Re: Sol system in civil unrest as of jan 1 3307. Anyone know What's up? Ps @Galnet What's up with Sol?

Was looking at Galaxy map and noticed the civil unrest tag. I'm 20000 ly away so have not taken closer look, any relationship to possible protests of Sirius corp. And they're activity that got thargoids upset?
 
Did a bit of hauling mission around Sol this evening, can confirm the unrest status as the comms were being spammed by NPCs throwing slogans around. Aside from that and a lack of well paying delivery contracts, it looked the usual, lovely warm cradle of humanity.
 
I thought there was only a little that the BGS could do in certain key systems like Sol. Not sure where I got that idea from though. Maybe it was just that the controlling faction can't be changed.
 
Isn't Sol BGS-locked? Maybe just influence?

Edit: Oh....... Oh hohoho.... I wonder if it's just player-action locked, and the civil unrest was caused by an infrastructure failure or one of the other random negative state effects.
 
Sol used to be my home system for a long time, until Aegis moved in, as I recall it correctly Sol went into civil unrest at the same time as Inra, err Aegis, moved in.
 
I thought there was only a little that the BGS could do in certain key systems like Sol. Not sure where I got that idea from though. Maybe it was just that the controlling faction can't be changed.
Sol (and Achenar, Alioth, Shinrarta, Colonia and Ratraii) have a partial BGS lock. You can't expand a new faction into the system [1], and you can't have election, war or civil war states start within the system. Everything else operates as normal so you can get Civil Unrest by various means if player activity lines up for it.

Other sorts of BGS restriction are available (though also very rare)
  • Total political BGS locks (no influence changes, all states are constant and usually None) are used in the starter zone and occasionally elsewhere.
  • Individual assets (stations, installations, etc.) can also be locked to a specific faction and not contestable in a war or election, in an otherwise normal system.
  • Certain Community Goals apply an unbreakable (civil) war state temporarily.
  • Certain Community Goals set an infinite demand on certain trade goods temporarily.
  • Permit systems have since 2.4 some sort of very strong protection against inbound expansions, which may or may not be as absolute as the "you can't" of the partial or total BGS locks.

[1] Non-native factions may already be present due to the behaviour of very old previous expansion rules, and they can stay as long as they don't get retreated.
 
Sol (and Achenar, Alioth, Shinrarta, Colonia and Ratraii) have a partial BGS lock. You can't expand a new faction into the system [1], and you can't have election, war or civil war states start within the system. Everything else operates as normal so you can get Civil Unrest by various means if player activity lines up for it.

Other sorts of BGS restriction are available (though also very rare)
  • Total political BGS locks (no influence changes, all states are constant and usually None) are used in the starter zone and occasionally elsewhere.
  • Individual assets (stations, installations, etc.) can also be locked to a specific faction and not contestable in a war or election, in an otherwise normal system.
  • Certain Community Goals apply an unbreakable (civil) war state temporarily.
  • Certain Community Goals set an infinite demand on certain trade goods temporarily.
  • Permit systems have since 2.4 some sort of very strong protection against inbound expansions, which may or may not be as absolute as the "you can't" of the partial or total BGS locks.

[1] Non-native factions may already be present due to the behaviour of very old previous expansion rules, and they can stay as long as they don't get retreated.
Thanks Ian Doncaster,
Is it possible to get any of current factions in Sol to retreat?
 
Is it possible to get any of current factions in Sol to retreat?
The only possibly non-native faction is Aegis Core, which was originally based in Socho. It officially moved operations to Sol after the Socho Gold Raiders took over the system (they have since been removed from power in turn by an expanding PMF). What I don't know is if Frontier changed their home system to Sol at the same time, or if that's still Socho: I think you can check that by attaching a squadron to them.

If their home system is still Socho, then they could probably be retreated from Sol - though getting their influence as low as 2.5% would be extremely difficult, as Sol is an extremely large and high-traffic system: working against that to get their influence down that far would be very tricky indeed. Even if possible in theory it would require an incredible amount of effort in practice.
 
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