Raw Material gathering

So depending on what personal goal you have given yourself, ie the play as you want thing, this will lead you to engage in one or more different activities, and some of these could be activities you would rather not do, so here your choice comes in, you have to decide what is worth more, achieve your goals, or to avoid the unwanted activities?

To a point this is true, however, in my time playing the game (since it was in beta), I've seen FD try very hard to get players to engage in all sorts of different activities, but rather than make those activities compelling in their own right (I'm sure they try to, but they don't necessarily have the courage of their convictions) they sometimes seem to try to 'bribe' players to do things. Sometimes that's by offering things you cannot get elsewhere, and often it's by throwing credits at players if they undertake certain activities that they want very much to be seen as successful from a development perspective - mining and exploration come to mind as recent examples.

Nothing really wrong with this, but it might have been better if they had tried to actually make activities truly compelling and fun, not to be fair an easy task in such a huge game where players can be doing essentially the same gameplay loops many, many times.

To echo Jmanis above, I've done the biological sites to fill up my high grade mats, and it really was like stepping out of the game. Felt like work, rather than play. I have no problem using the SRV, it wasn't difficult or challenging, just very repetitive gameplay. One could say I didn't need to do it, but again, with manufactured and data mats, I also pick them up by playing the game, by taking delivery missions and getting four Anacondas worth of materials, or from mission rewards where I can pick up 20 or more modified embedded firmware in a very short time.

There's no way to do that with raw mats, and there really should be. Mission rewards, perhaps having some bits lying around planetary scan locations or settlements, there are plenty of planetary salvage missions, and if they had a few high grade raws always lying around, then that's a secondary reason for doing them. And after a while, most mission types could do with additional motivations for taking them. :)
 
To a point this is true, however, in my time playing the game (since it was in beta), I've seen FD try very hard to get players to engage in all sorts of different activities, but rather than make those activities compelling in their own right (I'm sure they try to, but they don't necessarily have the courage of their convictions) they sometimes seem to try to 'bribe' players to do things. Sometimes that's by offering things you cannot get elsewhere, and often it's by throwing credits at players if they undertake certain activities that they want very much to be seen as successful from a development perspective - mining and exploration come to mind as recent examples.

Nothing really wrong with this, but it might have been better if they had tried to actually make activities truly compelling and fun, not to be fair an easy task in such a huge game where players can be doing essentially the same gameplay loops many, many times.

To echo Jmanis above, I've done the biological sites to fill up my high grade mats, and it really was like stepping out of the game. Felt like work, rather than play. I have no problem using the SRV, it wasn't difficult or challenging, just very repetitive gameplay. One could say I didn't need to do it, but again, with manufactured and data mats, I also pick them up by playing the game, by taking delivery missions and getting four Anacondas worth of materials, or from mission rewards where I can pick up 20 or more modified embedded firmware in a very short time.

There's no way to do that with raw mats, and there really should be. Mission rewards, perhaps having some bits lying around planetary scan locations or settlements, there are plenty of planetary salvage missions, and if they had a few high grade raws always lying around, then that's a secondary reason for doing them. And after a while, most mission types could do with additional motivations for taking them. :)

-- It is funny you should say that .
I really was bothered by the guardian grind, but honestly after I got in to it I started having fun.
Mining was never my thing, until I tried it. Now I kinda like it. -- It also is a good chance to find (player) pirates. I have even THOUGHT about giving up some loot to them. I dont even mind the rebuys.

but still.

When I had to collect mats I went on an expedition 20k ly out. Made it a whole thing. -- Is it work? yes. but it is also the only to get grade 5 w.e --

Believe it or not (and this is a thing we have known since D&D) if the mods act too much like 'givers' (in D&D they would give you the weapons you want and all that. You might know the type..) people would just stop playing. It gets boarding really fast.

You may be an outlier and get everything then stay super engaged, but for game balancing the grind is useful. I dont find matts gathering on the far end of anything, unless you are following some youtube video where you re-log over and over. -- I prefer to find my own way.

I mean what if everyone had grade 5 everything lol. idk.

the progression nuts and elitists would start asking for grade 6
then they would have to make more content that required grade 5
then people would complain because they had to get grade 5 to do the content.
by that point the progression nuts are already asking for grade 7 because more and more people are getting grade 6 just with time and repetition, and the elitists would want to stand out.

I mean and these could be full on expansions. -- I am sure that they have other content they would like to code in. -- I would prefer atmospheric landings or space legs or thargoid space or heck even another sentient species (still waiting for the AI that killed the guardians to come back)

I have played quite a few MMO's -- they all have a grind to get to progressive content. - New content new grind. - Many reasons for this (again player knowledge)

1) they can introduce you to new game mechanics that might be needed - SRVs are needed for guardians and thargoids
2) It gives players that might not be super skilled or interested in difficult fights something to do
3) some roll players LOVE that stuff -- too an extent
4) There is no satisfaction without effort.

there are more reasons but I think those form a good argument for keeping it as is. -- I can see adjusting drop rates, or the amounts needed. The roll system can be unforgiving from time to time.
 
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It does seem silly to me that there is absolutely no way to find iron, for example, without going to dig it up myself. I can run to Home Depot right now and get iron.

It also seems silly to have data and manufactured materials available as rewards from missions, but not raw materials.
 
Believe it or not (and this is a thing we have known since D&D) if the mods act too much like 'givers' (in D&D they would give you the weapons you want and all that. You might know the type..) people would just stop playing. It gets boarding really fast.

Except I didn't suggest that. :)

I was suggesting that rather than be an activity in its own right (which let's face it, can be very tedious and repetitive - who thought HGE farming would be good gameplay?), gathering materials required for engineering should be somehow woven into the game and come organically as a result of playing the game.

The game could have even done that with engineering itself. Rather than collecting a bunch of materials then going to an engineer and doing random upgrades, you go to an engineer, specify what upgrade you want, and are given a mission or two, and in the course of those missions, the materials / data that the engineer needs are obtained by doing the mission.

You may be an outlier and get everything then stay super engaged, but for game balancing the grind is useful. I dont find matts gathering on the far end of anything, unless you are following some youtube video where you re-log over and over. -- I prefer to find my own way.

As I said, I get all the manufactured and data mats by playing the game. Do a delivery mission, get four Anaconda's sent after you and you end up with a lot of grade four mats, and even some grade five. Do planetary scan jobs, you end up with a whole bunch of data mats when you scan the beacon. Plenty of missions give grade five manufactured and data as possible mission rewards rather than credits.

Want high grade raw mats? You have to go and spend time shooting up biological sites.
 
Except I didn't suggest that. :)

I was suggesting that rather than be an activity in its own right (which let's face it, can be very tedious and repetitive - who thought HGE farming would be good gameplay?), gathering materials required for engineering should be somehow woven into the game and come organically as a result of playing the game.

The game could have even done that with engineering itself. Rather than collecting a bunch of materials then going to an engineer and doing random upgrades, you go to an engineer, specify what upgrade you want, and are given a mission or two, and in the course of those missions, the materials / data that the engineer needs are obtained by doing the mission.



As I said, I get all the manufactured and data mats by playing the game. Do a delivery mission, get four Anaconda's sent after you and you end up with a lot of grade four mats, and even some grade five. Do planetary scan jobs, you end up with a whole bunch of data mats when you scan the beacon. Plenty of missions give grade five manufactured and data as possible mission rewards rather than credits.

Want high grade raw mats? You have to go and spend time shooting up biological sites.

Then why not just sell the modified weapons right in port? I mean how far would you take this?
 
Then why not just sell the modified weapons right in port? I mean how far would you take this?

I think I'm not making myself clear at all. :) (And I'm blaming myself, not you.)

I'm not sure where you are getting the impression that I'm suggesting that any of this is difficult, and that it should be bypassed, because I haven't. I'm just saying that there could be much better ways of coming across the materials that you need (and there are for some manufactured and data) than farming, or grind.
 
As I said, I don't want to use an SRV. Its supposed to be a sandbox game where I can do as I want.

Mining is horribly dull and I find it really... well useless.

The SRV is a buggy. If I wanted to use a buggy I would be playing Forza.
I hate mining and SRV also.
Really should be another way to collect for engineers.
Why can't commanders sell them through their carriers?
Or
Mb4 mining machine could and should be in the game by now.
 
It does seem silly to me that there is absolutely no way to find iron, for example, without going to dig it up myself. I can run to Home Depot right now and get iron.

It also seems silly to have data and manufactured materials available as rewards from missions, but not raw materials.

Its got nothing to do with realism. Its game design. Similar to any other game where you collect stuff.

Do you think it is realistic to blow up a spaceship and then collect high-end tech components? Or get valuable data by scanning a ship that passes by? Getting payed millions of $ to fly an FTL interstellar spaceship delivering beer and wine?
 
As I said, I don't want to use an SRV. Its supposed to be a sandbox game where I can do as I want.

Mining is horribly dull and I find it really... well useless.

The SRV is a buggy. If I wanted to use a buggy I would be playing Forza.
I hate mining and SRV also.
Really should be another way to collect for engineers.
Why can't commanders sell them through their carriers?
Or
Mb4 mining machine could and should be in the game by now.
 
I feel you bro but it just makes sense with the lore. Crazy vegan diet led to pan global selenium depletion in the future.

You maniacs!

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It would all be so much EASIER if we could get to Earth! :LOL:
 
Raw materials are a doddle, probably the easiest of the 3 types to reliably, and quickly fill up on.
If you do nothing but primarily do mining or relog at crystal shards.

I've never had a shortage of manufactured or encoded, ever, but Raw is something I'm always having to go out of my way for... because I tend not to mine or go out in an SRV these days.

Not that any of the material types are particularly difficult to get. Raw is just the only one you can't get along the way with other activities very much.

Personally, I get most of my raw from the times I hit up Barnacles or Exploration sites.

As a comparative... sources of manufactured:
  • Mission rewards
  • Surface missions (skimmers, additional wreckage)
  • Passing USS
  • Salvage from Assassination/Massacre missions
  • Search and rescue at burning stations or stricken megaships
  • Pirates (while mining)
  • (i'm sure I've forgot some)

Sources of Encoded
  • Mission rewards
  • Surface missions (particularly surface scans)
  • Passing USS
  • Scannin assassination/massacre targets, or passing vessels in supercruise which are inline with direction of travel
  • Passing wake scans

Sources of Raw
  • Exploration surface sites
  • Mining
  • Roaming around in your SRV

Would be nice if mission reward materials were actually bound to economy type, tbh...
  • Raw from Extraction/Refinery/Agricultural
  • Manufactured from Industrial/Military/Terraforming
  • Encoded from High Tech/Service/Tourism/Colony
... not that I'm really fussed. Mats are still pretty easy to come by on the whole, without doing the relog grinds.
 
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Deleted member 121570

D
As others have said; the Sidey route is fast, fun and good practice if you do it FA off :)
You don't have to ever use an SRV!
 
No relogging required. Is point and shoot. Does not require srv which was one of OP's main issues 🤷‍♂️
See no reason it couldn't work at shard sites, so no rng either.
Much like OP, I refuse to use the srv and have zero issues with materials, raw or otherwise.

Just providing options.
 
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