(Rant) Player factions have gone too far

I love empire building. Just wish i didnt need others and i could squirrel away materials and money then build a base and add colonists and guns and mine field and capital ships and ultimately DOMINATE EVERYONE! <suitable menacing echoy voice>
 
So factions are getting stations thrown at them.. can i get an offline mode then?.. where the multiplayer part is secondary. and a modding community too thanks.


I love empire building. Just wish i didnt need others and i could squirrel away materials and money then build a base and add colonists and guns and mine field and capital ships and ultimately DOMINATE EVERYONE! <suitable menacing echoy voice>

Try X3 Albion prelude :) i like that game
[hotas]
 
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Ancients of Mumu is NOT a player faction!
I've seen this too, but can't remember where.

Besides, Phekda had already been flipped to Communism back in May or even earlier last year (I was part of the group of players that did it,) before it was flipped to a government type more suited to Ed Mahon for powerplay (which I wasn't involved in.)

I got it from support end of November.

Actually to clarify what they said is, "according to what they can see" it is not a player faction but they will pass it upwards to be looked at since it seemed a bit unusual.


They also stated The AoM's home system is Phekda, so this is not a faction that's crept in, AoM has specifically been tied to Phekda.
 
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I'm with the Op on this one.

I made a home in a nice little system, high tech, nice trade routes etc....then wallop a player group takes over, this wasn't a slow progress thing or they slowly got control, no the next day I log in this player group are in charge.

Prices are all over the place, my rep now counts for nothing and my trade routes are borked.

I looked into the player group and they actually seem like a nice bunch (just with a really stupid name) and I don't really blame them.

However this has to be the most ham fisted, backwards and outright bizarre way to introduce player groups into any game i've played.

The mechanic: you write FD an email?? What?? Seriously....that's it?? An email??

This was not meant to be part of the game originally, FD cave into the pressure and because there is no in game mechanic to handle this they start handing out system control like they are sweets....just say please.

At least give player factions control of small out of the way systems and let them build from there rather than give them control of major trade hubs right off the bat, or seeing as FD are a games developer actually create an in game mechanic for establishing a player faction.

There...i've said it.
 
Op. I wiped my save few weeks ago and the 1st place I wanted to go was Phekda and get permit cos it for some reason is a special place to me, it was steep in lore.

I was a little shocked when I saw the Phekda lore had been changed and permit removed.

I felt exactly same thing as OP. Angry about it.

I also thought it must be player group but iirc i was interdicted by a strange religous npc talking gibberish. I took a screenie but sadly don't have it any-more.
Don't ever remember seeing a religious order as a faction tho, think i would have noticed or remembered.
 
I agree with the OP. I don't care about player factions being created, but the Elite lore exists for a reason.

Also the fact that the player factions get FULL control of the system instantly is wayyyyy too easy/immersion breaking/cheap.


About the Ancients of Mumu, if that's a FD special faction that is indeed linked to a song, that's almost worse.
When will we see a "Rolling Stones of X", or a "Beatles of Y" ?
Will Justin g Bieber get a system too ?
 
I'm starting to get really angry on how player factions are being handled in the current game, and until frontier does anything to stop it i declare war on Phekda, and if i see anyone supporting this stupid player faction, they're going down.

Bit annoyed with player factions as well...

When these systems were first allotted, we were lucky enough to get the one we wanted. It was out of the way, on the edge of a couple of the powers but not on the main areas that people seem to go.

We all play in open and we have slowly been building up our faction in the system. We control one of the stations and happy with how things were progressing.

We're a small group, about 6 who play every day and another couple that join in on weekends.

Then two weeks ago another player faction appeared in 'our' system. This is a new player faction, so I guess they wrote to FD and requested that system!

Problem is, they are a very large group and they only play in 'private group'.

So realistically we have no chance of being able to keep our home system.

I have wrote to FD about what has happened, but no reply as yet. I even wrote to the other group, but not had any reply from them either!

What I would really like to know is Who decided to add a second player faction in to a system that already had one?

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I was a little shocked when I saw the Phekda lore had been changed and permit removed.

I felt exactly same thing as OP. Angry about it.


Just had a look at my list of permits as I already had the one for Phekda, it's gone :(
 
On the one hand, I think it's silly the way factions are distributed without rhyme or reason. On the other, does it really matter? Their name may be associated with the system, but there is no persistent or tangible advantage. It's the equivalent of a space billboard.
 
Some of the replies seem a little schizophrenic, the ones where folks are talking about their impact on the galaxy being impacted by others impact on the galaxy. I get the argument about not allowing player groups to take over systems that have some sort of deep lore (though it's not clear yet that's what really happened in this case) but if you have an adopted player faction and run into another larger faction who swallows up your system then that's just the game.

It's like dancing in a mosh pit and complaining that somebody bumped into you.
 
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On the one hand, I think it's silly the way factions are distributed without rhyme or reason. On the other, does it really matter? Their name may be associated with the system, but there is no persistent or tangible advantage. It's the equivalent of a space billboard.


Faction type can greatly affect things, a certain government type can hurt powerplay leaders quite a bit and government and alignment can affect security ratings, legality of commodities and even remove rare goods from the game.
 
While the BGS/factions/powers don't bother me overall (I'm complete apathetic about it TBH), I agree with the OP in that permit locked/lore systems should not have player factions based there. :)
 
Some of the replies seem a little schizophrenic, the ones where folks are talking about their impact on the galaxy being impacted by others impact on the galaxy. I get the argument about not allowing player groups to take over systems that have some sort of deep lore (though it's not clear yet that's what really happened in this case) but if you have an adopted player faction and run into another larger faction who swallows up your system then that's just the game.

It's like dancing in a mosh pit and complaining that somebody bumped into you.

I don't think many people are bothered about a player faction simply assuming control in a system, it's the fact that they didn't do it via gameplay but by the more expedient method of sending an e-mail to FD.

I'm currently based in Sol, just because I can be. For outfitting I usually jump one system to TZ Arietis because it has a good shipyard for most needs. I also made millions at the res sites there back when I started playing so it has an element of 'sentimental value' as far as anything in a computer game has that anyway.

I remember I jumped into there a few weeks back and saw Snyder Enterprise was now controlled by 'Frogcorp' whom I'd never previously heard of and assume is a player faction who had asked for the system in the last round of injections.

Now I'm not personally bothered about who has control of that system; however it was pretty jarring initially when you've been visiting a system for months and have worked up excellent rep with the factions there to just find some random group in charge. I can see how players who are more into the roleplaying aspects of the game would have a far greater issue with it than I do though.
 
Its still better than having same galaxy for 1+ year.

No, it isn't. Not if you've been taking the slow, gameplay road to changing the galaxy. Fighting, trading, trying to discover and understand how the bgs works. It is apparent you've done none of this and your replies are ignorant.

But thats not what happens. There is no way of stopping it: just send an email to FD and got the system. It completely killed my interest in the BGS, there is no point to any of it as long as the strongest move one can make in ED is begging FD for whatever it is you want.

They posted a month ago or so saying they started to consider their approach stupid as well. Guess they're going to fill the bubble first with nonsense before they make up their mind...

This sums it up nicely. There are so many easy fixes that would make the galaxy so much richer.
 
Yeah I hate how they gave systems over to players without even puting up any galnet news or a fight.
however the evil can be defeated.

HE BO was taken over by a punch of pirates and its back in hands of the alliance as of today (but the system discription is still the custom one)
not only that but some player factions discriptions have massive grammer errors (yes ironic given how bad my expresion is but my crap is not official canon)
 
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