u have made a poll like that and u do again for what purpose? what changed now? lol
Lol if you can read go to the old one and compare.
u have made a poll like that and u do again for what purpose? what changed now? lol
typical avoid to answerLol if you can read go to the old one and compare.
This. Get the cowards back into the game. I'd also like to see Groups go away too if and when the other multiplayer aspects like wings are introduced.
I know what a blueprint is, but "BPC" is not a common abbreviation. I gather that is some EvE lingo that normal people usually don't come into contact with?This is a blue print, you find one of those of a weapon or a new module and you bring it to a station and the station build it up for you for a price.
I know what a blueprint is, but "BPC" is not a common abbreviation. I gather that is some EvE lingo that normal people usually don't come into contact with?
So your saying if all of these don't appear it is a deliberate exclusion?In my opinion all of this modifications can be done in Elite at the moment and will make Elite an amazing game.
OF COURSE ALL OF THEM CANT BE MADE FOR THE 1.4 PATCH.. but would be nice to have them in the future.
In system maybe?Social tools:
-Fix the upnp problem which is causing that a lot of players are in open mode but they cant see anybody, there must be a problem with the network for sure.
-Wings, you are currently working on it, that’s fine but add some way of money transfer, share missions.
Bookmarks added!!: now you can save your favorite locations and make notes about them.
Faction,Naval chats ADDED! : When you reach the status of Allied with one faction, you get in to a global faction chat where you can communicate with players of the same faction, when you reach a specific rank in the navy of that faction you will get in to another chat only for commanders on the navy just like you.
Ships, Modules:
-Introducing information about modules stats, like the SHIELD GENERATORS NOW give the amount of shield provided, or SHIELD CELLS now tell you how much amount of shield you can recharge.
Give that information in all the modules,weapons etc..
-Balance ships: A decked out cobra can boost at around 440 in 3 times with all pips to engines if you lower the weight enough and normal speed can be around 310 same hard-points, more shield, more armor, same maneuverability when is way bigger than the viper... and is not combat only focused... not to mention that has more slots for shield cells and stuff..
Bigger ships are now faster in super cruise due to the FSD DRIVE class but they are slower in normal speed than small ships.
Sound like an idea-Tweaking (overclocking?) your ship! Now you can be like Han solo and Chewbacca and modify your ship modules!!, maybe you need more speed? Well engines will be overheating and may be damaged at some point is up to you!
You can overclock a module in a station it gives you one stat at the cost of another one, for example you can overclock your engine to give about 10 more speed but it drains engine pips faster and over time can be damaged.
Shield cells now consume energy from shield pips, like chaffs and they have a cool-down, the better class the less cool-down and are limited to one module per ship.
-More Different modules and weapons including rare ones added and existing weapons rebalanced in terms of clip size to me all weapons viable in PVP and PVE.
BPCS ADDED!! : Now you can find BPCS of rare weapons and modules that are extremly RARE , like weapons based on alien technology or thrusters with some crazy and great modifications and you need to give them to a station in order to be built and pay whatever the station wants to ask you for ir.
Mining:
-Tractor beam for mining added! Forget about scoop all day long! If you can afford it of course!!
-Mine drones added! Now you can put your small drones to mine!
-The more away of the civilization you are mining the more expensive things you will get and more purity you will find.
Bounty Hunting:
Cmdr docking data in stations can be bought at galaxy map like Exploration or Trading data, so you can trace the TOP WANTED CMDRS.
-Add a new list on star port services, THE MOST WANTEDS, only CMDRS and you can list it from the most wanted to the less wanted and if you purchase the data you can see their last 5 docking and how many times they did in a small period of time also if they are online or not.
Exploration:
Exploration missions added!!: Now Factions will ask you for scout the enemy territory or find a specific system with a specific requirements, if you sell the data to them they will reward you accordingly and you will get reputation.
-USS and Resource extraction points tweaked, the more away you are from the civilization the more interesting and weird stuff you will find, like BPCS of rare modules or weapons.
-Increased the amount of money you can get by selling exploration data.
-Advanced discovery scanner now identifies everything on a system there is no need to point each celestial object to see what they are, if you want to get more money you need to approach and use surface scanner.
-Surface scanner now can scan Resource extraction points and belts and see what they have to offer, this data can be sold to a miner player for example.
Trading:
The more valuable is your cargo the more dangerous NPC will try to hunt you down, you may want to hire some friends to protect yourself and your goods!.
Piracy and Smuggling:
Pirate factions and reputations made relevant. Anarchy systems are now MUCH more dangerous, especially if you are not affiliated with the pirate faction controlling it.
Smuggling: Illegal black market goods are now worth 250% in large stations with security in which they are illegal.
Conflict Zones, war and flipping systems:
-Conflict zones reworked!:
Once a system gets in to a civil war Conflict zones will spawn, now they have a timer to be conquered(kill all npcs, or small structures or capital ships depending on low-med or high intensity zone) once this timer is over, another conflict zone will spawn the faction with more conflict zones conquered wins the war and gets the system.
-Conflict zones now give reputation and will help to get military ranks with the faction you choose and you loose it with the other faction.
-Reputation, and military ranks now give several benefits at different stations, like better prices, reputation items only sold at several stations or access to specific ships.
NAVAL RANKS AND MISSIONS REWORKED:
Naval ranks now grant military faction chat, so you can chat with all the CMDRS on the navy of the major faction your are enlisted.
Now the alliance has also ranks
IF you want to rank up you need to do specific naval missions in all three major factions.
To rank up your missions will be most of the time Combat based but can be based on exploration or even trading specific things throw enemy systems:
-Go to empire zone and investigate what is happening on the moon of x planet in x system, we think that they may be building a new type of ship there... you go there and you will find several security vessels of the enemy faction and your mission will update with fighting orders or just to come back with all the data.
Ranks are not easy to get and you will need several missions and the more rank you are the more difficult the mission will be to the point that maybe you need to group to finish a mission with other CMDRS in the NAVY.
NPC Re-balance:
Bigger ships like Anacondas, Pythons etc.. will be piloted only by experts pilots NPCS and above only.
The bigger NPC rating the more bounty or better cargo they carry, and harder they are to kill.
If a player is Expert or above chances to get more Expert and above enemies increase, this is made to allow progression and let the player feel that he is getting better as long as the enemy get better and they better the payments are.