I'm pretty sure the last server patch which came out with patch 1.05 had a change log... no ?
Yes but I was suggesting going to a higher slot, an A4 would only lose you 8 cargo for almost twice the scoop rate (T9 has 2 class 4 internals right?). If you can cut your scooping time from 5 minutes to 2.5 that's a 10% reduction in travel time, while only losing 2% cargo space. However the whole discussion might be for nothing in a few minutes!The A3 scoop is the highest I can go in the 3 slot.
Yes but I was suggesting going to a higher slot, an A4 would only lose you 8 cargo for almost twice the scoop rate (T9 has 2 class 4 internals right?). If you can cut your scooping time from 5 minutes to 2.5 that's a 10% reduction in travel time, while only losing 2% cargo space. However the whole discussion might be for nothing in a few minutes!
Didn't see a mod of rare resources, the route planner is going ot make it real easy to farm them if this is the case.
That was a server update and already in as far as I know.
Michael
About the rare commodities 'nerf':
Perhaps the current stocks will just not be replenished as quickly, so they will dwindle. Oddly enough, Michael has made a comment on "personal" supply, which makes me think that supply is determined on an individual player basis.
For the record, just visited Gilya - Bell Orbital is the only station with a commodities market, and saw no rare goodies.
This is as of Gamma 1.05, but parked up there so can check if it's the same with Gamma 2.0 in half an hour or so.
It was always personal. If the station had 50 Brandies, you and your friends could by 50 each. (odd when you are both docked at the same station, in the same instance, but that's a gameplay "tweak" for you...)
This is also why it's pretty easy to tweak it to be more random, since it's player-based, not at all part of the overall economy.
Okay before I logged off I checked availability at Chi Eridani and Jorua. There were 784 units at Chi and 385 at Jorua. Let's see what it looks like after the patch.
Perhaps the current stocks will just not be replenished as quickly, so they will dwindle. Oddly enough, Michael has made a comment on "personal" supply, which makes me think that supply is determined on an individual player basis.
Yes that change between grouped supply and personal supply was made in 1.05... it's what led to the surge in volume of 'rare' items...
If it was still shared among everyone, then 0 would be visible since people would camp and buy out immediately. Nobody would discuss openly the location of these commodities and so basically this thread wouldn't exist.
Although given the way things are going at the moment with everyone just filling their boots I can see it going back to that way of doing things.