Was looking at Galaxy map and noticed the civil unrest tag. I'm 20000 ly away so have not taken closer look, any relationship to possible protests of Sirius corp. And they're activity that got thargoids upset?
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Was looking at Galaxy map and noticed the civil unrest tag. I'm 20000 ly away so have not taken closer look, any relationship to possible protests of Sirius corp. And they're activity that got thargoids upset?
Sol (and Achenar, Alioth, Shinrarta, Colonia and Ratraii) have a partial BGS lock. You can't expand a new faction into the system [1], and you can't have election, war or civil war states start within the system. Everything else operates as normal so you can get Civil Unrest by various means if player activity lines up for it.I thought there was only a little that the BGS could do in certain key systems like Sol. Not sure where I got that idea from though. Maybe it was just that the controlling faction can't be changed.
Thanks Ian Doncaster,Sol (and Achenar, Alioth, Shinrarta, Colonia and Ratraii) have a partial BGS lock. You can't expand a new faction into the system [1], and you can't have election, war or civil war states start within the system. Everything else operates as normal so you can get Civil Unrest by various means if player activity lines up for it.
Other sorts of BGS restriction are available (though also very rare)
- Total political BGS locks (no influence changes, all states are constant and usually None) are used in the starter zone and occasionally elsewhere.
- Individual assets (stations, installations, etc.) can also be locked to a specific faction and not contestable in a war or election, in an otherwise normal system.
- Certain Community Goals apply an unbreakable (civil) war state temporarily.
- Certain Community Goals set an infinite demand on certain trade goods temporarily.
- Permit systems have since 2.4 some sort of very strong protection against inbound expansions, which may or may not be as absolute as the "you can't" of the partial or total BGS locks.
[1] Non-native factions may already be present due to the behaviour of very old previous expansion rules, and they can stay as long as they don't get retreated.
The only possibly non-native faction is Aegis Core, which was originally based in Socho. It officially moved operations to Sol after the Socho Gold Raiders took over the system (they have since been removed from power in turn by an expanding PMF). What I don't know is if Frontier changed their home system to Sol at the same time, or if that's still Socho: I think you can check that by attaching a squadron to them.Is it possible to get any of current factions in Sol to retreat?