Thanks for sharing your opinion, luckily for me, I'm no longer used to how the game looks with reshade, since I haven't played it for a while. I think that helps my eyes to readjust to the default game and work from there.
Regarding the vibrancy setting, vibrance is used to boost already washed colors and does not saturate already vibrant colors. It's true, I like the game more colorful in certain areas but also less colorful in others.
It's quite difficult to balance this because of the constant changing in lighting and environments. Darker looking galaxy background is my top priority.
Preference isn't up for discussion I think, people have different tastes, that's the beauty of Reshade afterall, to give people more choice and control.
I personally like a more natural look over gloomy or desaturated ones. I also take lots of screenshots, if you mute the amazing colors of space, what's the point?![]()
Yeah, with the instagram filters added being quite heavy handed, its going to be tough. I remember that from other games where the lighting significantly changed per map and its really hard (not impossible) to find a setting for all. But here.. its really heavy.. the difference between a white star and a red star is very dramatic.
Subjectively to my eyes, saturation makes elite look unrealistic, like a cartoon. Where it occurs is now different in 3.3, and places like stations are now beautifully desaturated out of the box..
https://imgur.com/a/AGn84wD
These are the worst screenshots ever, but looking at the details you can pick out straight away the differences in intent from the two different perspectives. Also most of them have sharpening and possibly bloom still on.
EDIT: Just noticed something hilarious about those screenshots.. you can see the instragram filter in action really pointedly.. the engine trails are white in all ships... lol.
EDIT2: The other memory would be good to solve is with sharpening.. op has provided some great examples of where it really looks better, i remember it doing so too.. yet station interiors look better without it.. but the real problem is certain types of gas giants.. they look like solid plastic ping pong balls with it on. Its distracting how solid they look with certain pattern types. Yeah if only there was a way to account for that.. without frontier adding more detail and effect to them i doubt its going to get any better.
Also the boundaries between stars and the fire fur type effect becomes really distinct.. its okay on some, and terrible on others. If you have a sharpening setup that doesn't do that id love to know what it is.
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