I do wonder whether it's possible to actually simulate the economy of 20,000 star systems and trillions of people. My guess would be that the current implementation is something approaching what the devs' initial feasibility assessment indicated was doable on their initial backend.
It would be a big undertaking, but FD are pretty good at procedural generation. A well-designed dynamic BGS could operate most of the time at a gross level but allow focus on an individual NPC merchant when required, only creating that persistent character as necessary. They made a galaxy of 400,000+ systems and plan for more and more physical detail in the future - why not also add a full NPC civilization?
Learning from EvE does not equal making ED the same game. There's lots of things ED would benefit from, some of which would not come with the same limitations and problems because ED is so much bigger in simulated space size.
For example, player-run organizations and player-owned stations would be perfectly doable in ED without the risk of locking down entire areas. Think powerplay, but instead of some Frontier-created character, it's a faction that players created in-game. Think being able to upload new holograms to stations, or to restyle and extend a station. To add new services, to set up mining operations and whatnot.
All those space-billionaires would finally have something to work towards.
Repped, and agreed. You can take good aspects from one game to incorporate without having to take the whole package, and likewise rejecting the unwelcome aspects does not necessitate throwing the baby out with the bathwater.
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