RCT3 coaster options for coasters. AND PLEASE Can the chain lift please not be counted as a blocked section

Please i beg first is to have chain lifts not to be a blocked section and 2nd we need more options kinda like the amount rct3 had.
 
Chain lift should absolutely have the option of being a block section, but perhaps they should be individually toggle-able as block sections if people have issues with trains waiting at the crest of a hill.
 
Yeah there was a whole big discussion in the community about how lifts were not blocks in the alpha when in real life they are so they made them blocks
 
I like the idea of the chain being a toggled block section.

In reality, it should ALWAYS be a block section, unless you have enough station blocks or other blocks to account for any trains in the system.

For safety's sake (and I know, this is just a video game, but I'm a full-time carny by trade, realism makes me happy), you never want to have fewer than one set of brakes separating any two trains in a system. In my coaster designing, I'm trying to go for as realistic a design as possible, and I think that as it stands now, the block system is pretty on point.

The only thing that I think bothers me about the blocks as they are currently is that the load block seems to take FOREVER for the trains to park in (at least, on the wooden coaster type. The train is stopped for what feels like 15-20 seconds before the restraints open. Killing my throughput game)
 
Yes, I don't know why the lift hill being a block wasn't made optional. There was a lot of debate about it so I thought Frontier would have gone the optional route to keep everyone happy.

I must say though that I love love love being able to turn off block brakes altogether! Thanks for adding that Frontier. I know it's not realistic but it can make coaster building so much easier for those that find designing for blocks too much of a challenge (or just not fun). [happy]
 
Yeah there was a whole big discussion in the community about how lifts were not blocks in the alpha when in real life they are so they made them blocks

I knew people would have problems with it if they did!
I didn't argue that they can't be used as blocks though. I argued that it just wasn't needed, and would cause problems for people that don't fully understand block mechanics.

[haha]
 
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Seriously... The chain lift MUST be a Block Section. That's how it works in every coaster with multiple trains. Check a Vekoma SLC (3 trains, needs 4 sections, has 2 brakes 1 station and the lift) and see how the Smiler crash happend.
This is how RCT1/2/3 worked. This is how No Limits it does. Frontier did an awesome job fixing this. Yes, it does work different then it did in the alpha. That is because it wasnt implemented right then. Now it's fixed and you guys want to break it again? Why?

If your train stops on top of the lift, you have a bad coaster design. That's not a problem of the game. What you can do, is lower the lift speed, for example.

I could live with a toggle ofc. But please guys, dont post a feature request because you cant build a realistisc coaster. That's not Frontiers problem.
 
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Here we go again. First people were clamoring to make it a block section and when it is they start clamoring to take it away. [haha][haha][haha]


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We want it to be an option, not one way or the other.

Reread the OP's post, "RCT3 coaster options for coasters. AND PLEASE Can the chain lift please not be counted as a blocked section
Please i beg first is to have chain lifts not to be a blocked section and 2nd we need more options kinda like the amount rct3 had."
 
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But, soon more and more people will start to agree, but that is just human nature I guess. All it takes is one pebble in the right place to start an avalanche.[big grin]
 
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I'm defo for it being an option. I like the realism of the lift hill being a block section. I defo don't want it taking away. Reverse incline launches needed too! +1
 
The chain lift as block section should be optional. turn it off or on when building the lift hill like you turn off supports.
 
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Seriously... The chain lift MUST be a Block Section. That's how it works in every coaster with multiple trains. Check a Vekoma SLC (3 trains, needs 4 sections, has 2 brakes 1 station and the lift) and see how the Smiler crash happend.
This is how RCT1/2/3 worked. This is how No Limits it does. Frontier did an awesome job fixing this. Yes, it does work different then it did in the alpha. That is because it wasnt implemented right then. Now it's fixed and you guys want to break it again? Why?

If your train stops on top of the lift, you have a bad coaster design. That's not a problem of the game. What you can do, is lower the lift speed, for example.

I could live with a toggle ofc. But please guys, dont post a feature request because you cant build a realistisc coaster. That's not Frontiers problem.

But in some parks the train only left the station when the other train arrives at the back of the station. Like in the weerwolf in walibi belgium also from vekoma.
 
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I really love how is working right now! You can management Coasters to make them work as you want, and you have the options there :/ !!
 
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