Rare Commodities List!

Is anyone still able to sell rare commodities for a profit? I have a few crumbs left over that I can't sell
 
the market including the rare goods is pretty much atm, how they expect anyone ESPECIALLY newbies to do anything with this is beyond me :|
 
You need to play more.

I can make a million an hour or more just slinging goods between 2 stations 1 jump apart. I can make 175K every 6 minutes (round trip time when not rushing) by trading minerals and superconductors or coffee /tea. It's boring and completely uneventful. There is no exploit. It's just boring as hell.

I hardly get interdicted because I am friendly to everyone in both systems now. Trading rares adds a little excitement. I now have to make about 10 jumps. I get interdicted. I have systems that I can explore. (to make even more money) I don't always have to take the same route. I can look for other rares and build up extensive trading routes.

When you buy a larger ship all of the costs in the game go up. Its not like you make 30M and buy a ship and suddenly become an untouchable billionaire. Wear and tear goes up, cost for every single system on the ship go up exponentially. Instead of paying $1.6M for that FSD its now $5M. Armor is in the millions. Scratch your ship landing...thats a mill down the drain. You cant just stop making money because simply flying the ship around will eat your bankroll quickly.

I have a feeling the people complaining most about people making money are the ones who have decided not to make money and only do combat. You wont get rich collecting bounties. You might be able to buy a cobra and outfit it - but when you get into size 5 and 6 ships the whole game changes. Combat is an economic loss. If you are interested in becoming wealthy - once has to play the markets. Or go mining, which blows.

The problem with making money mining is that once you can afford a hauler it is not worth the time to mine. (unless you exploit) You can make much more per hour trading goods because trade routes hold up for some time. When mining you have to bounce rock to rock and deal with the clumsy bin system. Frustrating as hell if you do it without exploiting. Boring as hell if you do exploit. To top that off the time required to find the rocks, get the ore and then go sell means you have a maximum profit curve. Once you can carry 100 units of cargo doing trade runs starts to leave mining in the dust from a credit per hour standpoint.

Every ship past the hauler allows your earning potential to climb, using rares or not. Each ship upgrade not only increases how much you can earn but how much you have to spend just to fly. Once you get into one you will see that it is actually pretty balanced. Especially now that there is wear and tear.

After the rares nerf, it is not worth the time or the wear and tear to trade them in a hauler. So what used to be enjoyable trips one could take across the galaxy with a little excitement has now been completely squashed. It's back to mindless 1 jump trade routes between 2 somewhat stable economies. Boring doesn't even begin to describe what its become.


I agree with everything this man just said. This sums up the dilemma once you go beyond a hauler. No incentive to mine, fight, or do missions simply because the upkeep costs on the ship are astronomical. The grind becomes way, way way too long to upgrade a module in your ship (let alone buy a better ship). I understand that this is a "long term game" but it's simply not fun in its current state. When you have the higher tier ships, profits drop so much that it raises the question: Why bother mining? Why bother bounty hunting? I can't get any new cool shiny stuff that will change my experience in the game. I'm just doing things for the sake of doing them. I think everything should get a profit boost that goes along with your ship class and reputation. That will maintain a reasonable progression curve. It's unfair to have missions pay you 500Cr when you are rolling in an Asp for example. Profits should scale with experience and reputation. For all professions!
 
Rares just hit a new Low point for me:
Im sitting at Ethgreze now with 50 Delta phoenics palms and cant sell it, but in the meantime filling up my remaining 70 cargospace with their tea buds. I installed ED to my notebook so i can fill up during work with the new record speed 2-5 item/hour refill rate.

BUT THEY ONLY GIVING ME 1 ITEM/REFRESH NOW!!! This is the 4 refresh im getting only 1. Pretty sad.

Also i liked the rare trading instead of the really boring hauling more. 20 minutes of travel and 30-40 minutes of waiting to fill up the hold. I can read some Prechet books while waiting and talk to My GF who started to hate my Alienware before this, because hauling my way from sidevinder to T6 took some serious time. Now she was OK with this. And its gone. Thanks Devs...

I did the same thing, hoping that the week long grind would pay off by letting me make longer more profitable runs less often so I can enjoy the long slow grind. nope. Its like they want to force you into one or two systems to do nothing but grind away at mindless broken crap. We have this huge universe but they have made it pointless to explore it or use the systems in place that offer a chance to see more of it.
 
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I agree with everything this man just said. This sums up the dilemma once you go beyond a hauler. No incentive to mine, fight, or do missions simply because the upkeep costs on the ship are astronomical. The grind becomes way, way way too long to upgrade a module in your ship (let alone buy a better ship). I understand that this is a "long term game" but it's simply not fun in its current state. When you have the higher tier ships, profits drop so much that it raises the question: Why bother mining? Why bother bounty hunting? I can't get any new cool shiny stuff that will change my experience in the game. I'm just doing things for the sake of doing them. I think everything should get a profit boost that goes along with your ship class and reputation. That will maintain a reasonable progression curve. It's unfair to have missions pay you 500Cr when you are rolling in an Asp for example. Profits should scale with experience and reputation. For all professions!

I believe this is by design. The idea is to make having a big ship expensive. Hence it deters everyone just amassing tons of cash and within a few months everyone is flying around in the biggest ships. That to my mind would be much worse. And then, you get the biggest ship with your exponential earnings and then what?

Now, there could be some balancing points still needed. Of course the big traders should be able to make a profit, and big ones from what i've heard, even since recent patches. So, apart from current bugs (rares pricing, wear and tear bugs) things look like are more or less heading in the right direction.

Just my opinion of course.
 
BUT THEY ONLY GIVING ME 1 ITEM/REFRESH NOW!!! This is the 4 refresh im getting only 1. Pretty sad.

Pretty sure that's the point of the nerf. You're not supposed to get x number of items, relog to refresh, get x number of items again and repeat till you're full. The whole concept of "refreshing" to get more is exactly the kind of cheating they don't want happening.
 
Pretty sure that's the point of the nerf. You're not supposed to get x number of items, relog to refresh, get x number of items again and repeat till you're full. The whole concept of "refreshing" to get more is exactly the kind of cheating they don't want happening.

Nothing to do with relogging, stock would slowly refresh while waiting real-time in game. Waiting in a space station while you could make more money flying around hauling normal commodities from one station to another doesn't exactly qualify as cheating IMHO.
 
I hope this gets somehow 'addressed' (see how I don't use the word 'fixed' ;). Can't really play at the moment because I just bought a basic type-6 and filled it to the max with rare items (without keeping enough for insurance...the horror!) and flew 150 LY. Now can't really sell it (at a loss) and am afraid to fly any furter :D
 
so im at lave in my asp with full cargo of past or whatever it is from chi eridani, wear and tear/flying tax is some stupid amount and if i sell my cargo i make a loss.
gg braben
 
Pretty sure that's the point of the nerf. You're not supposed to get x number of items, relog to refresh, get x number of items again and repeat till you're full. The whole concept of "refreshing" to get more is exactly the kind of cheating they don't want happening.
I dont know what are you talking about. Its not cheating, the commodities refresh in every 10 minutes. You buy them, wait 10 more min and buy another load till you full.
 
Suggestions for rare commodities:

SUGGESTIONS FOR RARE COMMODITIES

You have an allotment of about 200 tonne rare commodities per week and per commodity. Galnet alerts the availability of a new batch of "rare commodities".

So each week you will be able to make a trade run from each of the commodities equaling maybe 3 mil credits each. It remains more profitable than normal trading but not an exclusive activity and won't be unbalanced. You move the players around in the galaxy and retain the fun aspect of rare commodity trading without making it overpowered. It also encourages players to play regularly similar to a "daily quest".

What do you think? Could we agree on a meaningful suggestions to balance rare commodities and then try to get FD to consider it?

The current "hotfix" of spawning 1-5 rare commodities is a really bad solution. It makes you sit around in one station instead of playing the game. It basically removes the feature from the game.



I believe this is by design. The idea is to make having a big ship expensive. Hence it deters everyone just amassing tons of cash and within a few months everyone is flying around in the biggest ships. That to my mind would be much worse. And then, you get the biggest ship with your exponential earnings and then what?

You make a good point but the problem with this design is that bigger ships and more cash still give you an advantage in the game. I like the idea that combat ships will be enough for normal mission style gameplay but you still want to trade / grind credits for an advantage.
 
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I hope this gets somehow 'addressed' (see how I don't use the word 'fixed' ;). Can't really play at the moment because I just bought a basic type-6 and filled it to the max with rare items (without keeping enough for insurance...the horror!) and flew 150 LY. Now can't really sell it (at a loss) and am afraid to fly any furter :D

so im at lave in my asp with full cargo of past or whatever it is from chi eridani, wear and tear/flying tax is some stupid amount and if i sell my cargo i make a loss.
gg braben

Same boat here, 80T of rares and nowhere to go.

However I ticketed it and got this response:

"Thank you for raising this issue with us. Good news, this is already being worked on!
For now I will close this ticket down as we already know about it."
 
Same boat here, 80T of rares and nowhere to go.

However I ticketed it and got this response:

"Thank you for raising this issue with us. Good news, this is already being worked on!
For now I will close this ticket down as we already know about it."

I too got the same response.
 
Same boat here, 80T of rares and nowhere to go.

However I ticketed it and got this response:

"Thank you for raising this issue with us. Good news, this is already being worked on!
For now I will close this ticket down as we already know about it."

god i hope so
 
I applaud your courage PhilHibbs! I watched the entire event online and from what I saw, you stayed in character the entire time. I wish I could have been there as I would have asked for your permission to have my picture taken with you.

I know that it is better to have fluid plans because you never know what is going to come your way. My humble plan is to get a Python upgraded enough to (within reason) safely head out for points unknown. Looking at the millions of credits required, I was always looking for a way to make credits quick.

I came across this thread on Tuesday 9 December 2014. Due to the launch of the new Game Launcher, it took me a couple of hours to finally get the game up and playable again. I had problems getting the launcher to launch. Running in an fairly stock Cobra, I almost made it to Bast Tuesday night, but decided to wait at Wolf 1301 to help if a rare became available after Gamma 2 launched. With Gamma 2 up and running, I got to Bast, loaded up with 20T of Gin and headed off to Delta Phoenicis. Made a great profit for my efforts, loaded up with 20T of the palm trees and headed back. I needed to get to sleep as I get up for work at 5:00AM Eastern U.S.A. time. Parked myself in a starport about half way back and went to bed. Woke up early as the beagles needed to go out for a walk before the alarm clock went off. Since I was already up, figured I would log in and complete the run back to Bast. You all know where the story goes from there.

I had visited 94 space stations along with countless other uninhabbited systems along the way before discovering the rares. I've added to my list of visited systems and will continue with said plan. If they do not adjust the upkeep costs on our ships I see this taking quite a few months longer than originally planned even before discovering the rares. For those of you who have your multiple millions, congratulations. The rest of us will need to redouble our efforts and grind along. This ain't nothing more than a speed bump. I refuse to lay down on the ground and call it an unsurmountable mountain.
I'm going to take what I have and head back to my own corner of space as I was starting to build rep with the locals. I do hope everyone enjoys playing the game as much as I do.
 
Sorry, but this DOES NOT need to be optimised. even 4m per day, means you need 35 FC..ING DAYS just to change your ASP to T9.

How? Because T9 cost 76M and just four Aclass upgrades (FDS,PLANT,POWER,DISTRIBUTOR) cost 16m each , 64 together, 140m total.

It's perfectly ballanced now, because even milking it coninuously reduces this to a solid LONG few days of pure grinding. For one simple shipt update.

With the ship prices and upkeep, the cost for long range truck runs seem fine to me. Exactly how long should it take for one person to get to a type 9? If this is severely nerfed, it will take longer then anyone has patience for. I personally am very tired of seeing every CMDR in the same cobra for months on end. If the ship and module prices are going to keep going up (like every patch we have seen so far) the rare trading income seems right to me.
 
I dont know what are you talking about. Its not cheating, the commodities refresh in every 10 minutes. You buy them, wait 10 more min and buy another load till you full.

If this doesn't illustrate what is completely broken with rares trading, I don't know what does...
 
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I dont know what are you talking about. Its not cheating, the commodities refresh in every 10 minutes. You buy them, wait 10 more min and buy another load till you full.

This is the type of thing that breaks the game. Instead of being consumed with profit, you should just play and trade as it happens and enjoy the game for what it is.
 
This is the type of thing that breaks the game. Instead of being consumed with profit, you should just play and trade as it happens and enjoy the game for what it is.

Here! Here! This is a game! Those that want to make obscene, filthy, nasty, horrible, profits by playing by the rules should immediately stop! ;P

Seriously, this is a balance issue, not an exploit or something that is wrong. If the game gets horribly unbalanced with overpowered ships pew pewing everyone, everyone will go to solo and build up their wealth and come back in...all balanced.
 
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