Real players communicate before combat...

Communication before combat is good manners, but I don't think it actually defines whether or not the combat is legitimate. Griefing is still griefing even if you announce your intentions, and legitimate combat is still legitimate even if the participants just start shooting.
 
Is this a "no real Scotsman..." argument?

Sorry but ever person playing Elite Dangerous is a real player. I've run across my share of players who didn't follow my particular view of proper etiquette and it doesn't make them any less legitimate. There's nothing in Elite: Dangerous' TOS that requires players to make positive contact with other players before opening fire.

I'd gladly suffer the slings and arrows a million "Griefers" before suffering a single combat logger however.
 
My usual way of challenging people in the haz res at CG is a very light tap with my weapon. If they respond then challenge accepted, if they ignore me or move away than I consider they don't want to fight and I respect their wishes.
 
I may or may not be doing it right but I find communication to be a cumbersome pain in the neck with all you have to do to get the chat window up while simultaneously concentrating on everything else. If they made it easier and less obtrusive I would do it a lot more often.
 
I've attacked other CMDRs without any communication before. But it's been in CZ. I'm not going to spend the time writing a message to someone who has chosen the enemy side. I don't chose sides randomly, there is always a BGS or roleplay reason.
Otherwise, I try to communicate unless the other CMDR has already started shooting.
 
First and foremost, people, I love you all and I love ED much (obviously, otherwise why bother to be tagged as unpopular or EvE-hurr-durr-grunt-dumbasp-murderhobo-w/e). I respect and try to understand all your PoVs (including yours, Mark. Not that you care)

Combat logging is shaite. It should be banned by FDev as an available mechanics. It's the most "carebearish" act a proper Griffer/Murderhobo would-be guy (such as I, one day, may turn into) could make a prey/honorable PvPer suffer. Remoooove this.

OP, hilarious. I really find your "real players" inuendo cute af. Keep on. You're well intentioned, if anything.

"Ganking", even in its crude translation (gank killing), should be openly permitted in Open (because it's Open) as it is now. As long as it's not griefing (repeatedly Ganking a specific player).

jasonbaron, you'll get Elite in the forums with my Rep givings alone (not that you care).

Mods, please don't get me wrong. I was really enjoying Zarek Null's latest, and from the amount of responses, his ideological opponents too. It's content. No harm there, I felt.

And finally, Zarek, you're my Overlord. Not in-game, but in-forum warrioring and shenanigans. Witty comment, whacky as it was. Enlighten us in this thread with your sodium chloride mining lasers.
 
Last edited:
...otherwise it's just ganking, so combat logging doesn't apply.

Your thoughts cmdrs?

So if I'm an imperial, and I blow up a Fed for the intention of War and defence.. Is ganking? I don't talk in Battlefield 4 before I kill an enemy, as that is just silly. Then again there is also the term "war criminal", hehe. :p

If you are killing a trade ship with no apparent reason, then it is ganking. However, if you kill a combat ship that is capable of fighting back, then that would be different (even if the player is PvE or PvP). But, if you are killing a trade ship that is harming your system, then that I'd call it exceptional. There are various types of scenarios that determines if its a gank or not, and hopefully we may see something good with the 2.4 C&P system.

As with combat logging, it should apply if there's any intentions such as CZs, PowerPlay, BGS, etc. It is overall an exploit as bad as the recent Engineers incident, since it's basically "cheating death". However combat logging is perfectly fine if you're directly in Solo Play or a non-PvP PG, whereas Open Play has more of the risks players can take. If there would be a mechanism to combat "combat logging", I'd say maybe introduce a CSGO system where it gives you a timeout from Open depending how many times you log. Perhaps FD could introduce a quick communication option where you click a button called " give me cargo", rather than learning how to build macros..
 
...otherwise it's just ganking, so combat logging doesn't apply.

Your thoughts cmdrs?

Disagree, with all premises.

Communication or lack thereof is not a defining factor of 'ganking'. Whether an attack constitutes a 'gank' or not cannot excuse combat logging.

Similarly, lack of communication doesn't make someone any less of a 'real' player.
 
Considering that this has been my experience of 'talking' in general in open...

"Hey...
*frame shift charge detected*

I'm gonna say no.

Someone said (with apparent irony, judging by the parenthesised 'lol') that what this game needs is Open PvE. It does.
 
I may or may not be doing it right but I find communication to be a cumbersome pain in the neck with all you have to do to get the chat window up while simultaneously concentrating on everything else. If they made it easier and less obtrusive I would do it a lot more often.

I agree with this, as I lost my Cutter in a CZ while chatting (shields went down, but the problem was that someone took out my powerplant as soon as that happened, and as I was surrounded by about twenty NPCs at the time, I didn't last long...). Entirely my fault of course; I was even in wing with another player who had healing beams! :D

However, I don't see how the chat can really be anymore streamlined. The issue is the typing (you can't type and fly a ship at the same time). So I guess the real solution is to use voice chat, but many players don't do this (I don't usually have a microphone plugged in either, as I haven't found one that works well with my set-up).
 
If someone yanks me out of SC at a CG im not expecting some blurb in chat before they deploy hardpoints.

Their intentions are clear and frankly i dont give a monkeys what they want/need/propose. What they get are huge beam lasers up the wazoo.

If someone fires up on me in a combat zone im not expecting comms. Again intentions are clear.

Any scenario where combat is congruent requires no dialogue. Deploy hardpoints and brawl.

Congruent acts within context negates comms.

Conversely expecting comms for random acts of incongruent behaviour - whatever it may be - is again unnecessary.


Its your responsibility to be prepared for any of the wacky stuff that might go down as you fly around the galaxy.
 
Back
Top Bottom