Update: I realise that this might not work out as well as I had initially thought. I'm actually most interested in more hyperspace misjumps/interruptions. Someone else made a thread with that suggestion. I definitely think that's an interesting idea.
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Original post:
As we're all too familiar with, no technology is flawless and everything's prone to malfunction/glitch at some point.
All the machinery and tech are running too smoothly in Elite: Dangerous. Nothing unexpected ever happens.
I think that should be changed. These should be very rare events, so they don't become annoying and frustrating. However, every now and then, something should glitch out or stop working.
Some examples:
Engineered modules could also have a higher chance of malfunctioning. Not by much, but just a little bit.
Weapons and shields should be exempt from this mechanic and never glitch out as that would be extremely annoying if that happened in the middle of combat. Also nothing that would cause you to lose cargo or precious progress. This mechanic is meant to only serve to add flavour and variety, not frustration.
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Original post:
As we're all too familiar with, no technology is flawless and everything's prone to malfunction/glitch at some point.
All the machinery and tech are running too smoothly in Elite: Dangerous. Nothing unexpected ever happens.
I think that should be changed. These should be very rare events, so they don't become annoying and frustrating. However, every now and then, something should glitch out or stop working.
Some examples:
- Frame Shift Drive malfunctioning in the middle of a jump, causing the ship to be thrown out of hyperspace in the middle of nowhere, similar to what happens when Thargoids interdict us in hyperspace.
- Sensors suddenly cutting out.
- Ship user interface flickering/disturbances (nothing too serious).
- Etc.
Engineered modules could also have a higher chance of malfunctioning. Not by much, but just a little bit.
Weapons and shields should be exempt from this mechanic and never glitch out as that would be extremely annoying if that happened in the middle of combat. Also nothing that would cause you to lose cargo or precious progress. This mechanic is meant to only serve to add flavour and variety, not frustration.
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