So, with U17 we've now got a bunch of "things" around the spire sites that old mate Palin has an interest in.... of course, getting them isn't that straightforward, but thanks to @MVBanks and some other tips from people, I think I have a reasonably repeatable way to get things (from the megabarnies, at least!). Spires are also doable, but haven't got a repeatable mechanism to post (Yet!)
What you need for this is:
First up, drop in using wing glide to get as close as possible. The banshees will light up the sky with AA fire; these are tough nuggets and I'm yet to kill one even in my AX combat conda. Land as close to the megabarnie as possible.
Land, get out in your SRV (making sure you set sys to 4 pips before disembarking, and hot-tail it to the underside of the megabarnacle. Keep your ship around for now, as it'll draw fire from the Banshee patrolling the megabarnacle perimiter. However, revenants will engage your SRV so be fast, or try to avoid them, noting the Banshee will soon lose interest in your ship and come for you.
Once you're under the megabarnacle, you're looking for something looking like this (credit to @MVBanks):
It has two entrances, and a deep recess, which your SRV can slip into. If you haven't done so already, dismiss your ship (otherwise you'll come back to it at 19% hull like I did)
Once you're in there, test and adjust your SRV's position in the gap til it mostly can't be seen. If you had revenants and the banshee on your tail, they'll slowly lose interest and go back to their patrols.
Once you see the reds disappear, dismount on foot. You're then free to shoot down/release the impure/semi refined mats as needed (noting you can only carry 4t)
For the impure, shoot the sacs hanging off the ceiling to collect
For the semi-refined, use the overload on the nerve clusters opposite the node, then shoot the red node to release the cargo.
Go back to your SRV and scoop them up. Note these are corrosive, so you'll need to move fast in the SRV with 4t.
Now. Escaping. The underside of the Megabarnie is somewhat bowl-shaped... so as long as you pick a direction away from the spire complex, 4 pips to eng, 2 pips to sys, floor it and boost on out... you should be able to clear the first ravine around the megabarnie... get to the top of the hill and once you are on the flat, recall your ship.
The Banshee will almost certainly be on your tail at this point (they move fast!)... keep moving, dodge the rocks and chase down where your ship lands. Get on and boost away as fast as you can.
It's worth noting that despite the unique textures of the Impure/Semi-refined on the surface when you release them... once you scoop them they both look like the impure version if jettisoned:
This is not unlike Meta Alloys, which turn into a human cargo canister if jettisoned.
What you need for this is:
- A well-armoured ship (I use an Anaconda)
- An SRV
- Yourself (pref with a suit and some decent jetpacking, so artemis suit likely best for this... yet to see a use for the plasma cutter here)
First up, drop in using wing glide to get as close as possible. The banshees will light up the sky with AA fire; these are tough nuggets and I'm yet to kill one even in my AX combat conda. Land as close to the megabarnie as possible.
Land, get out in your SRV (making sure you set sys to 4 pips before disembarking, and hot-tail it to the underside of the megabarnacle. Keep your ship around for now, as it'll draw fire from the Banshee patrolling the megabarnacle perimiter. However, revenants will engage your SRV so be fast, or try to avoid them, noting the Banshee will soon lose interest in your ship and come for you.
Once you're under the megabarnacle, you're looking for something looking like this (credit to @MVBanks):
It has two entrances, and a deep recess, which your SRV can slip into. If you haven't done so already, dismiss your ship (otherwise you'll come back to it at 19% hull like I did)
Once you're in there, test and adjust your SRV's position in the gap til it mostly can't be seen. If you had revenants and the banshee on your tail, they'll slowly lose interest and go back to their patrols.
Once you see the reds disappear, dismount on foot. You're then free to shoot down/release the impure/semi refined mats as needed (noting you can only carry 4t)
For the impure, shoot the sacs hanging off the ceiling to collect
For the semi-refined, use the overload on the nerve clusters opposite the node, then shoot the red node to release the cargo.
Go back to your SRV and scoop them up. Note these are corrosive, so you'll need to move fast in the SRV with 4t.
Now. Escaping. The underside of the Megabarnie is somewhat bowl-shaped... so as long as you pick a direction away from the spire complex, 4 pips to eng, 2 pips to sys, floor it and boost on out... you should be able to clear the first ravine around the megabarnie... get to the top of the hill and once you are on the flat, recall your ship.
The Banshee will almost certainly be on your tail at this point (they move fast!)... keep moving, dodge the rocks and chase down where your ship lands. Get on and boost away as fast as you can.
It's worth noting that despite the unique textures of the Impure/Semi-refined on the surface when you release them... once you scoop them they both look like the impure version if jettisoned:
This is not unlike Meta Alloys, which turn into a human cargo canister if jettisoned.
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