But still I wouldn't say 2 millions, it feels like Sidewinder is far more accessible in ED universe than private jet IRL.
Is it?
At least 1-in-1000 people (and probably the low tens of millions) in the real-world could comfortably afford a small private jet. Conversely,
There are maybe a thousand times as many humans in the Elite setting as there are on Earth now, and I'm highly doubtful that billions of people in the latter that afford Sidewinders. Even with some of the comically extreme liberties the game has taken with the setting, tens of billions of interstellar ships, of any sort, seems far fetched.
I think it would make more sense to find some common denominators.
Simple math for sake of example: let's take a commodity, e.g. tea. Average price for a ton of tea in ED is 1691 Cr. Now, for 32000 Cr which is a price of new shiny Sidewinder, I can buy roughly 19 tons of tea.
IRL average price of tea is 1.92 dollars per kilo. It gives us 36480$ for 19 tons. That's what would be the cost of Sidewinder. Now, that's still not the number I'm looking for and not taking quite a lot of things into account, price ranges and cost of production etc, but for the sake of quick example should do.
I'm not sure there is any correlation between tea in the modern Earth and fictional Elite economies and I'm positive that there is no direct exchange rate possible between modern currency and Elite credits. Even in the real world, such exchange rates get extremely sketchy the further back you go as certain goods, commodities, and services become more or less scarce. Look at the cost of computing power even across the last twenty years (genome
sequencing costs are a prime exemplar of this), or the abrupt reductions in the scarcity and value of iron and steel throughout human history.
When it comes to the distinction between small arms and starships, I see the latter as both vastly larger and vastly more complex. There is no comparison between any of the small arms in Elite and any of the starships in Elite where the former are more fantastical than the latter. It's hard to envision a scenario that would somehow render FTL travel, or even the incredible non-FTL delta-Vs our ships possesses, easier to achieve than even idealized fantasy small arms. No matter which way I look at it, even a non-simple small arm has to be vastly more simple than a starship to have a niche.
Hell, a Sidewider comes with two laser weapon and miniaturization doesn't explain the massive increase in cost of small arms relative to vehicle mounted artillery, even if the latter is somehow just as powerful (which is a whole other can of worms).
It's takes a lot of leaps of logic and faith to reconcile many of the elements of this game with each other. Too many, IMO. It's a case of game balance at the expense of plausibility significantly harming the game play experience. By rendering the setting surrealistically nonsensical it makes it difficult to interact with or immerse one's self in.
seffective and reliable shield-penetrating shooting
This doesn't sound like any small arm that can be bought in Elite. It sounds like something that one might have if it were heavily upgraded from stock, with effort that could be used to acquire hundreds of millions or billions of credits instead.