! Or at least it doesn't work like I was expecting it to.

Case in point: I'm traveling in a system at a speed high enough so that all the celestial bodies are displayed within the inner rings of the sensor display (they don't touch the sides), I change the sensor setting. Looking back at the sensors, nothing happens. The positions of the bodies relative to the center is exactly the same on the sensors with either setting. Am I supposed to exit the game for the new setting to be in effect? Can someone else test this?

Sensor range in supercruise is based on a space-time horizon that scales the sensor range dynamically to the maximum range being objects within 40 seconds of you at current speed IIRC? Though whether the scale is linear or log in SC <shrug>. It did get explained by one of the Devs in some patch notes somewhere...

I would rather just having a 'fixed distance' scanner, with the range in SC or normal spaced displayed. And various scanner 'declutter' modes, especially when in CZs and there are lots of dead ships who've spewed their materiel guts everywhere.
 
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10 times further if the logarithmic scale is base 10. This is certainly what I would expect, too, but I haven't verified it. Based on some of the comments on this thread, however, it may not be working correctly in at least one of the two modes.

- - - Updated - - -

Actually, the y axis of GilliganTX's left hand plot is logarithmic (i.e. each major division on the axis is a factor of 10-- 1, 10, 100, 1000).
Correct, I didn't realize that when I posted it. Sorry.
 
In real space, linear makes most sense, especially in combat. SC is best served by logarithmic, but honestly I never swap out of logarithmic mode as the side menu is not convenient.

Would be nice to have a preset to have linear in real space and logarithmic in SC automatically. I'd buy that for a dollar.
 
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In real space, linear makes most sense, especially in combat. SC is best served by logarithmic, but honestly I never swap out of logarithmic mode as the side menu is not convenient.

Would be nice to have a preset to have linear in real space and logarithmic in SC automatically. I'd buy that for a dollar.

Have you noticed a difference between linear and logarithmic?
 
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