"Raising Awareness" A path to the dark side

This will probably be an unpopular post....

There is an alarming amount of CMDRs in this game flying ships that are too big for their britches or even flying shieldless/without adequate defenses.
(I'm looking at you, passenger CMDR that slaps shields in the smallest module class)

In response to such gross negligence I have started a one man awareness campaign!

What I do is pull CMDRs over after checking their internals. If they don't have countermeasures, aren't shield tanking, or god forbid, flying shieldless I will interdict them.

From there I let them live if they do one of two things:

High wake out (I give them time)

-

Stop and talk
-(which then I tell them to fly safer, and the utilization of high wake)


If they try to low wake out / speed away from my RNGineered cutter I proceed to kill them for their negligent risk aversion and not participating in pvp dialog when in open.
If they fly without shields I open fire on them immediately; too inexcusable.

If you fly recklessly and refuse to participate in player to player communication in open mode I will send you back to the solo/group modes from whence you board hopped from.

I respond to salt with tips as to help them avoid getting destroyed and wish them a good day. I'm sorry that the npcs don't put enough pressure on players to fly with shields. It's to the point where speedy SHIELDLESS FREIGHTERS/LINERS are the most efficient money making strategy.

It's time to teach people risk management. If you want to grind credits at a popular system please stick to solo. No harm done, everyone solo grinds every once in a while. But I will punish you when you fly like a fool in open. Otherwise players will never learn how to avoid griefing.


Butttttttt......
If you want to play the game of sharks and minnows in open please do! It's a rewarding experience and really breathes life into the game, and staves off the grind. I'm not always the shark, I also enjoy getting in a freighter/liner and successfully getting away from "greifers" and completing my missions. It's not really difficult, it's just not the most efficient way of making credits.


My experience with the awareness campaign day 0:

9 interdictions/station intercepts
4 kills, 3 combat logs, 1 free to go, 1 successful escape
(List not in chronological order)

1- dolphin -low wake attempt action:Eliminate- status:KIA
No comms

2- "harmless" anaconda - low wake attempt
Action:Eliminate status:combat logged
No comms

3- master anaconda- low wake attemp
Action: eliminate status-combat logged
--After I received a salty message he learned the difference between high/low wake. Very educational


4- deadly shieldless Python -
Action: Eliminate -status:KIA
Party invite: we had a good laugh and his buds laughed at him for flying shieldless. He knew the risks and accepted them


5- shieldless harmless sidewinder
Action: interrogate Status:free to go.
Responded to comms, he forgot he was in open. He was Taxi'ing between stations.

6- competent beluga - low wake atmpt
Action:Eliminate status: KIA
No comms-back to solo with you

7-Type 6 low wake attempt
Action:Eliminate status:KIA
No comms- wrong board hop amigo!

8-expert diamond back explorer
Action:NA status:combat log durring interdiction

9-elite shieldless black DBX-
Action:Elimimate status: escaped
No comms-**used silent running to creep away from me. Very sneaky.

Day 1 of awareness campaign:
I'll just post the most interesting/reoccurring targets. Too many combat loggers.

2 pvp FASs- both combat logged

11 belugas/orcas/dolphins killed

1 shieldless master corvette killed

4 harmless anacondas-2 of which logged, 2 died

1 expert imperial cutter- high wake! Yayyy

Summary- none of the passenger liners high waked, anyone that actually tried to fight me combat logged, finished the day with about 23 kills(some of them blew up but didn't give me a bounty due to clogging) and I be in the top 5 bounties now.







TLDR;

My goal is to educate CMDRs, promote faster/stronger minnows, have some bants, and banish lazy board hoppers back to solo/Mobius.

I'm on Xbox btw
 
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Good luck finding me in my PGs.

I keep wondering why I don't play in Open. The reason must be around here somewhere.....
 
Interdicting is not a chat invitation.

It would be nice if people would stop doing that. Chatting can be done in super cruise, not need to interdict others. If you happen to see me in SC and what to chat simply contact me, I will most of the time reply. If you interdict me and then want to chat, no chance. I don't have the time to chat with a hostile combatant.

OK, you will never see me as I play on PC, but I guess you understand what I mean.
 
Just as effective and more inviting: ship disabling and a forced lecture. Many commanders don't know how to chat, don't speak English or don't have that readily available in a critical situation. As soon as you pop the target you are forced to rely on them accepting requests for further communication. Before that you can still drop advice even if they are still figuring out how to respond.

In regards to your alleged motives, your strategy is severely lacking and quite self centred.
 
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I'm on Xbox btw

You should look to hook up with Trixxx, she was looking for a mate to devour after being an at in game together.

Oh, and by the way, if you get a second away from this valuable service you are offering could you check your tonsils for irregularities considering how far your head is up your own backside, cheers.
 

Arguendo

Volunteer Moderator
Stop and talk
-(which then I tell them to fly safer, and the utilization of high wake)
For that to work the onus is on you to start the conversation. It's common knowledge that an interception that starts with a dialogue usually is a pirate, or whatnot. Interdictions with no comms whatsoever is most likely a murder-hobo, so people will try to run from that. They will not sit and wait for your next move if you don't strike up a conversation with them immediately.
 
For that to work the onus is on you to start the conversation. It's common knowledge that an interception that starts with a dialogue usually is a pirate, or whatnot. Interdictions with no comms whatsoever is most likely a murder-hobo, so people will try to run from that. They will not sit and wait for your next move if you don't strike up a conversation with them immediately.

Exactly this.
 
For that to work the onus is on you to start the conversation. It's common knowledge that an interception that starts with a dialogue usually is a pirate, or whatnot. Interdictions with no comms whatsoever is most likely a murder-hobo, so people will try to run from that. They will not sit and wait for your next move if you don't strike up a conversation with them immediately.

Miss the part about where I let them high wake out did ya? I shot people who tried to low wake in their terrible builds. If they don't want to talk, they can submit and then high wake, like a competent mute commander would.

If they can afford to fly fancy, then I hope they'd understand how mass lock does and doesn't work.
I've had CMDRs in anacondas not know the difference between high/low wake. It's a travesty.

- - - Updated - - -

For that to work the onus is on you to start the conversation. It's common knowledge that an interception that starts with a dialogue usually is a pirate, or whatnot. Interdictions with no comms whatsoever is most likely a murder-hobo, so people will try to run from that. They will not sit and wait for your next move if you don't strike up a conversation with them immediately.
They were given adequate time to highwake out. I would deploy hard points, fly alongside them for a bit, and then open fire. (With the exception of shieldless builds)
Shieldless builds are like not having a vault door in your bank.
I definitely did some murdering, but it could've easily been avoided.
 
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Arguendo

Volunteer Moderator
Miss the part about where I let them high wake out did ya? I shot people who tried to low wake in their terrible builds. If they don't want to talk, they can submit and then high wake, like a competent mute commander would.
No, but I am saying that your request for them to start a conversation is flawed. They will run, no matter what, unless you start the conversation, because interdictors who don't talk are murder-hobos. That's rule #12 in Elite Dangerous I think.
So, you can either initiate a conversation with them, or delete that point in its entirety. With your "rules" it's "High Wake or Die" because noone will initiate rule #2. So, basically that makes you a semi-murder-hobo ;)
 
Interdicting is not a chat invitation.

It would be nice if people would stop doing that. Chatting can be done in super cruise, not need to interdict others. If you happen to see me in SC and what to chat simply contact me, I will most of the time reply. If you interdict me and then want to chat, no chance. I don't have the time to chat with a hostile combatant.

OK, you will never see me as I play on PC, but I guess you understand what I mean.

a nice combination is to send a text comm before interdiction to let the CMDR know what's going on. I do this while pirating and i actually found the percentage of people who actually stop and comply went WAAAAAAY up as opposed to getting their adrenaline going by interdicting THEN trying to type
 
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