General / Off-Topic RCTWorld General Discussion

Joël

Volunteer Moderator
Easy for me: Planet Coaster!

Though I may buy RCTW again if it turns out great on final release.

i bought both games round about the same time, and i wish i had asked for a refund for rctw, but i think i speak for most people that i thought rctw was going to be a really good game but unfortunately, it didn't go so well, but there is still time... maybe/maybe not

You've quoted one of my posts from January 2016. I can now say that I have an answer to my own question if I want to buy RCTW again, since it was released on November 16th, 2016. The answer is NO.
 
No. I put in over 75 hours on RCTW, I never cared for the coaster editor.
I LOVE PlanCo's and hope it doesn't change. It's sorta in between piece by piece and spline.
Smoothie - smooth is awesome. Being able to delete a section of track, and then add on is great.
Moving nodes too much in RCTW's makes janky track you can't smooth.

I know it comes down to opinion, but PlanCo's is superior.

Some of the reviewers who say they like RCTW's better, seem to never try to make a good coaster, and whip out some quick awful thing, and think it's "easier".
But their coaster sucks. [yesnod]

Agreed Bitter, I also love PC's 'spline-by-piece' editor, as it gives you much more freedom in recreating coasters from the real world, and the smooth tool is really awesome for people who can't make smooth trackwork.
I've never seen a good recreation of a coaster in RCTW (except for Valravn - props to Airboss -) but in PC you can search on YouTube and instantly find a recreation of the coaster you're looking for. Although that can also be because RCTW has almost NO players....[haha][haha]
 
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Agreed Bitter, I also love PC's 'spline-by-piece' editor, as it gives you much more freedom in recreating coasters from the real world, and the smooth tool is really awesome for people who can't make smooth trackwork.
I've never seen a good recreation of a coaster in RCTW (except for Valravn - props to Airboss -) but in PC you can search on YouTube and instantly find a recreation of the coaster you're looking for. Although that can also be because RCTW has almost NO players....[haha][haha]
Maxfreak made a pretty decent coaster recently, though it did have a few janky parts~

I think Planet Coaster's is amazing, but when it comes to doing custom inversions, it can too be pretty janky :( especially corkscrews when you want to do a turning going into one, I think Planet Coaster needs 2 things... a special track piece for custom inversions that smooths track pieces differently than the currant smooth tool, and the ability to save custom inversions, or certain track pieces.
 
True Aaron, but I don't think that is very easy in RCTW either, but I can't judge as I've never played RCTW [rolleyes]
 
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True Aaron, but I don't think that is very easy in RCTW either, but I can't judge as I've never played RCTW [rolleyes]

probably near impossible :3
someone posted an image of RCT1 (or 2 I forget) in the fb group yesterday, and damn, half loops / twist in the first 2 games look painful haha D: very sharp pointy bits
 
probably near impossible :3
someone posted an image of RCT1 (or 2 I forget) in the fb group yesterday, and damn, half loops / twist in the first 2 games look painful haha D: very sharp pointy bits

ikr...but for a game developed by basicly 1 person, not that bad [happy] Parkitect has taken the old editor to a new level, and I quite like it - not nearly as good as PC's - but that's not really fair [haha]

Anyways, let's stay on topic [up]
 
No. I put in over 75 hours on RCTW, I never cared for the coaster editor.
I LOVE PlanCo's and hope it doesn't change. It's sorta in between piece by piece and spline.
Smoothie - smooth is awesome. Being able to delete a section of track, and then add on is great.
Moving nodes too much in RCTW's makes janky track you can't smooth.

I know it comes down to opinion, but PlanCo's is superior.

Some of the reviewers who say they like RCTW's better, seem to never try to make a good coaster, and whip out some quick awful thing, and think it's "easier".
But their coaster sucks. [yesnod]

+1000000
 
Here is the best comparison of Roller Coaster Tycoon World vs Planet Coaster
This is the best review that I have seen and very honest.
He compares each element like PCTW Roads and PC roads, how they are and how easy each one is
rides, roller coasters, building, scenery, Peeps, everything. He gives points to both of them
It appeared that some things in RCTY was better and some things in PC was better
Have a look see. Very interesting and to me shows the best of each game. Points were close but PC had the most points

https://www.youtube.com/watch?v=mRt9wUMG87s
 
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Feel free to share this in the RCTW vs Planet Coaster thread across the hall. [wink]

I love PlanCo's Wave Swinger, but for the first time, I believe they got the animation wrong, and for the first time, RCTW got it right.
Having said that, PlanCo's does have more nuance, especially at the end when it stops.

But Holy cow! The colors and design decision on RCTW's? Is it radioactive? [haha]

https://www.youtube.com/watch?v=Ymb7S51hbLk

hmmmm [weird]

I have to give a shout back to Sam.
I don't know when it went in, but I just noticed it today...

You (you're team) FIXED the wave swinger so it has the correct animation!!!!
Clockwise, and Anit-Clockwise even!

I am SOOOOOO happy! Thank you!!!!!
 
Here is the best comparison of Roller Coaster Tycoon World vs Planet Coaster
This is the best review that I have seen and very honest.
He compares each element like PCTW Roads and PC roads, how they are and how easy each one is
rides, roller coasters, building, scenery, Peeps, everything. He gives points to both of them
It appeared that some things in RCTY was better and some things in PC was better
Have a look see. Very interesting and to me shows the best of each game. Points were close but PC had the most points

https://www.youtube.com/watch?v=mRt9wUMG87s
I wont take anything seriously that puts RCTW close to PC like you say this reviewer did. It might do some things better, but surely it cannot come close at all when it comes to the total score.
 
I wont take anything seriously that puts RCTW close to PC like you say this reviewer did. It might do some things better, but surely it cannot come close at all when it comes to the total score.

Very well said! I believe any "clear-thinking" person would have to agree. [squeeeeee]
 

Harbinger

Volunteer Moderator
I wont take anything seriously that puts RCTW close to PC like you say this reviewer did. It might do some things better, but surely it cannot come close at all when it comes to the total score.

I started watching but couldn't take it seriously beyond the point he stated that pathing was better on RCTW and you couldn't do curved inclines on stairs on PC. At that point I just skipped to the end to see the final score.
 
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I started watching but couldn't take it seriously beyond the point he stated that pathing was better on RCTW and you couldn't do curved inclines on stairs on PC. At that point I just skipped to the end to see the final score.

I stopped watching when he said RCTW deserved a point for the lower price. But if you only have to pay €5,00 less for something that's worth €25,00 less, it should be worth minus 2 points, not plus 1 because it's cheaper.

However, I saw a response below the video of HonestPCGameReviews and it made my day! 'Honest', hahahaha[squeeeeee][weird]

I honestly hope that you'll read the entire comment as it will be worth your time.

I've seen both versions of the comparison you made and can honestly say that you have done quite wel, but I do have a fair amount of nuances and criticism.

First of all, the campaign mode of Planet Coaster doesn't contain 36 missions as you mentioned but only 12, as each scenario consists of three objectives. RCTW provides a similar system with three objectives in each of the total amount of 40 scenarios as well. Besides, both games contain two game modes from my perspective, as the Campaign and Challenge mode of Planet Coaster are very similar. Both game modes give the player specific objectives to complete with certain restrictions, so I can't see the difference there to be honest (PC: minus 1)

Secondly, the amount of points awarded to both games for the shops and stalls should haven been equal. The amount of shops and stalls is equal in both games and both contain the ability to create your own. RCTW may contain the smaller shops you don't quite like, but this games does provide good-looking restaurants, which Planet Coaster does not. Besides, Planet Coaster provides only a very small amount of pre-built shops and always requires you to either build your own or resort to the Steam workshop, whereas RCTW does provide you with a good amount of pre-built versions, so you don't always have to build your own shops if you don't want to. (RCTW: plus 1)

Thirdly, Planet Coaster may have the ability to freely place the entrances and exits of the flat rides, whereas RCTW does not, but RCTW contains a lot more flat rides than Planet Coaster. RCTW contains 37 flat rides and Planet Coaster only 27, which is a significant difference and should result in an equal amount of points being awarded for the flat rides in both games (PC: minus 1)

Fourthly, the terrain tool of Planet Coaster is obviously better, but your commentary missed out on the fact that the placement of water levels is very restricted in Planet Coaster, especially if you compare it to RCTW which gives the player the ability to freely choose where and how much water to add and has a great feel and animation to it. It's not worth any additional points, but I think it's quite an important nuance (No change)

Fifthly, I think that the coaster builder of RCTW is a lot better (not just slightly), as the coaster builder from Planet Coaster nearly always requires you to rebuild half of the coaster track if you want to adjust it (the smooth tool usually does not provide a proper solution to a weird bum or twist in the track) and the piece-by-piece building system is outdated and an absolute chore to use at times. RCTW on the other hand does contain an innovative, flexible and fluid coaster builder with which it's always possible to easily adjust the track after the coaster has been completed. This coaster builder from RCTW is also easier to use and you even called it "the next generation of coaster building" (with which I agree), so I believe this features is worth more than just one point in difference, especially given the fact that coaster building is fundamental part of any theme park building game. (RCTW: plus 1)

Sixthly, concerning the social features from both games, you forgot to mention that RCTW contains the ability to add UGC (User Generated Content) to the game, whereas Planet Coaster does not have this feature. This renders it possible to add custom made scenery items to RCTW, but with Planet Coaster you are stuck with the items the game provides. I believe that's worth another point for RCTW. (RCTW: plus 1)

Seventhly, nearly all of the bugs in RCTW have been solved by the latest update of November 22 (one week after the launch date), so the critique on this matter is considerably exaggerated. In fact, the game runs better than Planet Coaster does, but I will elaborate on this in the last paragraph of this comment. At the moment both games still contain some tiny bugs and glitches, which doesn't deserve the deduction of any points for either of the games (RCTW: plus 3)

Eighthly, there are in fact animated scenery objects, visual effects and customizable signs in RCTW, so this is not true either. RCTW has had customizable ride signs from the very start of the game, simple as that. In the Decor menu (under Scenery Items) there is a variety of visual effects, such as fire, water, smoke, electricity and even fireworks and balloons effects (the latter two are not in Planet Coaster). There are also various animated scenery objects, such as the "Gate of Stars" (centre pieces), the "Solar System" (centre pieces) and a variety of fountains with water effects. There are even more animated objects wich can be downloaded through the UGC section of the Social Hub. Therefore, the three points which have been added to Planet Coaster for these features, should also be added to RCTW. (RCTW: plus 3)
Considering the seventh and eighth point of criticism, don't forget there are many haters of RCTW out there who are more than willing to provide false and incorrect information about this game.

Ninthly, in this review you haven't really touched on the User Interface (UI) of both games, but I believe that this is quite an important feature of any game and there are some significant differences to mention. From my perspective, the User Interface of Planet Coaster falls a bit short, as it's quite hard to find the desired objects at times, without having to resort to the search bars and filter options. The User Interface of Planet Coaster just provides a long arbitrary and illogically organized list of items and objects and always requires you to use various filter options and searc bars to find what you're looking for, which renders the building process longer and more tedious than it should be. With RCTW it's a lot easier and quicker to find the desired objects, as these items have been organized in a more sensible and well-categorized manner (withou having the need of filter options). Building coasters and paths can also be chore at times with Planet Coaster, as the game always requires you to constanly move back and forth between the screen (where you actually build) and the User Interface to use all the buttons and sliders, whereas with RCTW you don't have to move back to the User Interface that often to build and place items in the desired way. It seems that the developers of Planet Coaster found it harder to integrate the User Interface and all the functionaliaties with the playability of the game, than the developers of RCTW did. The User Interface of Planet Coaster definitely needs some improvements from my perspective, especially in comparison to RCTW, so I would deduct a point for that. (PC: minus 1)

Tenthly, another aspect that's missing from this comparison is the fact that the buildable area (the maximum size of the park) is a lot smaller for Planet Coaster in comparison to RCTW, which is worth another point for RCTW. (RCTW: plus 1)

At this moment (taking all the points you have added and deducted and all my adjustments, which are listed above) Planet Coaster has a total of 39 points (minus 3) and RCTW 38 points (plus 10), so Planet Coaster would indeed win (albeit by a much smaller margin than you suggested). However, I still haven't touched on a very important matter.

Finally (and this is my most important criticism), you forgot to mention a very important aspect of both games, which completely turns the tables: performance. To start with, it's obivous that the minimum system requirements for Planet Coaster are a lot higher and require a high-end machine to be able to play the game at decent frame rates, whereas RCTW will also run well on lower-end computers, especially given the required processing power and amount of RAM (see the minimum system requirements on the Steam pages of both games).
This has some serious consequences for both games, as Planet Coaster has performance issues when the park reaches a medium size, which is due to the amount of highly detailed objects within the game. This problem even occurs on the latest high-end pc builds; just take a look at the review onf Planet Coaster of LGR (Lazy Game Reviews) to find the samen conclusion on the performance issue. The graphic settings need to be cranked all the way down to low in order to keep the game from lagging so much that it becomes unplayable, which means that the higher graphical quality of Planet Coaster becomes redundant and somewhat of a nuisance once your park starts to grow to a medium size. In fact, I've a high-end pc myself and have noticed that the game already displays performance issues (lag mostly) once I've used (and decorated) only half of the available land to build on. This performance issue is aggravated by the fact that each object in Planet Coaster is highly detailed, which in turn makes the game lag and run poorly at a very fast rate once your park starts to grow. I don't have this issue with RCTW, as this game even runs quite well when the park starts to become bigger and the slightly lower graphical quality seems to be the major cause of that. This flaw in the overall design of Planet Coaster seems unsolvable, as the game has already been optimized to its full extent with last update from November 17, so we'll have to live with the fact that it's not possible to build a sizeable park in Planet Coaster without having to lower the graphic settings to its minimum (which would bring the graphical quality of Planet Coaster to - approximately - the same level as RCTW). I think it's fair to deduct at least one point for this designer's flaw( which is quite kind, as I should actually deduct even more points for this issue). PC: minus 1)

Final conclusion:

Planet Coaster :38 points
Rollercoaster Tycoon World: 38 points
 
I started watching but couldn't take it seriously beyond the point he stated that pathing was better on RCTW and you couldn't do curved inclines on stairs on PC. At that point I just skipped to the end to see the final score.
I watched to the point at which he misspelled "version" as "vershion" (i.e. the first frame). To be fair, I *did* watch the original comparison and found its lack of accuracy frustrating. The corrections section was longer than the video, hence the update.

If you look objectively at what each game has, then you'll find positives and negatives in each. For instance, it's great that in RCTW you can make arbitrary length curved paths, but the implementation is so janky and horrible that the positive of having it is overwhelmed by the negatives of its implementation. This reviewer would give +1 for having it and -1 for its implementation, and a neutral 0 doesn't speak to how incredibly broken it is. PC doesn't have arbitrary length paths (-1) but makes up for it with an implementation that actually works most of the time (+1). Again, a neutral 0 but subjectively the pathing system in PC is orders better than the one in RCTW.

The same goes in other areas. Objectively, RCTW has more flatrides than PC but subjectively they're bland and soulless. PC has objectively fewer, subjectively higher quality rides. What I'm saying is that you can't do an objective comparison of the two games like this. The vast majority of people who play the two won't come up with an opinion that they stack up closely.
 
On the coaster editor thing... while I haven't played RCTW I have played a game called Hyper Rails which had a similar system and it was very fiddly. I absolutely love Planet Coaster's system... I got the hang of it straight away and I even prefer it to No Limits in terms of the 'experience' of building the coaster... the sound effects etc. make it so satisfying.

I get the sense that RCTW players who think it is superior to Planet Coaster just don't know how to play Planet Coaster right!

And yeah I was so thrilled that Sam fixed the Wave Swinger, complete with a moving mid section. They also have allowed the rapids to be built into the ground so that the ground is flush with the basin... I <3 Frontier.
 
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I started watching but couldn't take it seriously beyond the point he stated that pathing was better on RCTW and you couldn't do curved inclines on stairs on PC. At that point I just skipped to the end to see the final score.

That isn't what he said. He stated that you had to go into a 2nd option menu. Not sure why it was a problem mind. Also in that video though it was surprising how well those curved/sloped paths in RCTW worked tbh.

Don't have a clue what he is on about junctions, PC still has better connection points where it can snap to so many more locations than RCTW and the advance Z connection compared to that as well is excellent. Yeah it snaps a little easy a times and gets fiddly however it overall ends up better and the textures are far better also with PC.

The negatives he mentioned on scenery are odd with PC tbh. With RCTW they do appear to have updated some more things with being able to rotate the lamps for instance. There are some great foliage in RCTW that PC is missing though. But yeah overall things just are not as polished of course.

Shops, just need more in PC and hopefully some games stalls. RCTW have just copied the boxes but again not as polished.

The rides with what he said about PC is spot on. The rides though for RCTW do lack detail, entrance/exit. So yeah just need more in future for PC really which we know will come.

The terrain is just a white wash with it really. Other than water tbh, the water level is horrible and very restrictive in PC which he ignores. I would say that although the water looks rubbish in RCTW you can at least get a decent water level in fairness. And the limiting terrain colours for PC is frustrating when it's so close to be so amazing.

Transport rides. Just need more, would be good to have one track different cars. But yeah with RCTW having none well that says enough.

In regards to the coaster builder, I do feel at times a spline system with nodes would be handy with PC. I like the height marker/grid shown tbh in RCTW which I feel would be nice in PC. I do like it's principle tbh. I find that PC is fiddly, but I feel it is more to do with the way the buttons work for banking which I really don't like. It feels unresponsive tbh. I also like the ability to switch cars on the coasters in RCTW. That is something that PC is missing but hopefully Sam pulls through.

He said good things on PC about guests, was pretty spot on with RCTW on that front but maybe a little gentle on them.

Staff, I still feel is missing loads in PC. I like the principles of staff office for RCTW but they lack the detail and finesse that is needed to make them a good feature, but if Frontier done it I think it would and could work much better.

Graphics, another white wash on that one really. It can always be improved but they can always improve. It is just poor a lot of the time in RCTW.

Sound, he missed the mark on that one for me tbh. PC is clearly better there for me.

PbP builder, PC kills it, however I would still love a Sims 4 system for building rooms, drag, chamfer walls etc. Dynamic roofs would be awesome too. RCTW just copied it and it just isn't as polished but does have very good advance move some of the other pieces which is where PC really needs to provide advance move for the building pieces.

Workshop all good with PC and I am not bothered by UGC myself so not for me on that front really.

The deduction of a point for PC because going from Alpha to release was stupid haha.

I
So there are things I would like PC to do that RCTW and some of his points are there but honestly PC is still above what RCTW brings at the moment. I just don't think it is that far ahead that people suggest all the time. I just despise Atari so will never touch it.
 

WingardiumLevicoaster

Volunteer Moderator
I stopped watching when he said RCTW deserved a point for the lower price. But if you only have to pay €5,00 less for something that's worth €25,00 less, it should be worth minus 2 points, not plus 1 because it's cheaper.

However, I saw a response below the video of HonestPCGameReviews and it made my day! 'Honest', hahahaha[squeeeeee][weird]

Are they for real? [money]
 
I was on Twitch on Saturday night at around 3:35 AM (EST) and there was a total over 7,400 total Planet Coaster streams. Their were 0 RCTW streams.

Regardless of truly how good or bad RCTW is. Its clear that no one wants to play it. You can have the best game in the world, but if no one plays it, its a failure. Some games can use the excuse of a lack of publicity. RCTW has had all the publicity it could ever need. Sad most of it was bad.

Oh well Atari, this proves you cannot shoehorn a game and expect the world to play it. Just because it has a brand name behind it.


New favorite hashtag #stillbetterthanRCTW
 
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