Rapidly spinning neutron star(s)

Nearly crapped my pants jumping into this system. These are the neutron stars I'm going to remember. I'm sure though that some of you explorers have seen this before, right?

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Yea....a few times now but the pucker factor when emerging into the system with one happens every time. I used to get a little shot of adrenaline before when I would emerge to nothing, knowing full well I just about bit it on a NS....but now with that graphics...yup.
 
Well, I haven't visited the bubble since before 2.2 released, so at one point I just started enjoying the new neutron star graphics, but they always spin slow and predictable (basically the only major change from the patch that affected me). This NS though covered the entire screen when I came out, I didn't know what (if something) went wrong or what to expect. It was beautiful in retrospect (luckily I always reduce to 0 before jumping to N systems).
 
Correct me if I'm wrong, but these are pulsars, no? Always interesting to meet one. On my previous flight out to Colonia, I had a memorable encounter with one that was in a quite close orbit with a class K star, and made some pictures.
Here's what greeted me on arrival, after having flown through the cone for a moment:


Basking:


After repositioning my ship, a nice cockpit shot of the two stars:


And without the cockpit:
 
Just beautiful Commander. Well, all neutron stars spin, some slow, some fast. What makes a pulsar is the amount of gamma radiation that can be detected, but even so, the game classifies everything as a "neutron star" so it's impossible to say what exact type of astronomical object we're facing. We could have magnetars, radio quiet neutron stars, or other type of neutron stars/pulsars. The specific one you have encountered there looks to me like a low-mass X-Ray Binary (LMXB).
 
Frontier made all neutron stars in the game pulsars, because a pulsar is basically a neutron star emitting highly detectable jets of radiation. Which now all neutron stars in the game clearly do. It's no difference how fast they spin, afaik there are pulsars out there that spin only once every 8 seconds or so.
 
Frontier made all neutron stars in the game pulsars, because a pulsar is basically a neutron star emitting highly detectable jets of radiation. Which now all neutron stars in the game clearly do. It's no difference how fast they spin, afaik there are pulsars out there that spin only once every 8 seconds or so.

So for FSD Supercharge there is no difference in "fast" and "slow" spinning neutron stars? Is it "safe" to fly through the jet of a fast spinning neutron star?
 
For what I could observe, when NS have another companion (star, BH, etc) nearby, they become more 'active' and the bursts are more prominent.
 
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So for FSD Supercharge there is no difference in "fast" and "slow" spinning neutron stars? Is it "safe" to fly through the jet of a fast spinning neutron star?

Yes, the jets' size and rate of spin do not affect the supercharging.

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For what I could observe, when NS have another companion (star, BH, etc) nearby, they become more 'active' and the bursts are more prominent.


It may be worth checking out but I don't think FD put any science into this. I also had lame neutrons right next to a BH or a B star. In real astrophysical models the size of the original star should determine the neutron's spin rate and its magnetic fields; and the amount of gas and dust around from the supernova would form an accretion disk which fuels the jets. Hence, for jets you need matter and a gigantic magnetic field. And that's where FD failed in that they gave neutron's jets across the board no matter how plausible it might seem.
 
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It may be worth checking out but I don't think FD put any science into this. I also had lame neutrons right next to a BH or a B star. In real astrophysical models the size of the original star should determine the neutron's spin rate and its magnetic fields; and the amount of gas and dust around from the supernova would form an accretion disk which fuels the jets. Hence, for jets you need matter and a gigantic magnetic field. And that's where FD failed in that they gave neutron's jets across the board no matter how plausible it might seem.

You are correct, of course! What you have described is how it should work in the real world!
FD didn't do the research on that regard and made things simple.
You can call it artistic license...

For what I have observed while I was neutron farming, it seems that FD algorithm is as follows:
- If the NS has a stellar companion nearby, and by nearby I mean a few Light Seconds away, you have funny neutron star.
- If the NS is alone or its companion is far away, then you have lame neutron star.

Maybe I am mistaken, but this is the pattern I have observed.
You can see it on the screenshots attached on the thread that there is always a star nearby....
 
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