Random module/weapon ideas

Because I'm bored and can't play for a while because of hardware, have some random nonsense of the "huh, wouldn't it be neat if...?" variety and tell me what you think:

Weapon: Telepresence Scrambler
A seeker missile. When a target is hit, it sticks to their ship, and causes visual (static/snow) and control input (like being in a jet cone) interference to the pilot.
  • Charges up for a fixed amount of time (like SCB's), draining the WEP capacitor, then fires.
    • Must remain locked on during the charging sequence. Losing lock aborts firing but does not refund capacitor.
  • Fast but large (by volume, not weight). The largest class hardpoint could only hold 4 of these.
  • Shields intensify the effect (as they trap the electromagnetic waves), scaling with shield charge.
  • Higher grade modules increase the interference time and energy requirement
  • Engineerable:
    • Reduce energy requirement to fire
    • Reduce lock time
    • Intensify interference
    • Increase interference duration
  • Affected pilot can negate the effect entirely by rebooting their ship or successfully waking out
  • Also works on SLFs
  • Best for: Pirates, gankers, piratees, gankees, etc

Utility Module: Computer Core
Allows a pilot to run command-line programs that exist on their computer outside of the game. (Stuff like TradeDangerous comes to mind, or as-of-yet developed hooks into EDDB, or music players, or ...), with direct input/output visible in a tab in the comms panel (#2).
  • Number of simultaneous runnable programs increases with module size (maxing out at class 3)
  • Hooks into the stdin/stdout of the run program
  • Programs and their command lines are fixed and can only be changed at station outfitting services
  • Uses a chat-like UI, commands have to be sent one line at a time.
  • Damage causes scrambled or intermittent output (not input, as this could theoretically cause damage to your PC if the wrong thing is sent)
  • Programs are closed if the module is taken offline
  • Best for: Everyone. The use cases this would enable are crazy.

Utility Module: Comms Jammer
Projects a field that looks like a Thargoid shutdown field.
  • Disables all forms of communication in a certain radius
    • Chat (text and voice)
    • Crime reporting
    • Wing beacons
    • Ship-to-SLF commands
  • Radius scales with grade
  • Toggles on/off. Drains SYS capacitor in full when activated, reserves a portion of the capacitor when enabled.
  • Best for: Pirates and such. Pretty much an offensive weapon.
 
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