Maybe in a special enhanced realism mode, anyway....I'd like to see the game incorporate more realistic physics with regard to orbital mechanics and sublight travel.
The notion that a specific ship is limited to a speed of XXX meters per second at full throttle and more in boost is frankly absurd. I understand why the game mechanics incorporate it, and it makes sense from the perspective of the typical gamer who wants to jump in and start playing without having to invest a lot of effort in learning how to fly in space in a true and accurate physics simulation, which is barely even hinted at even with flight assist turned off.
But I'd like for there to be a game mode that bases all flight characteristics and orbital mechanics on Newtonian physics. WITHOUT having to switch to Kerbal Space Program, which is currently THE hardcore space sim for people who are into hardcore realism with regard to orbital mechanics.
The notion that a specific ship is limited to a speed of XXX meters per second at full throttle and more in boost is frankly absurd. I understand why the game mechanics incorporate it, and it makes sense from the perspective of the typical gamer who wants to jump in and start playing without having to invest a lot of effort in learning how to fly in space in a true and accurate physics simulation, which is barely even hinted at even with flight assist turned off.
But I'd like for there to be a game mode that bases all flight characteristics and orbital mechanics on Newtonian physics. WITHOUT having to switch to Kerbal Space Program, which is currently THE hardcore space sim for people who are into hardcore realism with regard to orbital mechanics.