Random preset ship builds.

Now that FDEV is planning to sell preset ship builds, I’d like to share an idea that’s been brewing in my head for some time. When FDEV launched Odyssey, it introduced an interesting feature that I’m not sure everyone appreciates (probably not), but I found it intriguing and somewhat fun. I’m referring to pre-engineered equipment for commanders to hunt/buy directly from the in-game vendors.

I believe something similar could be implemented for ships. Ships with random grade modules and equipment could be available for purchase at random stations around the galaxy for a premium, with a chance of having pre-engineered modules up to grade 3 engineered equipment.

This mechanic should adhere to certain rules to ensure good equipment is obtainable, without removing the player’s desire to build a better ship:

  1. Stations that sell ships should only offer preset ship builds for the ships they sell. For example, a station selling only Eagles, Adders, and ASPXs should not offer preset Anacondas.
  2. Ships must have themed builds - if it’s a mining ship, it will have mining-focused equipment; a combat ship will have combat-focused equipment, and so on.
  3. The build themes should align with the station/system economy - Ship builds should be heavily influenced by the economy of the station/system. For instance, industrial systems/stations are more likely to have preset ship builds related to cargo hauling.
  4. Used ships with variable grades of equipment - Modules don’t need to be all of one specific grade. You could have C, B, and A modules in the same build. The only rule they need to follow is that the ship must be able to fly. No weird builds where you can’t even take off because the power plant can’t handle the hardware.
  5. Random ship names - These ships could come with a randomly generated name attached to it by default as a small addition.
  6. Variable states of degradation - Preset ships for sale may be sold as brand new or used. Used ships may be cheaper than their brand new counterparts, but will come with degraded modules, paint jobs, and possibly malfunctioning modules that will need to be fixed if the commander wants to use them without issues.
  7. Ship lore - Used ships could come with a description in the purchase tab providing a little insight into its story and why it’s being sold in its current state. Example: “This old Type-7 miner was found floating in an asteroid belt with no signs of its commander. The black box transcript suggests that the commander may have had a bit too much to drink and confused an asteroid for his long-lost mother… and tried to EVA to it, probably losing himself among the rocks. We have no information on the whereabouts of the commander after he exited the airlock…”
PS: This idea is primarily intended for new players, giving them a reason to hunt for a good deal on a ship they may be interested in acquiring. It’s may be less relevant for veteran players.

EDIT1: Just to be clear, you will be able to see the ship specks before buying it, you will not have a RNG generated ship at the press of the buy button, it will be generated before it is put on stock, like the commander equipments are now.

What do you guys think?
 
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Sounds like a very bad experience as new players end up looking around for 'the good build'. Like 'original' engineering, which wasn't liked.
The idea is not to give players perfect builds, is to give the option to find a usefull build that may be inproved upon. The preengineered modules with up to grade 3, would be an interesting find for those that need such module but don't have materials at time to engineer themselfs. People could buy the ships to extract only the desired module and sell it back to the station.
Of course, if it is a problem, the preengineered idea could be scraped, leaving only prebuilds with standard modules.
 
If it's similar to the Pioneer Stores where it doesn't go above G3 then I'm ok with it. I actually enjoyed visiting places to see what they had in their Pioneer Stores, I found some pretty cool locations and ended up with some decent gear to get me going for when I do actually decide to do some onfoot engineering. Maybe have the modules available at the counter of Inter Astra in the same way?
 
If you found useful ships and builds with useful modules you could then put them together in a ship you wanted to make. I do not seem the harm. Not sure I would use this feature, or that it would ultimately save any time. But it sounds fun going on a loot hunt, and only using in game mechanics and in game credits, no ARX, so no Pay2 anything.

However I have the knowledge, mats, and all ship engineers unlocked, so I just build the ships I want, when I want them.
 
I really like this idea. I think it'd give the universe a more realistic, lived-in feel. Of course there would be used ships out there. Ships that were traded in; salvaged; repossessed; maybe even hot ships for a discount on the black market but with a bounty to clear. You named some good guard rails. I've got no objection to any of them.
 
How about anytime someone flys without a rebuy, and their ship gets blown up, that particular ship build goes on sale as a one-off at whatever station they were last docked?
 
Sorry for my ignorance, but why so?
The player will still need to buy the ship with credits (not arx), the grade limit is up to 3, so fully engineered grade 5 builds will be non existent.
Randomising the pre-built ships introduces an element of chance (taking a gamble)
example: I want an exploration ship by randomising there is no guarentee I would receive it after paying money.
 
Randomising the pre-built ships introduces an element of chance (taking a gamble)
example: I want an exploration ship by randomising there is no guarentee I would receive it after paying money.
I don't think the OP is proposing a lootbox where you gamble and only find what you're paying for afterwards.
Just like the Pioneer stores, something with random upgrades comes up for sale, and one is free to buy it or not AFTER having pondered whether it's worth it.
 
I don't think the OP is proposing a lootbox where you gamble and only find what you're paying for afterwards.
Just like the Pioneer stores, something with random upgrades comes up for sale, and one is free to buy it or not AFTER having pondered whether it's worth it.
yes however, by randomising introduces a % chance of obtaining the desired build, this then moves towards the gambling slippery slope.
This is just my PoV.
 
How about anytime someone flys without a rebuy, and their ship gets blown up, that particular ship build goes on sale as a one-off at whatever station they were last docked?
That would lead to a glut of starter type ships and Python mk1s on the market.

yes however, by randomising introduces a % chance of obtaining the desired build, this then moves towards the gambling slippery slope.
This is just my PoV.
No more so than visiting a car showroom to see if they have a car in the colour and spec you want.
But if it isn’t done like Vista then you are right it is just a gamble.
 
If you found useful ships and builds with useful modules you could then put them together in a ship you wanted to make. I do not seem the harm. Not sure I would use this feature, or that it would ultimately save any time. But it sounds fun going on a loot hunt, and only using in game mechanics and in game credits, no ARX, so no Pay2 anything.

However I have the knowledge, mats, and all ship engineers unlocked, so I just build the ships I want, when I want them.
Exactly, i am aware of veteran players, as i am one, i can just go after the build i want. I think this mechanic could bring some life to the game for new players to maybe fly about diferent systems to try and find the ship they may need at the time.
 
Randomising the pre-built ships introduces an element of chance (taking a gamble)
example: I want an exploration ship by randomising there is no guarentee I would receive it after paying money.
Sorry if i was not clear on that point. You will be able to see what you are buying before purchasing it, so if the ship doesn't have the modules you are looking for, or is worse than the one you have at the moment will be up to the player to decide if it is a buy or a pass.
 
That would lead to a glut of starter type ships and Python mk1s on the market.


No more so than visiting a car showroom to see if they have a car in the colour and spec you want.
But if it isn’t done like Vista then you are right it is just a gamble.
Is the same idea as the commander equipments we have at the moment, they will be generated before put in stock and the player will be able to see what he is buying before commiting to it.
 
How about anytime someone flys without a rebuy, and their ship gets blown up, that particular ship build goes on sale as a one-off at whatever station they were last docked?
Could be an insteresthing adition. The ship could come in stock with damaged modules, a bit of lore of where and when it was destroyed and why it was put for sale.
 
Exactly, i am aware of veteran players, as i am one, i can just go after the build i want. I think this mechanic could bring some life to the game for new players to maybe fly about diferent systems to try and find the ship they may need at the time.
1) New players with starter ship = crumby jump range = kinda tough to search around for a better ship they can afford.

2) How can new players with not enough credits to buy the ship & modules they want afford a pre-built ship that includes modules they don't want and must replace?
  • The #1 feature in any ship for a new player is an A-class FSD. Any ship that doesn't have this will be ignored or require immediate module upgrade.
  • Most decent ship builds have specific module needs: A-rated power plant, distributor, thrusters. Specific Shields. Specific Hull. A cmdr would need to replace all the undesired modules. If the ship had been built randomly... this would mean most key modules need to be replaced.
  • I can see this only working if the pre-built ship was vastly underpriced so a new player can afford to replace the key modules.
 
That would lead to a glut of starter type ships and Python mk1s on the market.


No more so than visiting a car showroom to see if they have a car in the colour and spec you want.
But if it isn’t done like Vista then you are right it is just a gamble.
Well, not only two months ago I actually bought a new car comes with 7 year manufacturer's warrenty. No random featues and the colour I wanted
 
Well, not only two months ago I actually bought a new car comes with 7 year manufacturer's warrenty. No random featues and the colour I wanted
Did you visit the various dealerships in a tricycle, or did you get driven around in a decent car that had reasonable driving distance capability to visit dealerships more than 5km away? Or did you find the vehicle on a posted listing?
 
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